Archdrake Staff is a weapon in Dark Souls 2.


Archdrake_Staff.png

Archdrake Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 190(*218)(*161) icon-wp_poiseDamage.png 5
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 0 icon-durabilitiy.png 60
icon-darkbonus.png 230(*195)(*264) icon_weight.png 1.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 18 15
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
A - - A
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No
*When infused: 161 magic dmg/264 elemental dmg



Staff of members of the Archdrake sect of Lindelt. A catalyst for sorceries and hexes.

In Lindelt, known for its clerics and their miracles, sorcery is believed to be a profane practice.

But as with anything, such beliefs are part faith and part front, and this staff was born of that hypocrisy.
 




Acquired From






Hints and Tips:

  • an average balanced staff, nothing notable, though it has slightly better Dark scaling despite both are B scaling
  • inferior to Black Witch's Staff due to the lack of spells variety.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))






Archdrake Staff Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_CastSpeed.png
Archdrake Staff - 95 - - 70 100
10
- - B - - B - - 25 30 20 20 20 125
Archdrake Staff +10 - 190 - - 230 ^ - - A - - A - - 25 30 20 20 20 125
Magic - 109 - - 59 ^ - - B - - B - - 24.3 35 19.3 19.3 19.3 125
Magic +10 - 218 - - 195 ^ - - A - - A - - 24.3 35 19.3 19.3 19.3 125
Dark - 80 - - 80 ^ - - B - - B - - 24.3 29.3 19.3 19.3 25 125
Dark +10 - 161 - - 264 ^ - - A - - A - - 24.3 29.3 19.3 19.3 25 125

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Staves
Azal's Staff  ♦  Bat Staff  ♦  Black Witch's Staff  ♦  Bone Staff  ♦  Lizard Staff  ♦  Olenford's Staff  ♦  Retainer Staff  ♦  Sorcerer's Staff  ♦  Staff of Amana  ♦  Staff of Wisdom  ♦  Sunset Staff  ♦  Transgressor's Staff  ♦  Witchtree Branch



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    • Anonymous

      A decent stopgap for Sorcerers. You can use it to upgrade from your dinky Sorcerer's Staff you use early in the game until you get to the Staff of Wisdom in Brightstone Cove Tseldora (SotFS only). Do note the 15 Faith requirement, which can be traded in at a later point if you have a Soul Vessel. Experienced players might want to give this a miss entirely by getting to the Shaded Woods, beating the Scorpioness boss and getting to Tseldora to pick up the staff. For Hexers it's less useful, mainly because the person who will sell you this (Felkin the Outcast) will give you the Sunset Staff at 20+ Int and Faith (which is 7 levels above the requirements of this weapon, and requires 2 additional levels to actually wield it).

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