Alonne Knight Captain |
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HP | NG: 840 NG+: 1,428 NG+7: 2,715 |
Weakness | Strike Attacks, Magic, Lightning |
Resistance | Thrust Attacks, Fire |
Respawns | Yes |
Alonne Knight Captain is an enemy in Dark Souls 2.
Alonne Knight Captain Information
The Alonne Captains are similar to their subordinates, except they are clad in heavier armor and are physically larger. Using larger, lightning-enchanted Katanas (upon closer inspection the sword more resembles the Ivory King Ultra Greatsword) and the same greatbows as the Knights at their command, Alonne Captains are much more dangerous foes since they tend to go for quickdraw to strike within a split second, though they share the same vulnerabilities. Periodically, when a player gets inside a Captain's natural sword range, the Captain may use unarmed strikes to stun or disrupt the player.
Some Alonne Captains do not carry greatbows (especially Red Phantom version seen at higher bonfire intensity), they'll actively pursue the player and utilize quickdraws, a minor trivia, their shoulder paldron loosely resemble Nineball from the original Armored Core, the red unmaned AC in From Software's early title, this can be seen when Alonne Captains are coated with Red Phantom aura at higher bonfire intensity.
Location
Drops
- Blacksteel Katana
- Alonne Captain Helm
- Alonne Captain Armor
- Alonne Knight Gauntlets
- Alonne Knight Leggings
- Alonne Greatbow
- Monastery Charm
- 3 x Destructive Greatarrow
- Awestone (Company of Champions)
- Souls: NG: 1,500 NG+: 3,000 NG+7: 6,000
Strategy Tips
- These are deadly opponents at all ranges. Their ranged attack is slow and easy to dodge, but packs a punch if it connects and will cause knockback if blocked. They are often encountered in groups, which makes dodging arrows more difficult. It is, however, generally preferable to engage them at range, since they are very fast, and have a lightning sword attack that can penetrate shields. They are very weak to lightning damage, however, and somewhat susceptible to magic, but resist fire to a great degree.
Move Set
- Slash
- Thrust
- Running Thrust
- Inflicts bleed
Notes
- They never chain attacks; after one strike they always sheath their blade and get ready to strike again. This gives a brief moment to counter-attack. Their red phantom counterparts can chain another slash after their initial strike, but this is very rare on their behalf.
- In NG+, two red phantom versions wait in the furnace next to the Smelter Demon's area; they will attack the player as soon as they open either door. They have slightly more health and seem to move faster.
- They have the same death cry as the Black and Silver Knights of Dark Souls, as well as similar lore; guarding and protecting over what is lost or has changed over the course of time.
- Once they have drawn their greatbow, they will stop moving and will not track the player at all. As such they will likely not hit the player as long as they continue to move.
- Defeated Alonne Knight Captains will subtract the following amounts of time from co-op sessions. See Online for more detailed information about Multiplayer Time Limits:
- 9 seconds - Crown of the Old Iron King
- 1 minute - Iron Keep
- 2 minutes - Iron Keep (Greatbow)
- 4 minutes - Drangleic Castle
Red Phantom Variant
HP | Weak | Resists | Respawns? | |
---|---|---|---|---|
NG: ? NG+: 2,000 NG+7: 3,620 |
- | - | Yes |
Location
Move Set
- Overhead Strike
- Can be blocked
- Can be parried
- Stab
- Can be blocked
- Can be parried
- Charge
- Can be blocked
- Palm Strike
- Greatbow Shot
- Can be blocked
Drops
- Blacksteel Katana
- Alonne Captain Helm
- Alonne Captain Armor
- Alonne Knight Gauntlets
- Alonne Knight Leggings
- Alonne Greatbow
- Monastery Charm
- 3 x Destructive Greatarrow
- Souls: NG: 1,500 NG+: 3,000 NG+7: 6,000
Memory of the Old Iron King
HP | Weak | Resists | Respawns? | |
---|---|---|---|---|
NG: 1,075 NG+: 1,526 NG+7: 2,912 |
Strike Attacks | Fire | Yes |
Location
Move Set
- Overhead Strike
- Can be blocked
- Stab
- Can be blocked
- Charge
- Can be blocked
- Palm Strike
- Greatbow Shot
- Can be blocked
Drops
- Blacksteel Katana
- Alonne Captain Helm
- Alonne Captain Armor
- Alonne Knight Gauntlets
- Alonne Knight Leggings
- Alonne Greatbow
- Monastery Charm
- 3 x Destructive Greatarrow
- Souls:NG+: 4,500 NG+7: 9,000
- Anonymous
A pretty reliable strategy I've found is to block their initial attack with an ultra greatsword's 2 handed block and then stunlock them with standard overhead attacks. with some of the swords (I tested it with the fume knight greatsword) their attacks will even have a rebound animation.
- Anonymous
- Anonymous
Alonne knight: "see that dude over there?"
Alonne captain "Yeah, fighting the ironclad and forlorn."
Alonne knight "y-you know what would be funny.."
- Anonymous
They have a rare grab, one of those punched me right in the stomach causing my character to slowly drop on the floor, after that the captain alonne stabed me while i was in the ground
all the animations were unique, it only happened to me once but i remember the one who did that was one of the red captain alonnes that appear near the iron keep entrance on ng+2
- Anonymous
- Anonymous
For some reason, these guys are immune to head-shots, I've repeatedly tested this at the Ironheath Hall bonfire with the three captains nearby, and no matter the angle, I deal the same damage on both head and body with my arrows (Dragonrider bow +5)
- Anonymous
I find these guys easier to parry than the normal Alonne Knights lol
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