chime_of_screams

Chime of Screams+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 110
icon-magicbonus.png 0 icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 5
icon-lightningbonus.png 190(*218)(*161) icon-durabilitiy.png 30
icon-darkbonus.png 190(*161)(*218) icon_weight.png 0.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
- - 26
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - B B
Weapon Type Chime
Attack Type Spell/Strike
Enchantable No
Special No

Chime of Screams is a weapon in Dark Souls 2.




"Sacred chime forged from the soul of Nadalia, Bride of Ash. Nothing appears sacred about the frightful design of this chime, but it does have the benefit of raising one's faith.
The oozing, frozen iron forming the bell seems to anticipate a scream." 

 

Acquired From

 

Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • Balanced B starting scaling on both Lightning and Dark.
  • Increases Faith, the lower the Faith stat, the higher the increase. (5 Faith grants a +8 bonus, 50 Faith grants a +3 bonus).
  • Has a cast speed of only 25 resulting in spells taking about 5 times as long to cast compared to other chimes.
  • Recommended for low faith Cleric (approx 5-20 faith) for simply wielding it while casting miracles with other chimes wielded with another hand along with other faith boosting items.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))

Chime of Screams Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - - - 158 158 110
15
- - - - B B 5 5 25 20 20 30 20
Regular +5 - - - 190 190 110
15
- - - - B B 5 5 25 20 20 30 20
Lightning - - - 181 134 110
15
- - - - B B 4.3 4.3 24.3 19.3 19.3 35 19.3
Lightning +5 - - - 218 161 110
15
- - - - B B 4.3 4.3 24.3 19.3 19.3 35 19.3
Dark - - - 134 181 110
15
- - - - B B 4.3 4.3 24.3 19.3 19.3 29.3 25
Dark +5 - - - 161 218 110
15
- - - - B B 4.3 4.3 24.3 19.3 19.3 29.3 25

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Chimes
Archdrake Chime  ♦  Caitha's Chime  ♦  Chime of Want  ♦  Cleric's Sacred Chime  ♦  Disc Chime  ♦  Dragon Chime  ♦  Idol's Chime  ♦  Priest's Chime  ♦  Protective Chime  ♦  Witchtree Bellvine



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    • Anonymous

      12 Jan 2021 23:25  

      Since everybody is complaining about it not having a use:

      1. Start as a Sorcerer to have 4 faith
      2. Temporarily raise faith to 8 to access Felkin
      3. Get as many staff hexes as you want throughout your playthrough
      4. Unlock Mcduff's infusions
      5. Kill all 4 lord soul bosses(Freja, Sinner, Rotten and Iron King)
      6. Enter the Iron King DLC and do the smelter wedges and kill Fume Knight for Nadalias soul
      7. Make the scream chime
      8. Enter the Sunken King DLC and get the Sanctum Shield
      9. +10 regular or dark Sanctum Shield and +5 Dark Chime of Screams
      10. Soul Vessel to lower your faith back down to 5 but get lots of goldenflower balms and the ring of prayer
      11. Between Prayer Ring, GFB, Chime Of Screams and the Sanctum Shields low requirements and having 50 int and using Skeptic's Spice with Magerold to lower faith requirements you can now cast Staff Hexes with the Shield for extremely high power despite only having 5 faith(staff hexes scale more to faith and chime hexes more to int but both hex types require/get boosted from scaling by both stats)

      Bam, it has a goddamn use, now shut up

      • Anonymous

        07 Apr 2020 23:23  

        One cool thing you can do is keep dragon chime in one hand chime of screams in the other, can really confuse people with the different casting times for pvp.

        • 07 Jan 2018 06:25  

          They should have just given it low faith requirement. It has abysmal slow cast time so might as well save you the equipping of another chime on your other hand and use that weakness instead. It's only real use is to allow you to cast non scaling/already high base effect buffs and heals with another chime on your other hand with low faith. You can also min max your damage but it's too finnicky.

          • Anonymous

            30 Sep 2017 01:44  

            Pretty terrible chime, i wouldnt advise putting such a fine soul into it. if you like pyromancy, go check out the pyromancy it can give you called "Outcry"

            • Anonymous

              Chime of screams29 Aug 2016 11:00  

              Greetings fellow Dark Souls players I have finally found a use for this terrible chime, ever wanted to look like Gwyn? Now you can, just cast sunlight spear with this chime and imagine epic music playing in the background as you cast it.

              • Anonymous

                Chime of Screams29 Aug 2016 11:00  

                The Faith boost it gives only works in the first slots of the right and left hand, and the faith stat boost is different depending on your faith, because when I was at 20, it gave me 6, and when I was at 35 it gave me 4?

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