Bandit's Greataxe

Equipment >> Weapons

A greataxe of bandits of the Forossian outskirts. Very sturdily built for the armament of a bandit.
placeholder.png
Weapon Type:
Greataxe
Counter
110
Weight:
10
Attack Type:
Slash
Auxiliary:
-
Durability:
60
Left Hand:

Enchantable:
Yes/No
Special Attack:
No

Acquired From
  • On a corpse near the second bonfire in the gutter.

Hints and Tips:

Youtube relevant videos:

Required in Build:


Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith

28
8
-
-


Attack ValuesBonus
Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
150
0
0
0
0
110/45
D
E
-
-


-
-
55
10
30
30
30
40
Regular +5
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Regular +10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Poison
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Poison +6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Poison +10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Lightning
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Lightning +6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Lightning +10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Raw
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Raw +6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Raw +10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Magic
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Magic +6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Magic +10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Enchanted
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Enchanted+6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Enchanted+10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Bleed
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Bleed+6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Bleed +10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Dark
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Dark+6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Dark+10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Fire
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Fire+6
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
Fire+10
-
-
-
-

-
-
-
-
-


-
-
-
-
-
-

-
























Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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