Bandit Axe

Bandit Axe+10

Stats
icon wp physicalAttack 310 (*203) icon wp counterStrength 120
icon magicbonus 0 (*203) icon wp poiseDamage 30
icon firebonus 0(*203) icon wp stability 30
icon lightningbonus 0(*203) icon durabilitiy 50
icon darkbonus 0(*203) icon weight 5.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
18
B(*C)
5
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 203 physical dmg/203 elemental dmg and B scaling with chosen element. Str scaling changes to C.

Bandit Axe is a weapon in Dark Souls 2.

 

An axe of bandits of the Forossan outskirts Very sturdily built for the armament of a bandit.

When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights scattered to other lands as sellswords. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial

Required in Build:
((Link to build))






Bandit Axe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 155 - - - - 120
30
C - - - - - - - 55 10 30 30 30
Regular +10 310 - - - - ^ B - - - - - - - 55 10 30 30 30
Magic 101 101 - - - ^ C - C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 203 203 - - - ^ C - B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 101 - 101 - - ^ C - - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 203 - 203 - - ^ C - - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 101 - - 101 - ^ C - - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 203 - - 203 - ^ C - - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 101 - - - 101 ^ C - - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 203 - - - 203 ^ C - - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 101 - - - - ^ C - - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 203 - - - - ^ C - - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 101 - - - - ^ C - - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 203 - - - - ^ C - - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 166 - - - - ^ E - - - - - - - 55 10 30 30 30
Raw +10 356 - - - - ^ E - - - - - - - 55 10 30 30 30
Enchanted 145 - - - - ^ E - D - - - - - 55 10 30 30 30
Enchanted +10 290 - - - - ^ E - C - - - - - 55 10 30 30 30
Mundane 72 - - - - ^ D - - - - - - - 55 10 30 30 30
Mundane+10 145 - - - - ^ D - - - - - - - 55 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Axes
Battle Axe  ♦  Bound Hand Axe  ♦  Butcher's Knife  ♦  Dragonslayer's Crescent Axe  ♦  Gyrm Axe  ♦  Hand Axe  ♦  Infantry Axe



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    • Anonymous

      Even though the lightening bandit axe has B scaling in faith its scaling is closer to that of a D scaling. Gets about 44 lightening damage at 40 faith which the heide lance gets about 88 and it is C scaling.

      • Anonymous

        Do you want the best axe in the game?.. Do you want guaranteed stagger on invaders and a lot of regular creatures?, do you want insane damage output for arguably low stamina at the cost of range? This is the axe for you. Simple, yet incredibly reliable.

        • Anonymous

          I got a Gyrm Axe while farming Titanite Chunks in Pharos' Doors but the Bandit Axe Raw +10 is so useful that I can't leave it behind. This weapon isn't great for PVP but it's awesome against most enemies, as the overhead strike and its follow up let you stun enemies. Unfortunately, since it consumes a lot of stamina and leaves you open, you should probably get Chloranthy Ring+1 from the Shaded Woods ASAP. It's very friendly to learn the game, fairly short reach but the stun effect on enemies is great and the Raw Infusion let me focus on magic as well, since I didn't have to level STN very high for this weapon and focused on using Dark Weapon instead.

          • Anonymous

            Crazy good weapon for infusions. Still gets B scaling in str and B elemental scaling. Dark infused on my Hexer has a 506 AR without any stat boosting rings. Really good moveset as well with both horizontal and vertical motions. It's strong attack slams into the ground like a greataxe. I wish I someone sold these, I would like to have one in every infusion. I hear they are hard to farm.

            • Anonymous

              I run a tanky build with Havel’s armor and shield. Then I use the Raw bandit axe as my primary. Just wish it had a little more rang

              • Anonymous

                Insane weapon to have with an offhand Ice Rapier or Estoc. Couples well as an offhand with the uchigatana too.

                • Anonymous

                  The infusion numbers are incorrect. The total is 217/217 for my dark infused Bandit Axe at +10. That is 70% of the 310.

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