- Previous: No-man's Wharf/Forest of Fallen Giants
- Next: Belfry Luna, Sinners' Rise
- Recommended Levels: 55 to 65
- Bosses: Ruin Sentinel
- Bonfires: Exile Holding Cells, McDuff's Workshop, Servants' Quarters, Straid's Cell, The Tower Apart
- Clearing this area opens ??
- Must unlock ?? for multiplayer
Lost Bastille Map
NPCs on Lost Bastille
- Dull Ember
- Estus Flask Shard
- Large Titanite Shard x4
- Human Effigy x2
- Alluring Skull x1
- Soul of a Brave Warrior x2
- Gold Pine Resin x1
- Iron Arrows x10
- Heavy Bolt x10
- Titanite Shard x5
- Hush Sorcery (Hidden wall in boss room)
- Rouge Water x1 (Hidden wall at top of stairs in boss room, watch out for Mummy enemy.)
- Repair Powder x1
- Flame Butterfly x6
- Twinkling Titanite x1
- Radiant Lifegem x3
- Antiquated Key
- Soul of a Proud Knight x1
- Homeward Bone x3
- Rusted Coin
- Soul of a Nameless Soldier x1
- Large Soul of a Nameless Soldier x3
- Green Blossom x1
- Torch x3
- Soul Vessel (Use Pharros' Lockstone behind door unlocked with the Antiquated Key)
- Bonfire Ascetic x1
- Large Club
- Target Shield
- Gold Wing Shield
- Scimitar (Ride the roof of No-man's Wharf's elevator entrance after boat ride)
- Craftman's Hammer (In McDuff's workshop, light the sconce near the anvil and rest at a bonfire. The chest he was sitting on at the start will now be free to open with this inside.)
- Covetous Silver Serpent Ring
- Wanderer Set
- Archdrake Robes
- Archdrake Shield
- Bone Staff
- Parrying Dagger
- Priest's Chime
- Bracing Knuckle Ring
Lost Bastille Walkthrough
From No-man's Wharf
After defeating the Flexile Sentry, proceed to the next room and up a ladder to find a chest and a strange contraption; the chest contains a Pyromancy Flame and a Fireball, while examining the contraption triggers a cinematic showing the player sail the ship to the next area.
The ship will land you at a rocky shoreline with an entrance into a walled structure, if you continue left after the dock. In here, find an elevator and two Varangians. Defeat them quickly then take the lift up to a stairway, with cells lining either side. After getting off the elevator at the top, trigger then quickly step out and jump on top of it, as it's lowering, to ride it back down. This time, you have access to a small break in the wall with a corpse. This corpse holds a Scimitar and Repair Powder. Drop down the hole here to return to the bottom floor elevator room. At the top, find a including a Soul of Proud Knight and a Radiant Lifegem in the cell next to the lever. Also find 2x Common Fruit on this level. A small doorway here leads upstairs to the Exile Holding Cells bonfire.
From Pursuer Boss Fight
After defeating the Pursuer, continue forward through the gap in the stone head. Through the hole in the floor immediately ahead, if you down down, you will find the Drangleic Set, Drangleic Shield, and Drangleic Sword. Continue one more drop and you will be near the beginning of your ascent towards the Pursuer. If you head all the way back up to the room past the boss, past the gap in the floor then go up the stairs to the right you will see a nest which you can use. An eagle will take you to The Tower Apart bonfire in the Bastille.
This is a short area guarded by Knights and Stray Hounds and consists of negligible geographic size. In the bonfire room there are 2 metal chests which contain the Dull Ember and 2x Human Effigy. Shortly after the bonfire, a ledge can be followed around the next build to a corpse with a Radiant Lifegem and a Large Titanite Shard. From here double back and drop in one of the windows to catch the crossbow knight off guard. Below are three dogs and numerous powder kegs. Through the door on the lower level is a chest in an open area containing a Human Effigy, a Fragrant Branch of Yore and the Covetous Silver Serpent Ring. A Pursuer will spawn when you get near the chest, kill it and it will drop a Twinkling Titanite. On the left of the chest there is a gap in the wall which leads to a dead end, go there and attack the wall, you will kill a zombie stuck in that wall, it drops Smooth & Silky Stone. Return to the room and climb up the other ladder to confront a Gaoler guarding the walkway. The door at the end leads to the tower with Lucatiel of Mirrah and a chest that contains the Antiquated Key.
Heide Knight to McDuff
From the Exile Holding Cells bonfire, head up the stairs to your left. Upon reaching the top of the stairs you will find yourself on a walkway/wall. The first enemy of the area is a Royal Soldier shooting arrows at you. On approaching him, find a small group of barrels and crates that can be destroyed to see a break in the wall. Directly below is another Soldier on a scaffolding. Before dropping a plunging attack, deal with the Soldier straight ahead first. When you do jump down, finish him quickly as the scaffolding will likely break leading to both of you falling below. Two Stray Hounds will join the fray making this a good approach only for aggressive players.
Alternatively, following the walkway will lead to a ladder that places you in the same courtyard. Another option (recommended path first time) is to jump down a small break in the walkway. Following the path to the right leads to a corpse that carries a Soul of a Brave Warrior and a Human Effigy. Going back the other way leads to the same courtyard. One of the Stray Hounds will aggro shortly after entering the courtyard and the other dog will attack if you walk toward the corner directly in front of you. Once the Undead Jailer notices you it will drop down and can be fought normally. After exiting the small room with the ladder to fight this trio, you'll notice another scaffolding along the wall. Break it to access a corpse with an Alluring Skull. There is also a small passage past the mummy's platform. At the end is a chest containing an Estus Flask Shard and a Large Titanite Shard.
Boarded Up Room
If you break the boarded wall here, and head in, you will find a small room with makeshift wooden walls littering the place. These can be broken. There are two doors on the subsequent wall. One is a doorway that can be passed through with ease, and contains two Small Mummies; watch out for when they trip as this causes an area of effect explosion which does heavy damage, but only to you. They will get right back up and fight. Killing them and entering the room nets you 2x Flame Butterfly. The other door can be opened with the Antiquated Key.
If you have obtained the Key, this door will lead to two Hounds attacking you in a small courtyard. A Royal Soldier waits in ambush and will drop down from the roof above. The well here is a central feature in this area. A rock tied to a rope tempts you to strike it. Doing so raises a large cage with three more of the Small Exploding Mummies in it. Defeating them yields the Wanderer Set. A building nearby has a door; behind the well is a separate entry from a ladder and eaves. Entering the door leads to a Royal Soldier carrying their usual sword. A Royal Soldier archer above will add his piece to the fight.
From the door, there is an elevation which prevents you from accessing the Royal Soldier. Taking the ladder from outside the room (behind the well), allows you to kill him, then drop down to take care of the Royal Soldier; however, a second Royal Soldier will come in from behind. Back outside the room, from the eaves atop the ladder behind the well, you will notice explosive barrels near where the archer was. Blowing them up with fire arrows or firebombs reveals a hole in the wall which holds Archdrake Robes and Archdrake Shield. A ladder, in the same room, but on the lower elevation, has a corpse with a Large Soul of a Nameless Soldier and a Green Blossom, and you may be able to use this as a sniper spot for the next room. From the elevation with the archer, there is a short tunnel blocked by barrels. Smashing them will lead to a room with two statues, one of which is quite large. Be aware that there is a Nimble Shadow (Suspicious Shadow) hanging on the ceiling. Also prominent in this room is the presence of a Pharros' Lockstone face, and three chests. The chest on the left contains the Bone Staff. The first chest on the right holds a Parrying Dagger and the last chest has the very fast dex weapon Twinblade. A ladder exiting the room will place you above and behind the Mummy who tries to roll the barrel at you in Heide Knight to McDuff. (NG+: A Black Phantom Dog appears shortly after climbing the ladder). The Pharros' Lockstone (which you may want to skip for now unless you're very flush with lockstones) will create 1 ghostly visage on the wall to indicate a hidden room. The hidden room holds a chest containing a Soul Vessel. Further up the same wall is an opening - beware the Nimble Shadow on the ceiling.
McDuff's Workshop Bonfire
Continuing in the other direction will lead you to more Stray Dogs and a pull mechanism to raise a large gate that you will surely not miss. Two more Dogs will greet you here. When you exit out into the grassy area, hug the right wall and turn the corner to fight another Dog and find a chest containing an Estus Shard Flask and a Large Titanite Shard. Come back out and you may notice a conspicuous barrel in front of you; ignore that for the time being and turn the corner to another stairway. At the base of the stairs is a locked door. At the top of the stair is a Undead Jailer who is just waiting to roll a barrel at you. While it looks harmless, the Bastille has many explosive barrels and this is just one of them. Shooting the Gaoler with an arrow will lead to him rolling the barrel down. If it explodes on the wall at the end of the stair it will reveal another passage. If the barrel explodes before the wall and the wall is still intact, heading to Majula then back will respawn the barrel. Otherwise, the Lost Bastille key acquired after the Belfry Luna will open the locked door located here. The Gaoler will descend to engage you in combat where you can use his wide attack radius to your advantage by having him swing near the barrel previously highlighted. This one also explodes doing significant damage to the Gaoler and knocking him down. This is a trick that can be used often in this level and is always hilarious.
After killing the Mummy, the wall that he just exploded was hiding McDuff's Workshop bonfire, and allows you to the other side of the locked door mentioned above. This turns out to be McDuff's workshop. McDuff is a seemingly senile Blacksmith muttering about finding an Ember. There are several chests in this room that contain 10x Iron Arrow , 10x Heavy Bolt, 5x Titanite Shard and 2x Large Titanite Shard . McDuff is sitting on one chest which cannot be opened right away. Lighting the sconce in his room will prompt him to move to his anvil the next time you return. The chest can now be opened allowing you to pick up the Craftsman's Hammer and Twinkling Titanite, yet McDuff still refuses to interact in any meaningful way. Finding the Dull Ember in the chest near the Tower Apart bonfire and giving it to him will allow McDuff to work on weapons for you, including infusing elemental stats onto them.
Dogs and Lucatiel
Exiting this area and continuing up the stairs leads to another walkway. A Stray Hound right in front of you will engage you. As you walk forward, there will be another dog hiding to your right. Kill him and claim a Gold Pine Resin on a corpse. You will also notice a window in front of you that can be used to shoot a couple Royal Knights in the building across from you. This will make the coming battle slightly easier. If you look down into the chasm, you will see an odd closed door built into the wall. Opening that from the other side leads to a shortcut to the next boss fight. However, it is inaccessible at the moment. Once open, simply run forward toward the open door and continue pressing forward while falling.
For now, continue back along the walkway. Another Gaoler will present itself. At this point you can either, move forward*, or across a broken stone to another area to your right. Continuing along forward* leads to a tower with Lucatiel of Mirrah just hanging out. Carefully climb the broken section of the wall on the left side of the walkway, to access a ladder to take you to a platform directly above her. Here you can pick up an extra Large Titanite Shard. Drop down and speak with her and she will show you her true face and give you a Human Effigy . Another door leads out but can't be opened from this side, until you destroy the obstruction on the other side of the door with a firebomb from the walkway just to the right of the door you came in.
Royal Solider Swarm & Sentinel Approach
It's time to cross that broken stone to the small open area across the chasm! Make sure you have healing items and your weapon isn't about to break. You can return to the previous walkway by passing through a broken section of the small stone wall. This will provide a convenient retreat for the coming encounter. Two Royal Soldiers wait for you in that area, kill them and head to the door blocked by a petrified hollow. Use a Fragrant Branch of Yore, kill him. then open the door. Upon opening that and stepping inside you will be swarmed by Royal Soldiers. If you were able to kill the two earlier with projectiles through the window, that will be two less to the battle. A tactic you may want to employ:
- Before you step through the door, if you look carefully, you can see a Royal Soldier straight ahead, in the distance (inside the building). Shooting it with a ranged attack will pull two of the Royal Soldiers out, minimizing the upcoming swarm.
- Using the door as a choke point can be very effective. However, they use large two handed swords and can hit through each other meaning you need to be ready to backpedal and continue the fight.
After beating these guys you will find yourself in a large room with stairs heading down and a path to your left. Following the path to your left leads to more Royal Soldiers in a small room (if they didn't all empty out before), a pull mechanism and a summon sign for Felicia the Brave. It's highly advisable to not pull this lever as it opens a gate which we'll discuss again later. If you do open the gate there are two more Royal Soldiers and a short hallway filled with cells. Following the hall leads to the boss(es) of the area.
Heading down from the large room that prompted the knight swarm will lead to the door in the wall mentioned above as a shortcut--a shortcut to heaven! Do not enter this door or you will fall to death. A Royal Soldier is here and a corpse that carries a Soul of a Proud Knight and a Human Effigy . A ladder off to the side of the room will lead you back up to the hallway before the boss fight. Once the door in the wall is open, it can be used to bypass the majority of Knights with the exception of the two directly in the hall. If you opened the gate I warned you not to, there will be a swarm in the hallway instead of just two. The lever can not be undone so once it's pulled you will face the Royal Soldier swarm every time.
Note that some players report being able to walk past these two Royal Soldiers, and the entire swarm, without them attacking at all. In any case, you can outrun them if you just want to fight the bosses. In a cell by the Mist Door there is also a skeleton with a Radiant Lifegem and if you're in human form you can summon the Phantom Pilgrim Bellclaire who will assist you with her sorcery. Head into the boss fog when ready.
BOSS FIGHT: Ruin Sentinels
The Ruin Sentinels boss fight is a triple threat fight, pitting the player against three Sentinels. However, it is made slightly easier by the fact that you face Yahim first, on a ledge above the other two; Alessia and Ricce.
Ruin Sentinels to Belfry Luna
After defeating this boss, you can take the small door to leave the room. However, there are multiple secret doors among the walls here; facing the black doors as a point of reference, there is a hidden door at the back of the room to the right of them, and another on the wall directly across them. From the second, simply hug the wall and continue right (to the end), spamming the "X" button, to open up two more doors.
NOTE: Unlike the previous Dark Souls game, hitting the wall won't cut it. You need to press the "X" button (or whatever your "use" button is set to, open up the walls.
- The first room mentioned conceals a ladder, that takes you up to a chest containing Hush. If you think you're done there, you are mistaken, hug the walls on the left (facing the chest) to open yet another illusionary wall. This gives you access to a small balcony-like platform with a corpse holding 3x Homeward Bone on the right.
- The second room mentioned contains a chest holding a Target Shield.
- There is next secret door on this wall that leads to an empty room.
- The last one on this wall has a corpse with a Rusted Coin.
- When you are done you will find the aforementioned small doorway to proceed staircase leads to ledges seen when you fell into the arena and met Yahim up close. A secret door at the top of these stairs (left hand side) opens up on an exploding mummy and a chest with Rouge Water (NG+: Crimson Water).
Head out onto the ledge and there will be a doorway from the main ledge leads to a short corridor with cells on either side. You'll find a corpse with a Soul of a Nameless Soldier. A small mummy in the last cell on the left explodes, causing moderate damage. This leads into a room with the Servants' Quarters bonfire, a ladder down, and a set of steps leading to a door. The ladder leads to a small room a corpse with the Large Club you'll also find a chest that holds a Priest's Chime. A Pursuer will also spawn at the end of the room as soon as you step out of the ladder. A Pharros' Lockstone can be used which does the normal ghostly visage on a wall. This leads to the area Belfry Luna.
Mummy Swarm to Sinners' Rise
The door up the stairs, leads to a parapet. To the right is a tower with two paths: a doorway to the left and stairs leading up. The doorway path will net all possible loot: it leads to a short walk with a Goaler, and an area with a broken wall; the break in the wall leads to a roof with a corpse holding a 3x Flame Butterfly . This roof overlooks a courtyard with four Stray Dogs as well as a well, the area accessible on the ground from the Boarded-Up Room using the Antiquated Key. You can jump a gap here which takes you to another roof where rests a corpse with a Large Soul of a Nameless Soldier. You cannot return by jumping but via ladder leads up to a one-way drop to a hallway. To the right is a small mummy lying in wait in a large room with many barrels. Continuing through this room leads to the stairwell in the tower where the paths split before. A door in the room with barrels opens into a wall of dirt with a skeleton inside. The skeleton can be smashed but this appears to be a dead end.
Around the corner, back near the on-way drop from the ladder, a pull mechanism opens a gate with three exploding mummies waiting for you. One of the mummies has a yellow glowing chest and will cause petrify build up with his explosions. Take care of them and you can enter a room filled with caged urns that look like Russian nesting dolls. The large pile of urns in the center of the room holds two Kamikaze Mummies. There's another on a ledge just above the door as you enter the room. There's a caged area in the room that you cannot access from here. Straight across the room from the entry is a doorway leading to a hall with an illusory walls at the end. This leads to another hallway with another illusory wall on the left hallway wall, which in turn leads to some ramparts above the entry to Lost Bastille from the Exile Holding Cells bonfire. You'll see an item glinting across a jumpable gap, but head left beforehand to find a Bracing Knuckle Ring and a Pursuer will spawn in the area. Head back and do a jump (hard to jump back!) across the gap where you'll find a Flame Butterfly and a Torch. Instead of trying to jump back, take a one-way trip to the right and drop down to a narrow ledge running along the wall. Keep following it all the way to the end, where you'll find a Soul of a Brave Warrior and a Golden Wing Shield. Drop down here to land on the stairway above McDuff's Workshop bonfire. The run back from here's not too bad: use the shortcut to the Ruin Sentinels arena, and you're halfway there.
Back in the room with the caged urns, head up the stairs to another room with two Kamikaze Mummies. A shackled corpse holding a Skeptic's Spice is housed behind the door on this level. Continuing up the stairs, you'll reach an open-air room with 5x Exploding Mummies, one of which is a yellow-belly petrifier. They can be fought individually by pulling one at a time. After clearing the mummies you will notice Straid's Cell bonfire in one of the cells, but it is blocked by a petrified NPC. He is Straid of Olaphis, and you need a Fragrant Branch of Yore to free him and unblock the bonfire. The locked door to the right can be opened with the Bastille Key found in Belfry Luna.
Inside the cell is a skeleton with a Petrified Dragon Bone (Resplendent Life in NG+) and 3x Firebombs. The door in the cell leads to a hole dropping you down onto the bridge below. You can get to the same bridge from back in the room below Straid's Cell bonfire; here, at the bottom of the stairs, a pull-lever opens an archway gate to the bridge, which is protected by three bowmen. Just outside this gate and to the right is a short path to a Royal Soldier, protecting a corpse with 8x Lifegem. After killing the soldier, you can sprint across the bridge to the fog gate and kill the Mummy waiting there. Enter the fog gate to enter Sinners' Rise. But, before that, if you haven't already, go back down the stairs.
Cell Elevator Top
Back in the room below Straid's Cell Bonfire, there's a door opening to a room with a cell elevator. A corpse has a Skeptic's Spice x1. A corpse on a ledge below can be accessed by jumping (or rolling), and has a Bonfire Ascetic. Continuing to drop down leads to Cell Elevator Bottom.
Cell Elevator Bottom
This room is accessible from the Cell Elevator Top. This room holds a small torture cell, which is actually an elevator which leads to Cell Elevator Top. This room has a chest with a Wilted Dusk Herb. There is a corpse holding a Bonfire Ascetic when you take the elevator up. Take the elevator to the top, roll and land to pick it up. Note: Very risky, best equip a Ring of Life Protection or the Silvercat Ring before trying the jump.