Bloodied Whip.png

Bloodied Whip+10

Stats
icon-wp_physicalAttack.png 250 (*175) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*175) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*175) icon-wp_stability.png 15
icon-lightningbonus.png 0(*175) icon-durabilitiy.png 60
icon-darkbonus.png 0(*175) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
10
D (*E)
15
C(*D)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Whip
Attack Type Slash
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to D.

Bloodied Whip is a weapon in Dark Souls 2.

 

 

A blood-stained whip. A tool made for a purpose forbidden by the gods.

Its effect is augmented by its pointed tip, but still only marginally effective against protective covering such as hard armor.

Acquired From

 

Hints and Tips:

  • Has a slightly greater effect on poise than other whips.
  • Slightly longer range than other whips

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Bloodied Whip move set & power stance
Required in Build:
((Link to build))








Bloodied Whip Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 125 - - - - 100
20
D C - - - - - - 30.0 10.0 20.0 20.0 30.0
Regular +5 187 - - - - ^ D C - - - - - - 30.0 10.0 20.0 20.0 30.0
Regular +10 250 - - - - ^ D C - - - - - - 30.0 10.0 20.0 20.0 30.0
Magic 87 87 - - - ^ E D C - - - - - 27.9 26.6 17.9 17.9 7.9
Magic +5 131 131 - - - ^ E D B - - - - - 27.9 26.6 17.9 17.9 7.9
Magic +10 175 175 - - - ^ E D B - - - - - 27.9 26.6 17.9 17.9 7.9
Fire 87 - 87 - - ^ E D - C - - - - 27.9 7.9 36.6 17.9 27.9
Fire+5 131 - 131 - - ^ E D - B - - - - 27.9 7.9 36.6 17.9 27.9
Fire+10 175 - 175 - - ^ E D - B - - - - 27.9 7.9 36.6 17.9 27.9
Lightning 87 - - 87 - ^ E D - - C - - - 27.9 7.9 17.9 36.6 27.9
Lightning +5 131 - - 131 - ^ E D - - B - - - 27.9 7.9 17.9 36.6 27.9
Lightning +10 175 - - 140 - ^ E D - - B - - - 27.9 7.9 17.9 36.6 27.9
Dark 87 - - - 87 ^ E D - - - C - - 27.9 7.9 17.9 17.9 46.6
Dark+5 131 - - - 131 ^ E D - - - B - - 27.9 7.9 17.9 17.9 46.6
Dark+10 175 - - - 175 ^ E D - - - B - - 27.9 7.9 17.9 17.9 46.6
Poison 87 - - -   ^ E D - - - - 112 - 27.9 7.9 17.9 17.9 27.9
Poison +5 131 - - -   ^ E D - - - - 127 - 27.9 7.9 17.9 17.9 27.9
Poison +10 175 - - -   ^ E D - - - - 140 - 27.9 7.9 17.9 17.9 27.9
Bleed 87 - - -   ^ E D - - - - - 112 27.9 7.9 17.9 17.9 27.9
Bleed+5 131 - - -   ^ E D - - - - - 127 27.9 7.9 17.9 17.9 27.9
Bleed +10 175 - - -   ^ E D - - - - - 140 27.9 7.9 17.9 17.9 27.9
Raw 143 - - -   ^ E E - - - - - - 27.9 7.9 17.9 17.9 27.9
Raw +5 215 - - - - ^ E E - - - - - - 30.0 10.0 20.0 20.0 30.0
Raw +10 287 - - - - ^ E E - - - - - - 30.0 10.0 20.0 20.0 30.0
Enchanted 125 - - - - ^ E E D - - - - - 30.0 10.0 20.0 20.0 30.0
Enchanted+5 187 - - - - ^ E E D - - - - - 30.0 10.0 20.0 20.0 30.0
Enchanted+10 250 - - - - ^ E E C - - - - - 30.0 10.0 20.0 20.0 30.0
Mundane 62 - - - - ^ E E - - - - - - 30.0 10.0 20.0 20.0 30.0
Mundane +5 93 - - - - ^ E E - - - - - - 30.0 10.0 20.0 20.0 30.0
Mundane +10 125 - - - - ^ E E - - - - - - 30.0 10.0 20.0 20.0 30.0

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Whips
Notched Whip  ♦  Old Whip  ♦  Spotted Whip  ♦  Whip



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    • Anonymous

      the exact same story as with the magma blade in elden ring ( https://eldenring.wiki.fextralife.com/Magma+Blade ) ...

      both times i spend some time on it, decide its really not worth my, this is the last run then i just give up a move on... after killing a group of enemies that can drop it i decide Alright ill go far far futher ahead for the one signe last enemy that, virtualy speaking, is capable of droping, but what are the chances. iwalk all the way, kill him, decide alright lets give up and do something else. Then i loot body.

      of course if fcking drops just when i give up.. again..

      • Anonymous

        I wish there was a drop rate percentage listed on these items, so that way I could learn the best way to farm these possible. Maybe then I won't have to spend several hours and get 20 cracked red eye orbs!

        • I got a bloodied whip drop from one of the enemies in the Frigid Outskirts of the Crown of the Ivory King DLC! It was the first time I've ever acquired this item. It was the warrior that stands outside of the building with the Pharos lockstone activated healing pool.

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