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Bandit Axe is a weapon in Dark Souls 2.


Bandit_Axe.png

Bandit Axe+10

Stats
icon-wp_physicalAttack.png 310 (*203) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*203) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*203) icon-wp_stability.png 30
icon-lightningbonus.png 0(*203) icon-durabilitiy.png 50
icon-darkbonus.png 0(*203) icon_weight.png 5.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18
B(*C)
5
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 203 physical dmg/203 elemental dmg and B scaling with chosen element. Str scaling changes to C.




An axe of bandits of the Forossan outskirts Very sturdily built for the armament of a bandit.

When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights scattered to other lands as sellswords. 


Acquired From




Hints and Tips:

  • Upgraded with regular Titanite to +10.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial

Required in Build:
((Link to build))










Bandit Axe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 155 - - - - 120
30
C - - - - - - - 55 10 30 30 30
Regular +10 310 - - - - ^ B - - - - - - - 55 10 30 30 30
Magic 101 101 - - - ^ C - C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 203 203 - - - ^ C - B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 101 - 101 - - ^ C - - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 203 - 203 - - ^ C - - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 101 - - 101 - ^ C - - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 203 - - 203 - ^ C - - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 101 - - - 101 ^ C - - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 203 - - - 203 ^ C - - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 101 - - - - ^ C - - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 203 - - - - ^ C - - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 101 - - - - ^ C - - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 203 - - - - ^ C - - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 166 - - - - ^ E - - - - - - - 55 10 30 30 30
Raw +10 333 - - - - ^ E - - - - - - - 55 10 30 30 30
Enchanted 145 - - - - ^ E - D - - - - - 55 10 30 30 30
Enchanted +10 290 - - - - ^ E - C - - - - - 55 10 30 30 30
Mundane 72 - - - - ^ D - - - - - - - 55 10 30 30 30
Mundane+10 145 - - - - ^ D - - - - - - - 55 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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