Channeler%27s%20Trident

Channeler's Trident+10

Stats
icon wp physicalAttack 240 (*168) icon wp counterStrength 130
icon magicbonus 0 (*168) icon wp poiseDamage 20
icon firebonus 0(*168) icon wp stability 25
icon lightningbonus 0(*168) icon durabilitiy 40
icon darkbonus 0(*168) icon weight 0.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
11
E
15
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Spear
Attack Type Strike
Enchantable Yes
Special Yes
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Channeler's Trident is a weapon in Dark Souls 2.

 

 

A trident wielded by an old sorcerer.

The tip is sharpened so smoothly that it suggests a degree of madness.


Use two-handed strong attack to perform a power-channeling dance, the madness of which boosts the morale of nearby allies.

Effect: attack boost (Two-handed strong attack) 

Acquired From

 

Hints and Tips:

Upgrades:

  • Follows normal upgrade path (Shards -> Large Shards -> Chunks -> Slab) unlike many other unique weapon types.


Two-Handed Strong Attack's buff:

  • Roughly 25% damage boost on meele Attacks
  • Spell damage is boosted less (more testing needed)
  • Affects all nearby allies
  • Uses 11 durability
  • The boost lasts about 15 seconds
  • Shows up as a faint orange sparkle/glow on affected players
  • Only triggers near the end of the dance
  • You can cancel the dance in the early frames with a roll, but no boost will occur even though you lose durability.


One-Handed Strong Attack:

  • The tip of the trident spins while hitting an opponent, hitting them three times (effectively hitting them or inflicting buildup for three times the damage)
  • Works well with Poison, since strong attack is drilling the trident, equal to hitting the target for three times, at Poison +9, it's 137 x3 = 411 poison build up per thrust, making it an excellent for inflicting poison, same goes with Pickaxe
  • When dual-wielded with another spear, the strong attack appears to utilize the tridents unique spinning R2. However, this is merely a visual and hits only a single time like any other dual wielded spear

PvP

  • The two-handed buff will affect friendly mobs in the Grave of Saints and in the Doors of Pharros if you are in the Rat King Covenant.
  • Infusing this weapon with poison and using the one-handed R2 stacks poison extremely effectively- especially so when combined with the Rat Covenant Ring, it is considered to be the best thrusting weapon for inflicting poison.
  • Pairing this weapon with the Stone Ring is highly recommended, as it will eat through an opponent's stamina very quickly if they are blocking with a shield.
  • Pairing this weapon with the Bracing Knuckle Ring is recommended because it has very low durability, and using the one-handed R2 attack will deplete durability quickly.
  • Using the buff dance is very risky and only gives a small, temporary damage increase while decreasing the weapon's durability. Only use the dance if you are in a place where it will not get interrupted, and in a place where allies will receive benefit.
  • This weapon might be more effective if used as a poker in the left hand; using the one-handed R2 with its long range has little risk of counter-attack- give it a try!
  • it is best to Dual Wield two Channeler's Tridents infused with Poison paired with Crest of the Rat, this will deliberately cause a serious poison buildup to your foes, resulting in inflicting poison INSTANTLY.
  • The twirling attack is incredibly prone to being parried as each hit can trigger a parry and its attacks in general are very easily evaded and punished with a back stab.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial

Channeler's Trident Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 130 - - - - 130
20
E B - - - - - - 40 10 30 30 30
Regular +10 240 - - - - ^ E A - - - - - - 40 10 30 30 30
Magic 84 84 - - - ^ E C C - - - - - 37.9 26.6 27.9 27.9 27.9
Magic +10 168 168 - - - ^ E C B - - - - - 37.9 26.6 27.9 27.9 27.9
Fire 84 - 84 - - ^ E C - C - - - - 37.9 7.9 46.6 27.9 27.9
Fire +10 168 - 168 - - ^ E C - B - - - - 37.9 7.9 46.6 27.9 27.9
Lightning 84 - - 84 - ^ E C - - C - - - 37.9 7.9 27.9 46.6 27.9
Lightning +10 168 - - 168 - ^ E C - - B - - - 37.9 7.9 27.9 46.6 27.9
Dark 84 - - - 84 ^ E C - - - C - - 37.9 7.9 27.9 27.9 46.6
Dark +10 168 - - - 168 ^ E C - - - B - - 37.9 7.9 27.9 27.9 46.6
Poison 84 - - - - ^ E C - - - - 112 - 37.9 7.9 27.9 27.9 27.9
Poison +10 168 - - - - ^ E C - - - - 140 - 37.9 7.9 27.9 27.9 27.9
Bleed 84 - - - - ^ E C - - - - - 112 37.9 7.9 27.9 27.9 27.9
Bleed +10 168 - - - - ^ E C - - - - - 140 37.9 7.9 27.9 27.9 27.9
Raw 138 - - - - ^ E E - - - - - - 40 10 30 30 30
Raw +10 276 - - - - ^ E E - - - - - - 40 10 30 30 30
Enchanted 120 - - - - ^ E E D - - - - - 40 10 30 30 30
Enchanted +10 240 - - - - ^ E D C - - - - - 40 10 30 30 30
Mundane 60 - - - - ^ E D - - - - - - 40 10 30 30 30
Mundane+10 120 - - - - ^ E D - - - - - - 40 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Spears
Dragonslayer Spear  ♦  Gargoyle Bident  ♦  Heide Spear  ♦  Partizan  ♦  Pate's Spear  ♦  Pike  ♦  Pilgrim's Spontoon  ♦  Santier's Spear  ♦  Silverblack Spear  ♦  Spear  ♦  Spitfire Spear  ♦  Stone Soldier Spear  ♦  Winged Spear  ♦  Yorgh's Spear



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