Club.png

Club+10

Stats
icon-wp_physicalAttack.png 210 (*147) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*147) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*147) icon-wp_stability.png 20
icon-lightningbonus.png 0(*147) icon-durabilitiy.png 50
icon-darkbonus.png 0(*147) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12
S(*B)
3
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 147 physical dmg/147 elemental dmg and B scaling with chosen element. Str scaling changes to B.|

Club is a weapon in Dark Souls 2.

 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • While at first glance the basic club may seem like a joke weapon, it is actually an extremely powerful choice for strength builds.
  • While the large or great clubs might be better choices in general, the basic club is available before you fight any bosses, making it a very attractive choice for a STR-based PVE build.
  • Has moves from Axes, making it faster then other hammers.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Club move set & power stance tutorial

Required in Build:
((Link to build))





Club Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 105 - - - - 120
25
A - - - - - - - 45 10 30 30 40
Regular +10 210 - - - - ^ S - - - - - - - 45 10 30 30 40
Magic 73 73 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 147 147 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 73 - 73 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 147 - 147 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 73 - - 73 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 147 - - 147 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 73 - - - 73 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 147 - - - 147 ^ B - - - B - - 42.9 7.9 27.9 27.9 56.6
Poison 73 - - - - ^ B - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 147 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 120 - - - - ^ D - - -  -  - - - 45 10 30 30 40
Raw +10 241 - - - - ^ D - - - - - - - 45 10 30 30 40
Enchanted 105 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +10 210 - - - - ^ C - C - - - - - 45 10 30 30 40
Mundane 52 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+10 105 - - - - ^ C - - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Hammers
Aldia Hammer  ♦  Barbed Club  ♦  Black Dragon Warpick  ♦  Blacksmith's Hammer  ♦  Craftman's Hammer  ♦  Handmaid's Ladle  ♦  Homunculus Mace  ♦  Mace  ♦  Mace of the Insolent  ♦  Morning Star  ♦  Reinforced Club



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    • Anonymous

      Holy sh*t, this thing has you ready for anything PvE throws at you. High damage, good speed, good range when 1H, easy to get, good poise damage and BONK.

      • Anonymous

        This is a DPS monster. Bosses fall in no time. Just use Flynn's Ring, Stone Ring and Ring of Blades in power stance. Combined with a heavy crossbow and you are perfectly set up for anything the game throws at you. No need to invest any levels in dexterity and Magic.

        • Anonymous

          I decided to do a joke run were I used power-stanced clubs and tried to get as strong as possible, so I got all the soul boosting gear as soon as possible. I just beat the sinner and I'm already level 80. I was joking when I called them my beat sticks but wow. This is kinda sad. I tried summoning the power of god to smite my foes with heavenly lightning, but hitting them with a stick was just so much more effective. And this thing has a wicked combo. Power-stance R1->L1. The second hit comes out WAY faster then if you just hit L1 and it's great for a finisher. It never occurred to me to mix up the attacks like that before. I wanna test other power-stances now.

          • Anonymous

            I was kind of disappointed with this thing. Sure it does good damage, has a nice running attack combo, but the range is abysmal. Also correct me if I am wrong, but it's damage against armored enemies like the Pursuer was greatly diminished due to it being a blunt weapon. Club +4 and it was dealing hardly anything against the Pursuer boss.

            For clearing levels, I'd say you couldn't do much worse than the Club. It's terrible range and lack of sweeping attacks can often get you into trouble when fighting multiple enemies. For some bosses, it's also delivers very little damage. The un-upgraded Fire Longsword was outperforming it for most applications. It's a fun weapon to use, but seems niche, in that it's very situational. Perhaps only good for PvP ?

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