Claws is a weapon in Dark Souls 2.
A weapon that attaches to the hands.
The wearer attacks in a scratching motion with these three-pronged claws. Claws inflict deep wounds and cause bleeding.
Acquired From
- Purchased from Laddersmith Gilligan (1500 Souls after moving to Majula or 1200 while still in Earthen Peak)
Hints and Tips:
- Note that you cannot use items (Pine Resin, Aromatic Ooze, etc.) to buff the Claws, however, infuse and buff them with spells.
- Inflicts bleed by default, you can infuse it with bleed to slightly increase the bleed build up, and keep striking with power stance light attack.
- Infusing this weapon with poison increases both bleed and physical damage making it one of the best infusions for the Claws. You can also use hte Crest of Blood ring and the Crest of the Rat ring, making it one of the hastest ways to apply both status effects.
YouTube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Claws Tutorial
Required in Build:
((Link to build))
Claws Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 77 | - | - | - | - | 120/10 | E | B | - | - | - | - | - | 80 | 30 | 10 | 20 | 20 | 30 | 5 |
Regular +10 | 155 | - | - | - | - | 120/10 | E | A | - | - | - | - | - | 120 | 30 | 10 | 20 | 20 | 30 | 5 |
Magic | 57 | 38 | - | - | - | 120/10 | E | C | C | - | - | - | - | 60 | 27.9 | 26.6 | 20 | 20 | 30 | 5 |
Magic +10 | 116 | 77 | - | - | - | 120/10 | E | C | C | - | - | - | - | 90 | 27.9 | 26.6 | 17.9 | 17.9 | 27.9 | 5 |
Fire | 57 | - | 38 | - | - | 120/10 | E | C | - | C | - | - | - | 60 | 27.9 | 7.9 | 36.6 | 17.9 | 27.9 | 5 |
Fire +10 | 116 | - | 77 | - | - | 120/10 | E | C | - | C | - | - | - | 90 | 27.9 | 7.9 | 36.6 | 17.9 | 27.9 | 5 |
Lightning | 57 | - | - | 38 | - | 120/10 | E | C | - | - | C | - | - | 60 | 27.9 | 7.9 | 17.9 | 36.6 | 27.9 | 5 |
Lightning +10 | 116 | - | - | 77 | - | 120/10 | E | C | - | - | C | - | - | 90 | 27.9 | 7.9 | 17.9 | 36.6 | 27.9 | 5 |
Dark | 57 | - | - | - | 38 | 120/10 | E | C | - | - | - | C | - | 60 | 27.9 | 7.9 | 17.9 | 17.9 | 46.6 | 5 |
Dark +10 | 116 | - | - | - | 77 | 120/10 | E | C | - | - | - | C | - | 90 | 27.9 | 7.9 | 17.9 | 17.9 | 46.6 | 5 |
Poison | 69 | - | - | - | - | 120/10 | E | C | - | - | - | - | 96 | 72 | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | 5 |
Poison +10 | 139 | - | - | - | - | 120/10 | E | C | - | - | - | - | 120 | 108 | 27.9 | 7.9 | 17.9 | 17.9 | 27.9 | 5 |
Bleed | 73 | - | - | - | - | 120/10 | E | C | - | - | - | - | - | 115 | 29.1 | 9.1 | 19.1 | 19.1 | 29.1 | 5 |
Bleed +10 | 148 | - | - | - | - | 120/10 | E | C | - | - | - | - | - | 172 | 29.1 | 9.1 | 19.1 | 19.1 | 29.1 | 5 |
Raw | 88 | - | - | - | - | 120/10 | E | E | - | - | - | - | - | 92 | 30 | 10 | 20 | 20 | 30 | 5 |
Raw +10 | 178 | - | - | - | - | 120/10 | E | E | - | - | - | - | - | 138 | 30 | 10 | 20 | 20 | 30 | 5 |
Enchanted | 77 | - | - | - | - | 120/10 | E | E | D | - | - | - | - | 80 | 30 | 10 | 20 | 20 | 30 | 5 |
Enchanted +10 | 155 | - | - | - | - | 120/10 | E | D | C | - | - | - | - | 120 | 30 | 10 | 20 | 20 | 30 | 5 |
Mundane | 38 | - | - | - | - | 120/10 | E | D | - | - | - | - | - | 40 | 30 | 10 | 20 | 20 | 30 | 5 |
Mundane+10 | 77 | - | - | - | - | 120/10 | E | D | - | - | - | - | - | 60 | 30 | 10 | 20 | 20 | 30 | 5 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Who is in charge of reviewing revisions? This is atrocious! Bad English is bad, and also no weapon increases physical damage when infused with a poison stone, let alone bleeding. If that were true the table showing all the values would most certainly reflect it. Stop playing Souls games and start looking for your brain. You're embarrassing yourself.
- Anonymous
- Anonymous
seeing as nearly nobody has used this weapon, I will make a new character and test these boys out. Will tell my experience in a few days in the reply.
- Anonymous
Everyone in the comments bashing this, just powerstance and do some rat king bs for some fun gameplay poison infused.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Don't even think about using these for pvp unless you want to absolutely never poison/bleed anyone and do 5 damage per hit against everyone because pvp is nothing but havel and big weapons, I hate this weapon so much
- Anonymous
can i two-hand this weapon to get it to power stance or do i need a second pair?
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+10
-1