Buckler |
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75 |
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50 |
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30 |
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40 |
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65 | ![]() |
40 |
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50 | ![]() |
40 |
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50 | ![]() |
50 |
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50 | ![]() |
1.5 |
Requirement & Bonus | |||
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7 D |
13 -- |
-- -- |
-- -- |
Small Shields | Strike / Parry | ||
No Enchantment | No Special |
Buckler is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
“A traditional small metal shield.
Small shields are very light and easy to use,
but have low stability when attacked.
The center of a buckler is convex,
designed to brush attacks aside,
making parrying easier.”
Acquired From:
- Forest of Fallen Giants before the ladder to Cardinal Tower Bonfire.
Hints and Tips
- This shield along with the Target Shield has the best parry frame of any shield in the game.
- Strong early game for parrying, but fairly weak for blocking high damage attacks.
- Parrying barehanded has the same animation, but is much harder.
Youtube relevant videos:
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Required in Build:
((Link to build))
Bluckler Upgrade Information
Attack Values Bonus | Parameter Bonus | Auxiliary Effects & Damage Reduction% | Damage Reduction (%) | Other | ||||||||||||||||||
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Regular | 60 | - | - | - | - | 100 10 |
D | - | - | - | - | - | - 50.0 |
- 40.0 |
- 40.0 |
- 40.0 |
75.0 | 30.0 | 65.0 | 50.0 | 50.0 | 30 |
Regular +10 | 120 | - | - | - | - | ^ | C | - | - | - | - | - | - 62.5 |
- 55.0 |
- 55.0 |
- 55.0 |
81.2 | 47.5 | 73.7 | 51.2 | 51.2 | 38 |
Magic | 37 | - | 46 | - | - | ^ | D | - | C | - | - | - | - 47.7 |
- 47.7 |
- 37.7 |
- 37.7 |
72.7 | 48.3 | 62.7 | 47.7 | 47.7 | 30 |
Magic +10 | 78 | - | 92 | - | - | ^ | D | - | B | - | - | - | - 60.7 |
- 53.2 |
- 53.2 |
- 53.2 |
79.5 | 61.2 | 72.0 | 60.7 | 60.7 | 38 |
Fire | 37 | 46 | - | - | - | ^ | D | - | - | C | - | - | - 47.7 |
- 47.7 |
- 37.7 |
- 37.7 |
72.7 | 27.7 | 83.3 | 47.7 | 47.7 | 30 |
Fire +10 | 75 | 92 | - | - | - | ^ | D | - | - | B | - | - | - 60.7 |
- 53.2 |
- 53.2 |
- 53.2 |
79.5 | 45.7 | 87.5 | 60.7 | 60.7 | 38 |
Lightning | 37 | - | - | 46 | - | ^ | D | - | - | - | C | - | - 47.7 |
- 47.7 |
- 37.7 |
- 37.7 |
72.7 | 27.7 | 62.7 | 68.3 | 47.7 | 30 |
Lightning +10 | 75 | - | - | 92 | - | ^ | D | - | - | - | B | - | - 60.7 |
- 53.2 |
- 53.2 |
- 53.2 |
79.5 | 45.7 | 72.0 | 76.2 | 60.7 | 38 |
Dark | 37 | - | - | - | 46 | ^ | D | - | - | - | - | C | - 47.7 |
- 47.7 |
- 37.7 |
- 37.7 |
72.7 | 27.7 | 62.7 | 47.7 | 68.3 | 30 |
Dark +10 | 75 | - | - | - | 92 | ^ | D | - | - | - | - | B | - 60.7 |
- 53.2 |
- 53.2 |
- 53.2 |
79.5 | 45.7 | 72.0 | 60.7 | 76.2 | 38 |
Poison | 37 | - | - | - | - | ^ | D | - | - | - | - | - | 9 68.3 |
- 47.7 |
- 37.7 |
- 37.7 |
72.7 | 27.7 | 62.7 | 47.7 | 47.7 | 30 |
Poison +10 | 75 | - | - | - | - | ^ | D | - | - | - | - | - | 18 76.2 |
- 53.2 |
- 53.2 |
- 53.2 |
79.5 | 45.7 | 72.0 | 60.7 | 60.7 | 38 |
Bleed | 37 | - | - | - | - | ^ | D | - | - | - | - | - | - 47.7 |
9 58.3 |
- 37.7 |
- 37.7 |
72.7 | 27.7 | 62.7 | 47.7 | 47.7 | 30 |
Bleed +10 | 75 | - | - | - | - | ^ | D | - | - | - | - | - | - 60.7 |
18 68.7 |
- 53.2 |
- 53.2 |
79.5 | 45.7 | 72.0 | 60.7 | 60.7 | 38 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Really fun to use as a parry tool makes parrying a lot easier.
As a blocking tool tho it sucks.
- Anonymous
It's called a buckler because it blocks about as much damage as holding up a belt buckle.
- Anonymous
- Anonymous
PvP Slap n bapJust parry some ***** and whack em with the greatsword +10 to make their day sad.Hi alex Buttwiener
Boob Shield
5
+11
-1