*When infused: 117 physical dmg/25 elemental dmg and C scaling with chosen element.
Bandit's Knife is a weapon in Dark Souls 2.
A knife with a slightly broad single edge. Its tip is shaped to leave a wound that won't easily close. Designed for unsavory work, and beloved by those of unsavory ilk.
Acquired From
- Treasure in Huntsman's Copse: Look for a corpse before the Bridge Approach bonfire. In the building where Rogues reside, drop down to the level where there's a huge hole in the ground.
- Drops from Hollow Infantry enemies using the Bandit's Knife
Hints and Tips:
- Upgraded with regular Titanite to +10.
- Loses fairly little damage when infused with Bleed and still benefits 80% from AR increasing sources like Ring of Blades.
- Has the highest critical damage of all daggers, surpassing Manikin Knife slightly.
- Although the bleed build up is less than Full Moon Sickle and Channeler's Trident, these daggers are way easier to land the blow onto humanoid foes, and more durable than the trident.
- Slightly inferior to Ashen Warrior Sword in case of bleed buildup, the the speed and stunlock will cover this trivial weakness.
- Equipping Shadow Gauntlets will increase the bleed bonus by 50 if normal infused and 60 if Bleed infused.
- Equipping Crest of Blood also increases bleed bonus.
- Equipping Stone Ring can help you to stagger your foes easier.
- You can even use Bleeding Serum to push the Bleed build up to full potential.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Bandit's Knife Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 65 | - | - | - | - | 130 10 |
D | - | - | - | - | - | - | 67 | 45 | 10 | 30 | 30 | 20 |
Regular +10 | 130 | - | - | - | - | ^ | C | - | - | - | - | - | - | 100 | 45 | 10 | 30 | 30 | 20 |
Magic | 58 | 12 | - | - | - | ^ | D | - | C | - | - | - | - | 60 | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Magic +10 | 117 | 25 | - | - | - | ^ | D | - | C | - | - | - | - | 90 | 42.9 | 26.6 | 27.9 | 27.9 | 17.9 |
Fire | 58 | - | 12 | - | - | ^ | D | - | - | C | - | - | - | 60 | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Fire +10 | 117 | - | 25 | - | - | ^ | D | - | - | C | - | - | - | 90 | 42.9 | 7.9 | 46.6 | 27.9 | 17.9 |
Lightning | 58 | - | - | 12 | - | ^ | D | - | - | - | C | - | - | 60 | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +10 | 117 | - | - | 25 | - | ^ | D | - | - | - | C | - | - | 90 | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 58 | - | - | - | 12 | ^ | D | - | - | - | - | C | - | 60 | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +10 | 117 | - | - | - | 25 | ^ | D | - | - | - | - | C | - | 90 | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Poison | 58 | - | - | - | - | ^ | D | - | - | - | - | - | 96 | 60 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +10 | 117 | - | - | - | - | ^ | D | - | - | - | - | - | 120 | 90 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed | 62 | - | - | - | - | ^ | D | - | - | - | - | - | - | 96 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +10 | 124 | - | - | - | - | ^ | D | - | - | - | - | - | - | 143 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw | 74 | - | - | - | - | ^ | E | - | - | - | - | - | - | 77 | 40 | 10 | 30 | 30 | 30 |
Raw +10 | 149 | - | - | - | - | ^ | E | - | - | - | - | - | - | 115 | 40 | 10 | 30 | 30 | 30 |
Enchanted | 65 | - | - | - | - | ^ | E | - | D | - | - | - | - | 67 | 40 | 10 | 30 | 30 | 30 |
Enchanted +10 | 130 | - | - | - | - | ^ | E | - | C | - | - | - | - | 100 | 40 | 10 | 30 | 30 | 30 |
Mundane | 32 | - | - | - | - | ^ | E | - | - | - | - | - | - | 33 | 40 | 10 | 30 | 30 | 30 |
Mundane +10 | 65 | - | - | - | - | ^ | E | - | - | - | - | - | - | 50 | 40 | 10 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Idk how good is in ds2 but in ds1 definitely the best dagger.
- Anonymous
- Anonymous
Best dagger for a bleed build, looses so little damage with bleed infusion, and with a weapon like manikin Sabre, or falcion amazing.
- Anonymous
fought a guy in arena wearing all that bleed boosting crap along with a poison infusion and he had acid surge on his offhand FUN
- Anonymous
In my opinion it's probably the best dagger there is when it comes to dark souls 2 and comes close to being the best dark souls dagger.
I think it's kind of good, as it loses hardly any AR for the poison and bleed infusions. The aux effects scale with DEX, while the AR scales with STR, along with negligible requirements, it can fit in pretty much any build.
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+10
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