Bandit%27s%20Knife

Bandit's Knife+10

Stats
icon wp physicalAttack 130 (*117) icon wp counterStrength 130
icon magicbonus 0 (*25) icon wp poiseDamage 10
icon firebonus 0(*25) icon wp stability 15
icon lightningbonus 0(*25) icon durabilitiy 60
icon darkbonus 0(*25) icon weight 1.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
3
C(*C)
11
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C *C
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 117 physical dmg/25 elemental dmg and C scaling with chosen element.

Bandit's Knife is a weapon in Dark Souls 2Bandit's Knife, scaling primarily with Dexterity, is designed for quick slash and thrust attacks. I inflicts additional Bleed damage on your foes. Equip Shadow Gauntlets for a 50-point boost to bleed bonus when normal infused, or 60 points for Bleed infusion. The Crest of Blood also contributes to increasing bleed bonus. 

 

A knife with a slightly broad single edge. Its tip is shaped to leave a wound that won't easily close. Designed for unsavory work, and beloved by those of unsavory ilk.

Acquired From

  • Treasure in Huntsman's Copse: Look for a corpse before the Bridge Approach bonfire. In the building where Rogues reside, drop down to the level where there's a huge hole in the ground.
  • Drops from Hollow Infantry enemies using the Bandit's Knife

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Loses fairly little damage when infused with Bleed and still benefits 80% from AR increasing sources like Ring of Blades.
  • Has the highest critical damage of all daggers, surpassing Manikin Knife slightly.
  • Although the bleed build up is less than Full Moon Sickle and Channeler's Trident, these daggers are way easier to land the blow onto humanoid foes, and more durable than the trident.
  • Slightly inferior to Ashen Warrior Sword in case of bleed buildup, the the speed and stunlock will cover this trivial weakness.
  • Equipping Shadow Gauntlets will increase the bleed bonus by 50 if normal infused and 60 if Bleed infused.
  • Equipping Crest of Blood also increases bleed bonus.
  • Equipping Stone Ring can help you to stagger your foes easier.
  • You can even use Bleeding Serum to push the Bleed build up to full potential.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))

Bandit's Knife Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 65 - - - - 130
10
D - - - - - - 67 45 10 30 30 20
Regular +10 130 - - - - ^ C - - - - - - 100 45 10 30 30 20
Magic 58 12 - - - ^ D - C - - - - 60 42.9 26.6 27.9 27.9 17.9
Magic +10 117 25 - - - ^ D - C - - - - 90 42.9 26.6 27.9 27.9 17.9
Fire 58 - 12 - - ^ D - - C - - - 60 42.9 7.9 46.6 27.9 17.9
Fire +10 117 - 25 - - ^ D - - C - - - 90 42.9 7.9 46.6 27.9 17.9
Lightning 58 - - 12 - ^ D - - - C - - 60 42.9 7.9 27.9 46.6 17.9
Lightning +10 117 - - 25 - ^ D - - - C - - 90 42.9 7.9 27.9 46.6 17.9
Dark 58 - - - 12 ^ D - - - - C - 60 42.9 7.9 27.9 27.9 36.6
Dark +10 117 - - - 25 ^ D - - - - C - 90 42.9 7.9 27.9 27.9 36.6
Poison 58 - - - - ^ D - - - - - 96 60 42.9 7.9 27.9 27.9 17.9
Poison +10 117 - - - - ^ D - - - - - 120 90 42.9 7.9 27.9 27.9 17.9
Bleed 62 - - - - ^ D - - - - - - 96 42.9 7.9 27.9 27.9 17.9
Bleed +10 124 - - - - ^ D - - - - - - 143 42.9 7.9 27.9 27.9 17.9
Raw 74 - - - - ^ E - - - - - - 77 40 10 30 30 30
Raw +10 149 - - - - ^ E - - - - - - 115 40 10 30 30 30
Enchanted 65 - - - - ^ E - D - - - - 67 40 10 30 30 30
Enchanted +10 130 - - - - ^ E - C - - - - 100 40 10 30 30 30
Mundane 32 - - - - ^ E - - - - - - 33 40 10 30 30 30
Mundane +10 65 - - - - ^ E - - - - - - 50 40 10 30 30 30
 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Daggers
Black Flamestone Dagger  ♦  Blue Dagger  ♦  Broken Thief Sword  ♦  dagger  ♦  Manikin Knife  ♦  Mytha's Bent Blade  ♦  Parrying Dagger  ♦  Retainer's Short Sword  ♦  Royal Dirk  ♦  Shadow Dagger  ♦  Thief Dagger  ♦  Umbral Dagger



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