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Cleric's Parma

Cleric's Parma.png
icon-wp_physicaldef.png
50
icon-wp_poisondef.png
30
icon-wp_magicdef.png
70
icon-wp_bleeddef.png
30
icon-wp_firedef.png
75 icon-wp_petrifydef.png 30
icon-wp_lightningdef.png
75 icon-wp_cursedef.png 30
icon-wp_darkdef.png
65 icon-durabilitiy 50
icon-wp_stability.png
20 icon_weight 1.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
7
--
13
E
--
--
--
--
Small Shields Strike / Parry
Enchantable:
Magic Shield
Special Attack:
Spell Parry

Cleric's Parma is a Small Shield in Dark Souls 2. Small Shields and Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From:

  • Dark Priestess on top of the tower in Dragon Shrine
  • In Scholar of The First Sin, it is found in a chest in Cathedral of Blue, next to Blue Sentinel Targray.
  • Dropped from Astrologists in the Iron Passage

 

Hints and Tips:

  • Capable of spell parrying

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

 

Cleric's Parma Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 47 - - - - - E - - - - 0
30
0
30
30 30 50 70 75 75 65 20
Regular +10 95 - - - - - E - - - - 0
47.5
0
47.5
47.5 47.5 62.5 77.5 81.2 81.2 73.7 28
Magic 29 36 - - - - E C - - - 0
27.7
0
27.7
27.7 27.7 47.7 88.3 72.7 72.7 62.7 20
Magic +10 59 73 - - - - E B - - - 0
45.7
0
45.7
45.7 45.7 60.7 91.2 79.5 79.5 72.0 28
Fire 29 - 36 - - - E - C - - 0
27.7
0
27.7
27.7 27.7 47.7 67.7 93.3 72.7 62.7 20
Fire +10 59 - 73 - - - E - B - - 0
45.7
0
45.7
45.7 45.7 60.7 75.7 95.0 79.5 72.0 28
Lightning 29 - - 36 - - E - - C - 0
27.7
0
27.7
27.7 27.7 47.7 67.7 72.7 93.3 62.7 20
Lightning +10 59 - - 73 - - E - - B - 0
45.7
0
45.7
45.7 45.7 60.7 75.7 79.5 95.0 72.0 28
Dark 29 - - - 36 - E - - - C 0
27.7
0
27.7
27.7 27.7 47.7 67.7 72.7 72.7 83.3 20
Dark +10 59 - - - 73 - E - - - B 0
45.7
0
45.7
45.7 45.7 60.7 75.7 79.5 79.5 87.5 28
Poison 29 - - - - - E - - - - 7
48.3
0
27.7
27.7 27.7 47.7 67.7 72.7 72.7 62.7 20
Poison +10 59 - - - - - E - - - - 14
61.2
0
45.7
45.7 45.7 60.7 75.7 79.5 79.5 72.0 28
Bleed 29 - - - - - E - - - - 0
27.7
7
48.3
27.7 27.7 47.7 67.7 72.7 72.7 62.7 20
Bleed +10 59 - - - - - E - - - - 0
45.7
14
61.2
45.7 45.7 60.7 75.7 79.5 79.5 72.0 28

 

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      01 Jul 2018 04:13  

      I've killed those f*cking astrologists like 200 times with coins, symbol of avarice, +2 serpents, prisoners tatters and dragon shield and collected like 5-6 sets of astrologists wear + 4 Caitha bells, but no cleric's parma. Either is the wiki wrong of this is a bad joke by From soft. Seriously, this is the worst place to farm a shield (which is rather mediocre btw) and the drop rates must be at around 1%.

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