Charred Loyce Greatsword is a weapon in Dark Souls 2.
![]() Charred Loyce Greatsword+5Stats |
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180(*176)(*182) | ![]() |
150 | ||||||||||||||||
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0 (*69) | ![]() |
10 | ||||||||||||||||
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90(*163)(*91) | ![]() |
15 | ||||||||||||||||
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0(*69) | ![]() |
60 | ||||||||||||||||
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0(*69) | ![]() |
9 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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25 C(*D) |
28 B(*C) |
– | – | ||||||||||||||||
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*C | C(*B) | *C | *C | ||||||||||||||||
Weapon Type | Greatsword | ||||||||||||||||||
Attack Type | Slash / Thrust | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
A charred greatsword of the Knights of Loyce, its blade burned black by the flame.
These Knights of Loyce lacked all sense of self, and were driven only by the urge to expunge any who might disturb the flame, even former compatriots.
Acquired From
- DLC Crown of the Ivory King.
- Dropped by the Charred Loyce Knights in the Old Chaos.
Hints and Tips:
- Upgraded with twinkling titanite to +5.
- Upon infusion - there is no significant change in physical damage, making infusion a good idea.
- Has a unique 2-handed normal attack that is shared with only the Loyce Greatsword.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
Charred Loyce Greatsword Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 138 | - | 60 | - | - | 110 35 |
D | B | - | D | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Regular +5 | 180 | - | 90 | - | - | ^ | C | B | - | C | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Magic | 140 | 46 | 60 | - | - | ^ | D | C | C | C | - | - | - | - | 57.7 | 28.3 | 57.7 | 37.7 | 17.7 |
Magic +5 | 182 | 69 | 91 | - | - | ^ | D | C | C | C | - | - | - | - | 57.7 | 28.3 | 57.7 | 37.7 | 17.7 |
Fire | 135 | - | 109 | - | - | ^ | D | C | - | C | - | - | - | - | 58.7 | 8.7 | 70 | 38.7 | 18.7 |
Fire +5 | 176 | - | 163 | - | - | ^ | D | C | - | C | - | - | - | - | 58.7 | 8.7 | 70 | 38.7 | 18.7 |
Lightning | 140 | - | 60 | 46 | - | ^ | D | C | - | C | C | - | - | - | 57.7 | 7.7 | 57.7 | 58.3 | 17.7 |
Lightning +10 | 182 | - | 91 | 69 | - | ^ | D | C | - | C | C | - | - | - | 57.7 | 7.7 | 57.7 | 58.3 | 17.7 |
Dark | 140 | - | 60 | - | 46 | ^ | D | C | - | C | - | C | - | - | 57.7 | 7.7 | 57.7 | 37.7 | 38.3 |
Dark +10 | 182 | - | 90 | - | 69 | ^ | D | C | - | C | - | C | - | - | 57.7 | 7.7 | 57.7 | 37.7 | 38.3 |
Poison | 140 | - | 60 | - | - | ^ | D | C | - | B | - | - | 123 | - | 57.7 | 7.7 | 57.7 | 37.7 | 17.7 |
Poison +10 | 182 | - | 91 | - | - | ^ | D | C | - | B | - | - | 154 | - | 57.7 | 7.7 | 57.7 | 37.7 | 17.7 |
Bleed | 140 | - | 60 | - | - | ^ | D | C | - | B | - | - | 123 | - | 57.7 | 7.7 | 57.7 | 37.7 | 17.7 |
Bleed +10 | 182 | - | 91 | - | - | ^ | D | C | - | B | - | - | 154 | - | 57.7 | 7.7 | 57.7 | 37.7 | 17.7 |
Raw | 158 | - | 69 | - | - | ^ | E | E | - | D | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Raw +10 | 207 | - | 103 | - | - | ^ | E | E | - | D | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Enchanted | 138 | - | 60 | - | - | ^ | E | E | D | E | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Enchanted+10 | 180 | - | 90 | - | - | ^ | E | E | D | E | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Mundane | 69 | - | 30 | - | - | ^ | E | D | - | E | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Mundane +10 | 90 | - | 45 | - | - | ^ | E | D | - | E | - | - | - | - | 60 | 10 | 60 | 40 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
Im making a build centered around this weapon using flame weapon and fire infusing it and using the fire clutch ring; it will be a pyromancer build and very good hopefully. By ZorosD
Regular+5: 180 base physical and 90 base fire with C in STR, B in DEX and C in Fire
Poison+5 and Bleed+5: 182 base physical and 91 base fire with D in STR, C in DEX and...B in Fire? Additionally, the bleed/poison effect?
Meanwhile Fire+5: gets C scaling for Fire
Ok, B-team, care to explain yourself?
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+19
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