Butchers Knife

Butcher's Knife+5

Stats
icon wp physicalAttack 280 (*196) icon wp counterStrength 100
icon magicbonus 0 (*196) icon wp poiseDamage 40
icon firebonus 0(*196) icon wp stability 40
icon lightningbonus 0(*196) icon durabilitiy 40
icon darkbonus 0(*196) icon weight 16.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
25
A (*B)
8
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element. Str scaling changes to B.

Butcher's Knife is a weapon in Dark Souls 2.

 

An oddly large butcher's knife.

Not your standard weapon, but certainly deadly enough to be utilized as one.

Absorbs the HP of foes.

Who in their right mind would create such a thing?

Perhaps it is best not to dwell on how it was likely used in the past.

Effects: HP absorb 

Acquired From

 

Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • Has regular axe R1s but unique R2s both one handed and two handed. Curiously, when powerstanced it applies a powerstanced greatsword moveset rather than an axe or greataxe moveset.
  • Has a unique one handed strong attack that looks similar to a lesser version of the plunging attack which can be used to generate impressive hit combos vs fleeing opponents.
  • The Butcher's Knife restores HP equal to 8% of the damage dealt by the weapon.
  • The shape of the Butcher's Knife may suggest that the axe type sweetspot doesn't apply to it, but it does in fact (axes do maximum damage at a certain range and less at any other range). But due to the fact that the weapon is quite long for a "light" axe, it's quite hard to hit outside the optimum range (only by hitting with the tip of the Butcher's Knife).

 

 

 

Butcher's Knife Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 112 - - - - 100
40
A   - - - - - - 55 10 30 30 30
Regular +5 280 - - - - ^ A - - - - - - - 55 10 30 30 30
Magic 78 78 - - - ^ B - C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +5 196 196 - - - ^ B - B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 78 - 78 - - ^ B - - C - - - - 52.9 7.9 46.6 27.9 46.6
Fire +5 196 - 196 - - ^ B - - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 78 - - 78 - ^ B - - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +5 196 - - 196 - ^ B - - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 78 - - - 78 ^ B - - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +5 196 - - - 196 ^ B - - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 78 - - - - ^ B - - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +5 196 - - - - ^ B - - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 78 - - - - ^ B - - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +5 196 - - - - ^ B - - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 128 - - - - ^ D - - - - - - - 55 10 30 30 30
Raw +5 322 - - - - ^ D - - - - - - - 55 10 30 30 30
Enchanted 112 - - - - ^ D - D - - - - - 55 10 30 30 30
Enchanted +5 280 - - - - ^ D - C - - - - - 55 10 30 30 30
Mundane 56 - - - - ^ C - - -     - - 55 10 30 30 30
Mundane+5 140 - - - - ^ C - - -     - - 55 10 30 30 30

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Axes
Bandit Axe  ♦  Battle Axe  ♦  Bound Hand Axe  ♦  Dragonslayer's Crescent Axe  ♦  Gyrm Axe  ♦  Hand Axe  ♦  Infantry Axe

 

 



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