*When infused: 259 physical dmg/259 elemental dmg and B scaling with chosen element. Str scaling changes to B.
Bandit Greataxe is a weapon in Dark Souls 2.
A greataxe of bandits of the Forossan outskirts. Very sturdily built for the armament of a bandit.
When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights scattered to other lands as sellswords.
Acquired From
- Treasure pickup in The Gutter. Start from the first bonfire, proceed over the first bridge, be wary of the hole, and go over the second bridge. From the end of the second bridge, keep going along the left wall and drop down to the platform below. Cross the bridge, be wary of the exploding hollow. At the end of the bridge, keep going straight along the left side of the platform, and look down when you get to the end, preferably with a torch in hand. Drop down to the platform below. From here you only need to proceed along the only possible path. The axe is on a corpse in an urn near the top of a particularly long ladder.
Hints and Tips:
- Upgraded with regular Titanite
- Uses Lion Greataxe moveset.
- Inferior to both Lion Greataxe and Gyrm Greataxe in case of size and scaling, and Black Dragon Greataxe in case of base damage.
- Ideal for Elemental or Raw infusion paths.
- Bandit Greataxe is also the lightest among them, also a good powerstance candidate. It also has a special variation of the powerstance moveset.
- Raw or Elemental infusion will always deal more damage than Regular STR 50 or under.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))
Bandit Greataxe Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 185 | - | - | - | - | 110 45 |
D | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Regular +10 | 370 | - | - | - | - | 110 45 |
C | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Magic | 129 | 129 | - | - | - | ^ | D | E | C | - | - | - | - | - | 52.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Magic +10 | 259 | 259 | - | - | - | ^ | B | E | B | - | - | - | - | - | 52.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Fire | 136 | - | 136 | - | - | ^ | D | E | - | C | - | - | - | - | 52.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Fire +10 | 259 | - | 259 | - | - | ^ | D | E | - | B | - | - | - | - | 52.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Lightning | 129 | - | - | 129 | - | ^ | D | E | - | - | C | - | - | - | 52.9 | 7.9 | 27.9 | 46.6 | 27.9 |
Lightning +10 | 259 | - | - | 259 | - | ^ | B | E | - | - | B | - | - | - | 52.9 | 7.9 | 27.9 | 46.6 | 27.9 |
Dark | 129 | - | - | - | 129 | ^ | D | E | - | - | - | C | - | - | 52.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Dark +10 | 259 | - | - | - | 259 | ^ | B | E | - | - | - | B | - | - | 52.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Poison | 129 | - | - | - | - | ^ | D | E | - | - | - | - | 112 | - | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Poison +10 | 259 | - | - | - | - | ^ | B | E | - | - | - | - | 140 | - | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed | 129 | - | - | - | - | ^ | D | E | - | - | - | - | - | 112 | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed +10 | 259 | - | - | - | - | ^ | B | E | - | - | - | - | - | 140 | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Raw | 212 | - | - | - | - | ^ | E | E | - | - | - | - | 55 | 10 | 30 | 30 | 30 | ||
Raw +10 | 425 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Enchanted | 185 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Enchanted +10 | 370 | - | - | - | - | ^ | E | E | C | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Mundane | 92 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Mundane+10 | 157 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 55 | 10 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Counter Strength |
![]() Stability |
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![]() Lighting Bonus |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
doesnt seem to have the unique powerstance anymore
1
+10
-1