Composite Bow is a weapon in Dark Souls 2.
A bow crafted from various materials.
Inflicts more damage than ordinary bows, but has a shorter range, making it unfit for sniping.
Acquired From
- Sold by Weaponsmith Ornifex for 5500 souls.
Hints and Tips:
- At Normal +10 with STR/DEX 40/40, the Composite Bow has an Attack Rating of 270 (165+105).
Composite Bow Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 82 | - | - | - | - | 100 5 |
C | C | - | - | - | - | - | - | - | - | - | - | - |
Regular +6 | 131 | - | - | - | - | ^ | C | C | - | - | - | - | - | - | - | - | - | - | - |
Regular +10 | 165 | - | - | - | - | ^ | C | C | - | - | - | - | - | - | - | - | - | - | - |
Magic | 57 | 57 | - | - | - | ^ | D | D | C | - | - | - | - | - | - | 16.6 | - | - | - |
Magic +6 | 92 | 92 | - | - | - | ^ | C | D | B | - | - | - | - | - | - | 16.6 | - | - | - |
Magic +10 | 115 | 115 | - | - | - | ^ | C | D | B | - | - | - | - | - | - | 16.6 | - | - | - |
Fire | 57 | - | 57 | - | - | ^ | D | D | - | C | - | - | - | - | - | - | 16.6 | - | - |
Fire +6 | 92 | - | 92 | - | - | ^ | C | D | - | B | - | - | - | - | - | - | 16.6 | - | - |
Fire +10 | 115 | - | 115 | - | - | ^ | C | D | - | B | - | - | - | - | - | - | 16.6 | - | - |
Lightning | 57 | - | - | 57 | - | ^ | D | D | - | - | C | - | - | - | - | - | - | 16.6 | - |
Lightning +6 | 92 | - | - | 92 | - | ^ | C | D | - | - | B | - | - | - | - | - | - | 16.6 | - |
Lightning +10 | 115 | - | - | 115 | - | ^ | C | D | - | - | B | - | - | - | - | - | - | 16.6 | - |
Dark | 57 | - | - | - | 57 | ^ | D | D | - | - | - | C | - | - | - | - | - | - | 16.6 |
Dark +6 | 92 | - | - | - | 92 | ^ | C | D | - | - | - | B | - | - | - | - | - | - | 16.6 |
Dark +10 | 115 | - | - | - | 115 | ^ | C | D | - | - | - | B | - | - | - | - | - | - | 16.6 |
Raw | 94 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | - | - | - | - | - |
Raw +6 | 151 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | - | - | - | - | - |
Raw +10 | 189 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | - | - | - | - | - |
Enchanted | 82 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | - | - | - | - | - |
Enchanted +6 | 131 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | - | - | - | - | - |
Enchanted +10 | 165 | - | - | - | - | ^ | E | E | C | - | - | - | - | - | - | - | - | - | - |
Mundane | 41 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | - | - | - | - | - |
Mundane +6 | 65 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | - | - | - | - | - |
Mundane +10 | 82 | - | - | - | - | ^ | D | E | - | - | - | - | - | - | - | - | - | - | - |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)