Bell Keeper Bow.png

Bell Keeper Bow+10

Stats
icon-wp_physicalAttack.png 130(*91) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*91) icon-wp_poiseDamage.png 5
icon-firebonus.png 0(*91) icon-wp_stability.png 10
icon-lightningbonus.png 0(*91) icon-durabilitiy.png 70
icon-darkbonus.png 0(*91) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
4
D (*E)
11
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Bow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 243 physical dmg/126 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.

Bell Keeper Bow is a weapon in Dark Souls 2.

 

Wooden bow used by bell keepers.

Very light, and requiring hardly any strength.
 
The bells symbolize forbidden love; the bell keepers, their faithful guardians, ever-ready to annihilate trespassers.

They will stand watch for ever and ever, these determined, if ill-fated, marionettes. 

Acquired From

 

Hints and Tips:

  • Slower arrow firing rate than other bows
  • At Normal +10 with 40 Strength and 40 Dexterity the weapon has an Attack Rating of 283 (130+153). *Only 194 in Sotfs.
  • Soul level 1 may use this with just the dexterity ring, otherwise for 1 more dex the short bow offers higher dps & is available much earlier.


Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))




Bell Keeper Bow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 55 - - - - 100
5
C B - - - - - - - - - - -
Regular +10 130 - - - - ^ C A - - - - - - - - - - -
Magic 45 45 - - - ^ D C C - - - - - - 16.6 - - -
Magic +10 91 91 - - - ^ C C B - - - - - - 16.6 - - -
Fire 45 - 45 - - ^ D C - C - - - - - - 16.6 - -
Fire +10 91 - 91 - - ^ C C - B - - - - - - 16.6 - -
Lightning 45 - 45 - - ^ D C - - C - - - - - - 16.6 -
Lightning +10 91 - - 91 - ^ C C - - B - - - - - - 16.6 -
Dark 45 - - - 45 ^ D C - - - C - - - - - - 16.6
Dark +10 91 - - - 91 ^ C C - - - B - - - - - - 16.6
Poison (N/A) - - - - - - - - - - - - - - - - - - -
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 74 - - - - ^ E E - - - - - - - - - - -
Raw +10 149 - - - - ^ E E - - - - - - - - - - -
Enchanted 65 - - - - ^ E D D - - - - - - - - - -
Enchanted +10 130 - - - - ^ E D C - - - - - - - - - -
Mundane 32 - - - - ^ E C - - - - - - - - - - -
Mundane +5 65 - - - - ^ E C - - - - - - - - - - -

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Bows
Bow of Want  ♦  Composite Bow  ♦  Dragonrider Bow  ♦  Hunter's Blackbow  ♦  Long Bow  ♦  Sea Bow  ♦  Short Bow



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