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Broken Straight Sword is a weapon in Dark Souls 2.

 


Broken Straight Sword.png

Broken Straight Sword+10

Stats
icon-wp_physicalAttack.png 160(*112) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*112) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*112) icon-wp_stability.png 5
icon-lightningbonus.png 0(*112) icon-durabilitiy.png 40
icon-darkbonus.png 0(*112) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
2
C
3
D
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 112 physical dmg/112 elemental dmg and B scaling with chosen element. Str scaling changes to D.

Straight Sword with its blade broken near in half. Nearly useless in battle, but "nearly useless" trumps "empty-handed. 

Acquired From

 

Hints and Tips:

  • Curiously, when dual-wielded with the Estoc (Broken Straight Sword in the left hand), L1 attacks cost just as much stamina as R1 attacks, but with the additional damage bonus.
  • Despite the comparatively low attack power, the Broken Straight Sword has extremely low stamina drain. This can result in heavy damage, provided the target doesn't get pushed out the weapon's reach or manage to "poise out" of the combo.
  • Highly recommended for Mundane build.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set


Required in Build:
((Link to build))

 


 

Broken Straight Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 80 - - - - 100
15
D - - - - - - - 20 5.0 20 20 10
Regular +10 160 - - - - ^ C - - - - - - - 20 5.0 20 20 10
Magic 56 56 - - - - D - C - - - - - 17.9 21.6 17.9 17.9 7.9
Magic +10 112 112 - - - - D - B - - - - - 17.9 21.6 17.9 17.9 7.9
Fire 56 - 56 - -   D - - C - - - - 17.9 2.9 36.6 17.9 7.9
Fire +10 112 - 112 - - - D - - B - - - - 17.9 2.9 36.6 17.9 7.9
Lightning 56 - - 56 - - D - - - C - - - 17.9 2.9 17.9 36.6 7.9
Lightning +10 112 - - 112 - - D - - - B - - - 17.9 2.9 17.9 36.6 7.9
Dark 56 - - - 56   D - - - - C - - 17.9 2.9 17.9 17.9 26.6
Dark +10 112 - - - 112 - D - - - - B - - 17.9 2.9 17.9 17.9 26.6
Poison 56 - - - - - D - - - - - 112 - 17.9 2.9 17.9 17.9 7.9
Poison +10 112 - - - - - D - - - - - 140 - 17.9 2.9 17.9 17.9 7.9
Bleed 56 - - - - - D - - - - - - 112 17.9 2.9 17.9 17.9 7.9
Bleed +10 112 - - - - - D - - - - - - 140 17.9 2.9 17.9 17.9 7.9
Raw 92 - - - - - E - - - - - - - 20 5 20 20 10
Raw +10 184 - - - - - E - - - - - - - 20 5 20 20 10
Enchanted 80 - - - - - E - D - - - - - 20 5 20 20 10
Enchanted +10 160 - - - - - E - C - - - - - 20 5 20 20 10
Mundane 40 - - - - ^ D - - - - - - - 20 5 20 20 10
Mundane+10 80 - - - - ^ D - - - - - - - 20 5 20 20 10

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      20 Feb 2018 12:14  

      I cannot edit the page but it looks like a typo in the description: ..."nearly useless" trumps "empty-handed. Corrected: ..."nearly useless" trumps "empty-handed". Just noticed it and thought it was worth mentioning if anyone occasionally. sweeps through the wiki to correct minor problems with pages

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