Bloodied Whip is a Whip and one of the available Weapons in Dark Souls 2. Bloodied Whip is a blood-stained weapon designed for a purpose that's been forbidden by the gods. While its effectiveness is enhanced by its pointed tip, it's still only marginally effective against protective coverings such as hard armor.
A blood-stained whip. A tool made for a purpose forbidden by the gods.
Its effect is augmented by its pointed tip, but still only marginally effective against protective covering such as hard armor.
How to get Bloodied Whip in Dark Souls 2
- Rare drop from the Executioners/Torturers enemies before the bridge to Undead Purgatory in Huntsman Copse.
DS2 Bloodied Whip Hints and Tips
- Has a slightly greater effect on poise than other whips.
- Slightly longer range than other whips
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Bloodied Whip move set & power stance
Required in Build:
((Link to build))
DS2 Bloodied Whip Upgrades Table
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 125 | - | - | - | - | 100 20 |
D | C | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Regular +5 | 187 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Regular +10 | 250 | - | - | - | - | ^ | D | C | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Magic | 87 | 87 | - | - | - | ^ | E | D | C | - | - | - | - | - | 27.9 | 26.6 | 17.9 | 17.9 | 7.9 |
Magic +5 | 131 | 131 | - | - | - | ^ | E | D | B | - | - | - | - | - | 27.9 | 26.6 | 17.9 | 17.9 | 7.9 |
Magic +10 | 175 | 175 | - | - | - | ^ | E | D | B | - | - | - | - | - | 27.9 | 26.6 | 17.9 | 17.9 | 7.9 |
Fire | 87 | - | 87 | - | - | ^ | E | D | - | C | - | - | - | - | 27.9 | 7.9 | 36.6 | 17.9 | 27.9 |
Fire+5 | 131 | - | 131 | - | - | ^ | E | D | - | B | - | - | - | - | 27.9 | 7.9 | 36.6 | 17.9 | 27.9 |
Fire+10 | 175 | - | 175 | - | - | ^ | E | D | - | B | - | - | - | - | 27.9 | 7.9 | 36.6 | 17.9 | 27.9 |
Lightning | 87 | - | - | 87 | - | ^ | E | D | - | - | C | - | - | - | 27.9 | 7.9 | 17.9 | 36.6 | 27.9 |
Lightning +5 | 131 | - | - | 131 | - | ^ | E | D | - | - | B | - | - | - | 27.9 | 7.9 | 17.9 | 36.6 | 27.9 |
Lightning +10 | 175 | - | - | 140 | - | ^ | E | D | - | - | B | - | - | - | 27.9 | 7.9 | 17.9 | 36.6 | 27.9 |
Dark | 87 | - | - | - | 87 | ^ | E | D | - | - | - | C | - | - | 27.9 | 7.9 | 17.9 | 17.9 | 46.6 |
Dark+5 | 131 | - | - | - | 131 | ^ | E | D | - | - | - | B | - | - | 27.9 | 7.9 | 17.9 | 17.9 | 46.6 |
Dark+10 | 175 | - | - | - | 175 | ^ | E | D | - | - | - | B | - | - | 27.9 | 7.9 | 17.9 | 17.9 | 46.6 |
Poison | 87 | - | - | - | ^ | E | D | - | - | - | - | 112 | - | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Poison +5 | 131 | - | - | - | ^ | E | D | - | - | - | - | 127 | - | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Poison +10 | 175 | - | - | - | ^ | E | D | - | - | - | - | 140 | - | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Bleed | 87 | - | - | - | ^ | E | D | - | - | - | - | - | 112 | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Bleed+5 | 131 | - | - | - | ^ | E | D | - | - | - | - | - | 127 | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Bleed +10 | 175 | - | - | - | ^ | E | D | - | - | - | - | - | 140 | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Raw | 143 | - | - | - | ^ | E | E | - | - | - | - | - | - | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | |
Raw +5 | 215 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Raw +10 | 287 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Enchanted | 125 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Enchanted+5 | 187 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Enchanted+10 | 250 | - | - | - | - | ^ | E | E | C | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Mundane | 62 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Mundane +5 | 93 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
Mundane +10 | 125 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 30.0 | 10.0 | 20.0 | 20.0 | 30.0 |
DS2 Bloodied Whip Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
Strength
Physical
Physical
Bleeding
Durability
Dexterity
Magic
Magic
Poison
Weight
Intelligence
Fire
Fire
Petrify
Faith
Lightning
Lightning
Curse
Magic Bonus
Counter Strength
Stability
Fire Bonus
Poise Damage
Lighting Bonus
Cast Speed
Dark Bonus
Range
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
|
Faith |
Lightning |
Lightning |
Curse |
|
Magic Bonus |
Counter Strength |
Stability |
||
|
Poise Damage |
|||
Lighting Bonus |
Cast Speed |
|||
Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
so does anyone even know what makes this so special besides the drop rate?
- Anonymous
- Anonymous
- Anonymous
- Anonymous
the exact same story as with the magma blade in elden ring ( https://eldenring.wiki.fextralife.com/Magma+Blade ) ...
both times i spend some time on it, decide its really not worth my, this is the last run then i just give up a move on... after killing a group of enemies that can drop it i decide Alright ill go far far futher ahead for the one signe last enemy that, virtualy speaking, is capable of droping, but what are the chances. iwalk all the way, kill him, decide alright lets give up and do something else. Then i loot body.
of course if fcking drops just when i give up.. again..
- Anonymous
- Anonymous
- Anonymous
I wish there was a drop rate percentage listed on these items, so that way I could learn the best way to farm these possible. Maybe then I won't have to spend several hours and get 20 cracked red eye orbs!
- Anonymous
I got a bloodied whip drop from one of the enemies in the Frigid Outskirts of the Crown of the Ivory King DLC! It was the first time I've ever acquired this item. It was the warrior that stands outside of the building with the Pharos lockstone activated healing pool.
Ah, the mythical Bloodied Whip. A very long, high-durability whip with the second highest base AR among whips (by a lot)? I'll take it!
It doesn't get as much Dex scaling as other whips, but it also has a low Dex requirement. A non-Dex whip, if you will. It also has enough AR to infuse well, so this sucker makes a good caster's whip or backup whip for a Str character.
Of course you have to actually GET one, which is the problem, but I'm running one right now and it is amazing.
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