![]() Arced Sword+5Stats |
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360 (*252) | ![]() |
110 | ||||||||||||||||
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0 (*252) | ![]() |
45 | ||||||||||||||||
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0(*252) | ![]() |
40 | ||||||||||||||||
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0(*252) | ![]() |
70 | ||||||||||||||||
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0(*252) | ![]() |
14 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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26 C |
16 A (*B) |
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*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Curved Greatsword | ||||||||||||||||||
Attack Type | Slash | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Arced Sword is a weapon in Dark Souls 2.
A curved greatsword forged from the soul of the Flexile Sentry. There is something unsettling, and at the same time beautiful, about its long curved blade.
Long ago, the dungeons overflowed with the accused, and the King commanded a contorted sentry to deliver those who had no cells to a faraway land, and to make certain they were never heard from again.
Scholar of the First Sin changed to:
A curved greatsword forged from the soul of the Flexile Sentry. There is something unsettling, and at the same time beautiful, about its long curved blade.
The sentry crammed inmates of the overflowing Bastille onto a rickety ship, and cast them out to the open sea.
The majority of them drowned or starved but a few hardy survivors made land to the south, and imparted their knowledge of sorcery to the people there.
Acquired From
- Trading Flexile Sentry Soul + 1500 souls with Straid of Olaphis
Hints and Tips:
- This weapon has the same moves as the curved greatsword Murakumo.
- Needs Petrified Dragon Bone to Upgrade.
- Since patch 1.08, Arched Sword +5 does slightly more damage than Murakumo +10 when str/dex are 40/40.
- At 40/40, the Arced Sword gives 498 total AR. While at 40/40 the Murakumo gives 483 total AR.
- 2H Strong attack causes knockdown and knockback
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Arced Sword Power Stance Tutorial
How to get to Olaphis of Straid
Required in Build:
((Link to build))
Arced Sword Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 144 | - | - | - | - | 110 45 |
C | B | - | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Regular +5 | 360 | - | - | - | - | ^ | C | A | - | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Magic | 100 | 100 | - | - | - | ^ | D | C | C | - | - | - | - | - | 57.9 | 26.6 | 37.9 | 37.9 | 27.9 | 40 |
Magic +5 | 252 | 252 | - | - | - | ^ | D | B | B | - | - | - | - | - | 57.9 | 26.6 | 37.9 | 37.9 | 27.9 | 40 |
Fire | 100 | - | 100 | - | - | ^ | D | C | - | C | - | - | - | - | 57.9 | 7.9 | 56.6 | 37.9 | 27.9 | 40 |
Fire +5 | 252 | - | 252 | - | - | ^ | D | B | - | B | - | - | - | - | 57.7 | 7.9 | 56.6 | 37.9 | 27.9 | 40 |
Lightning | 100 | - | 100 | - | ^ | D | C | - | - | C | - | - | - | 57.9 | 7.9 | 37.9 | 56.6 | 27.9 | 40 | |
Lightning +5 | 252 | - | - | 252 | - | ^ | D | B | - | - | B | - | - | - | 57.9 | 7.9 | 37.9 | 56.6 | 27.9 | 40 |
Dark | 100 | - | - | - | 100 | ^ | D | C | - | - | - | C | - | - | 57.9 | 7.9 | 37.9 | 37.9 | 46.6 | 40 |
Dark +5 | 252 | - | - | - | 252 | ^ | D | B | - | - | - | B | - | - | 57.9 | 7.9 | 37.9 | 37.9 | 46.6 | 40 |
Poison | 100 | - | - | - | - | ^ | D | C | - | - | - | - | 140 | - | 57.9 | 7.9 | 37.9 | 37.9 | 27.9 | 40 |
Poison +5 | 252 | - | - | - | - | ^ | D | B | - | - | - | - | 140 | - | 57.9 | 7.9 | 37.9 | 37.9 | 27.9 | 40 |
Bleed | 100 | - | - | - | - | ^ | D | C | - | - | - | - | - | 140 | 57.9 | 7.9 | 37.9 | 37.9 | 27.9 | 40 |
Bleed +5 | 252 | - | - | - | - | ^ | D | B | - | - | - | - | - | 140 | 57.9 | 7.9 | 37.9 | 37.9 | 27.9 | 40 |
Raw | 165 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Raw +5 | 414 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Enchanted | 144 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Enchanted+5 | 360 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Mundane | 72 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Mundane +5 | 180 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 60.0 | 10.0 | 40.0 | 40.0 | 30.0 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Looks like someone curved this mirrah greatsword making it look like "arced sword"
- Anonymous
- Anonymous
So the ArSed Sword (hehe Arse get it?) is a giant looking scimitar, amazing with fashion souls, can't be buffed but it can be reinforced, has the same move set as Murakamo, they patched it just so it could be a little bit stronger tha Murakamo because it's a boss weapon, the most desired thing I wanted from this was this sword powerstadning it with the second ArSed Sword to have a unique secret power stance move that nobody knows and need sto be discovered (like with the Majestic GS). I literally thought that if I power stand two of those great curved blades I would get that crazy helicopter move that Flexile Sentry has when he doeas the grab atack on you.
- Anonymous
I love powerstancing two of these help of bongire asstetic of course
- Anonymous
You gotta love how sometimes a kid in these comments appears saying stuff like
"Nobody asked"
Or "Your mom"
What a nice member of the community
- Anonymous
I wonder what the moveset would be if you powerstanced it with the other Flexile Sentry sword
- Anonymous
Murakumo's moveset is slightly different, while attacks seem very simiilar
- Anonymous
I’ll have to go for a Strength & Dex build next time, so I can try using the Arched Sword instead of the Murakumo. It may do slightly more damage, but I can manage.
- Anonymous
- Anonymous
40/40 str/dex of both murakumo and arced + ring of blades +2 = same 533 AR
1
+10
-1