Black_Dragon_Warpick.png

Black Dragon Warpick+5

Stats
icon-wp_physicalAttack.png 330 (*231) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*231) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*231) icon-wp_stability.png 40
icon-lightningbonus.png 0(*231) icon-durabilitiy.png 70
icon-darkbonus.png 0(*231) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20 15
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - - -
Weapon Type Hammer
Attack Type Thrust
Enchantable Yes
Special No
*When infused: 231 physical dmg/231 elemental dmg.

Black Dragon Warpick is a weapon in Dark Souls 2.

 

In legend, this oddly-shaped war hammer is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to a brave warrior in a magnificent battle, and the tail was later used to forge several legendary weapons. 

Acquired From

  • Drops from Warpick Dragon Knights in Dragon shrine. (The golden-armored dragon humanoids). Only 3 Dragon Knights are present in the area, and only one wields this weapon. As such, it may take some grinding to acquire.

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone to +5.
  • Cannot be infused with Bleed.
  • This weapon shares a moveset with the Mace.
  • As with other dragon weapons, the Warpick boasts high base damage, but no scaling, so raw infusions are recommended.



Youtube relevant videos:
((Links only please, no embeds, no PvP videos))

Dual Black Dragon Warpick move set & power stance
Required in Build:
((Link to build))

Black Dragon Warpick Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 132 - - - - 120
25
- - - - - - - - 45 10 30 30 40
Regular +5 330 - - - - ^ - - - - - - - - 45 10 30 30 40
Magic 92 92 - - - ^ - - - - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +5 231 231 - - - ^ - - - - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 92 - 92 - - ^ - - - - - - - - 42.9 7.9 46.6 27.9 37.9
Fire+5 231 - 231 - - ^ - - - - - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 92 - - 92 - ^ - - - - - - - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 231 - - 231 - ^ - - - - - - - - 42.9 7.9 27.9 46.6 37.9
Dark 92 - - - 92 ^ - - - - - - - - 42.9 7.9 27.9 27.9 56.6
Dark+5 231 - - - 231 ^ - - - - - - - - 42.9 7.9 27.9 27.9 56.6
Poison 92 - - - - ^ - - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +5 231 - - - - ^ - - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 151 - - - - ^ - - - - - - - - 45 10 30 30 40
Raw +5 379 - - - - ^ - - - - - - - - 45 10 30 30 40
Enchanted 132 - - - - ^ - - D - - - - - 45 10 30 30 40
Enchanted+5 330 - - - - ^ - - D - - - - - 45 10 30 30 40
Mundane 66 - - - - ^ - - - - - - - - 45 10 30 30 40
Mundane+5 165 - - - - ^ - - - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Hammers
Aldia Hammer  ♦  Barbed Club  ♦  Blacksmith's Hammer  ♦  Club  ♦  Craftman's Hammer  ♦  Handmaid's Ladle  ♦  Homunculus Mace  ♦  Mace  ♦  Mace of the Insolent  ♦  Morning Star  ♦  Reinforced Club



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