Bandit

bandit
00 level 11 icon strength 9
icon vigor 9 icon dexterity 14
icon endurance 7 icon adaptability 3
icon vitality 11 icon intelligence 1
icon attunement 2 icon faith 22 8

Bandit in Dark Souls II is a Starting Class. The Bandit is meant for players who prefer a long-range style class that can also be decent in melee. It starts with a Hand Axe, a Short Bow, and a Wood Arrow as its starting weapons. The Starting Classes of Dark Souls II will only give you a head start on certain stats. This is because you will be able to freely change your playstyle and build as you progress through out the game.

 

A merciless outlaw. High dexterity, skilled with a bow. Fights well at various ranges.

Bandit Starting Equipment and Items

Weapons: Hand Axe, Short Bow, Wood Arrow (x25)
Items: Lifegem (x10)
Armor:  Bandit Set

 

Bandit Class Build for Dark Souls 2

The build that is listed below is a set of equipment and recommended stats that we see fit for the Bandit Class in Dark Souls 2. For more builds, check out our PvE Builds and PvP Builds pages to find various builds that have been created by the Fextralife team and its community.

Defender's Greatsword Build

  • This is one of the good Bandit builds that you can find in the PVE Builds page made by "IgnusKnavery". This build focuses on both miracles and melee. It centers around the Defender's Greatsword, because there's no other faith weapon that comes close when it comes to scaling. If you meet the requirements and pick this up at the end of your playthrough, infuse it with lighting. It scales S with faith. Raise your attunement to 25 so you can carry a combination of your favorite spells whether it be a few great lightning spears, pyromancy spells, or sacred oath.

Weapons

Armor

  • This is more personal preference. I maxed Faraam's for my medium armor and went with a mix of what looked good for my light armor.

Rings

Stats

Stats Ending Points Bonus Points
Vigor 30 None
Endurance 20 None
Vitality 20 None
Adaptability 23 None
Strength 20 None
Dexterity 14 None
Intelligence 1 None
Faith 50 None
Attunement 25 None

 

Notes and Tips About Bandit

Notes: The Bandit's claim to fame is that they start with a Short Bow, though their lack of arrows makes its usefulness questionable. When you run out, your only choice is to unlock Blacksmith Lenigrast's shop, where you can get a free Short Bow anyway. Their intelligence is by far the lowest among all classes, which hurts the damage of fire or magic elemental weapons, but lightning is the better choice for most bosses anyway and this class starts with more Faith than the Warrior, Knight and Swordsman so use Gold Pine Resin. But it also makes the spell merchant Straid of Olaphis and Felkin the Outcast refuse to trade with you. and the Bandit's low attunement will make it difficult to equip a spell later on. Since ranged attacks aren't really needed in the first area of the game, it's probably a better idea to go with the more powerful Swordsman if you are interested in a high dexterity character. However, the Bandit is the best choice for players interested in a completely magic-free character, as their magical stats (Intelligence + Attunement + Faith) are the lowest of any class.

See builds for more information.

 

All Dark Souls 2 Classes
Cleric  ♦  Deprived  ♦  Explorer  ♦  Knight  ♦  Sorcerer  ♦  Swordsman  ♦  Warrior



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    • Anonymous

      Wish Straid didn't have a 3 pure int requirement to talk to so I didn't need soul vessel for pyromancies and miracles

      • Anonymous

        Is called bandit

        Starts with an axe

        There is an axe in the game called the bandit axe

        Bandit does not start with it

        Instead has high dex and starts with the exclusively-str-scaling hand axe

        • Anonymous

          It's pretty damn good for a paladin-type character, that is physical-faith. It IS a lot of investment for attunement, but the Southern Ritual Band (especially the +2) is your friend, if you can afford the slot. I've had tons of fun using a bandit this way: an excuse to build around all those big faith-centric weapons!

          • Anonymous

            To be fair, you have to have a very low IQ to understand the bandit class. The playstyle is extremely subtle, and without a solid grasp of rolling i-frames most of the low int related bullying from npcs will go over a typical player's head.

            • This class is special in that you start with 3 adaptability which makes it so you have extremely low i-frames on roll. You will gain 0.1 second i-frame from the first i-frame breakpoint from agility to normalise your i-frames a bit instead of the normal 0.03 second i-frame gain. It will be 0.03 gains after but you start extra gimped in rolls. It also begins with 1 intelligence which makes straid of olaphis not sell spells or make boss weapons for you. You get special dialogue for how dumb you are lmao.

              • Anonymous

                Best class if you do not wish to cast spells and min/max. Though the game does feel really dead, there's still people who still play. Sometimes upwards of 2,000 players a day in 2019. Stats are great for melee builds, can easily power stance great or ultra weapons without leveling dex too much further, though you will need a lot strength. Also does Dexterity builds well. Has decent equip load, probably only class that can use the full set of drangleic armor without leveling for to do so. Great set up for a sword and board player. Lowest total caster stats (attunement/intelligence/faith). Alternatively, for 2 faith (bringing total to 10) or equipping the Black Hood from Straid (adds 2 faith and intelligence) You can use the Clerics Sacred Chime (Lowest faith requisite chime), Southern Ritual Band +2 (3 spell slots), and spice down miracles to 10 faith to cast them. Only costs a ring slot. Arguably this only let's you use healing miracles, as they will always heal set amounts over set amounts of time. Buff duration does scale with faith, and at 10 faith they will only last 10 seconds. And damaging miracles obviously get damage scaling, which at 10 faith would be... less than miraculous damage. Could possibly specialize in lightning weapons if you wish to meet the bare requirements of strength/dexterity and instead rely on faith as your main scaling stat and buff with lighting resin instead of a miracle buff.

                • Anonymous

                  Is there any way to check one's equipment load? I see how much I can "wear" but I can't seem to find how much I already wear. Do I have to count every item or what?

                  • Anonymous

                    I play with a bandit and my opinion is that if you want a strong character with out magic go with the bandit

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