Azal_Staff.png

Azal's Staff+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 100
icon-magicbonus.png 160 icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 4
icon-darkbonus.png 160 icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 35 18
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
S - - S
Weapon Type Stave
Attack Type Spell/Strike
Enchantable No
Special No

Azal's Staff is a weapon in Dark Souls 2.

 

Staff of Azal, sage of Forossa.

Rather roughly crafted, but imbued with the magic of Azal. Greatly intensifies spells, but also drastically reduces spell usage.

This staff, unfit for the inexperienced, is evidence of sage Azal's prowess. 

Acquired From

 

Hints and Tips:

  • Upgraded with Twinkling Titanite to +5. CAN NOT be infused
  • S scaling for both Sorcery and Hexes, it outclasses Sunset Staff and Staff of Wisdom when wielder has 65 Int + Faith
  • Extremely slow casting speed. highly recommended to equip Clear Bluestone Ring +2
  • Extremely fragile, only 4 durability, highly recommended to equip Bracing Knuckle Ring +2.
  • Alternatively, use Repair Spell or Repair Powder regularly.
  • Increases the damage for spells / hexes cast by it by 20% but also reduces maximum spell uses to 1/4.
  • Despite the slow casting speed, it has slightly better tracking once cast, the delay can often catch people offguard.
  • Dark Orb, Dark Hail and Affinity cast from this staff can be quite devastating if the delay tracking is executed well.
  • 578 magic and 597 dark at 50int/30faith.
  • Uses almost twice as much stamina per spell compared to other staves.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))

Location Video

Required in Build:
((Link to build))

Azal's Staff Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 133 - - 133 100
15
- - S - - S - - 25 30 20 20 20
Regular +5 - 160 - - 160 ^ - - S - - S - - 25 30 20 20 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Staves
Archdrake Staff  ♦  Bat Staff  ♦  Black Witch's Staff  ♦  Bone Staff  ♦  Lizard Staff  ♦  Olenford's Staff  ♦  Retainer Staff  ♦  Sorcerer's Staff  ♦  Staff of Amana  ♦  Staff of Wisdom  ♦  Sunset Staff  ♦  Transgressor's Staff  ♦  Witchtree Branch



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    • Anonymous

      This staff is amazing since it doesn't retroactively reduce your max spell uses if it isn't directly in your hand. Meaning if Azal's staff would reduce spell usages from 6->2, you can start with another staff and 6 usages, shoot 4 and then switch to Azal's to fire the last 2 charges with much greater damage, circumventing the main downside.

      • Anonymous

        So, it's like a shittier version of the tin crystallization catalyst drom ds1? The catalyst I never used despite less downsides than this one. I'll stick with the black witch staff.

        • Anonymous

          Basically every single attribute except damage sucks. Absurdly low durability, takes away 3/4s of your spells, can't be infused, high requirements, and a relatively high weight for a staff. The damage is easily the best in the game, but it doesn't at all make up for the taking 3/4s if your spells, let alone everything. It makes it so incredibly niche that it's basically unusable in every scenario except for ultra glass cannon builds. It would probably be way better if it was actually able to use climax, the only spell that actually synergizes with it.

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