Covenant Mechanics in Dark Souls II are features of the 9 separate Covenants in the game. These are mechanics that come with when joining a certain Covenant in Dark Souls II. Check the information below to see more about Items, Ranks, Rings, and what happens if you decide to abandon a Covenant.
Mechanics Common to all Covenants in Dark Souls 2
Multiplayer Items in Dark Souls 2
There are nine covenants in the game, each with different goals and different means of achieving those goals, all through multiplayer interaction. While most of the covenants have at least one exclusive multiplayer item for use to this end, there are certain multiplayer items that can be used regardless of covenant:
- White Sign Soapstone;
- Small White Sign Soapstone;
- Red Sign Soapstone (allows you to be summoned into a world as a Dark Spirit)
- Cracked Red Eye Orb (must be in human form to use)
Note: You cannot be invaded while sitting at a bonfire.
In this way, any player regardless of covenant can be summoned by another player or invade them, even if they are in no covenant at all. The sole exception to this is Company of Champions, which does not allow its members to use the White Sign Soapstone or Small White Sign Soapstone, and does not allow them to summon other players for assistance.
Ranks in Dark Souls 2
All of the covenants allow progression within the covenant in the form of ranks, starting at base (referred to as rank 0), and maxing at rank 3. How to increase your rank differs depending on what covenant you're in and some of them have multiple ways to do this. Obtaining a higher rank can be a lot harder for a certain covenant compared to other ones. For example: Obtaining rank 3 in the Blue Sentinels covenant requires you to defeat 500 people, whereas rank 3 in the Way of the Blue covenant only requires you to defeat 10 invaders.
Rings in Dark Souls 2
Each covenant has a special ring obtained solely through that covenant. Each ring has a special effect (listed below). Unless stated, you do not need to wear the ring to activate any covenant features.
- Way of Blue: Increases maximum HP by 3%.
- Heirs of the Sun: Increases miracle strength by 5%.
- Brotherhood of Blood: Increases the bleed buildup caused by weapons with bleed damage.
- Blue Sentinels: Allows wearer to be summoned to aid invaded Way of Blue members.
- Bell Keepers: Allows wearer to invade players in a nearby Belfry.
- Rat King: Allows covenant invasions, increases poison buildup from weapons with poison damage.
- Dragon Remnants: Increases HP gained from drinking Estus by 50.
- Company of Champions: Increases bare fist damage and allows power-stancing of fists.
- Pilgrims of Dark: Increases hex damage by 20% (~ 7.5% since 1.06) , but lose 30 hp per cast.
Abandoning a Covenant in Dark Souls 2
You may abandon your current covenant at any time by seeking out Sweet Shalquoir, a cat NPC in a small building near the large hole in Majula. You may also abandon your covenant by attempting to join a new one. There are NO kinds of punishment for abandoning a covenant and you're able to rejoin whenever you want. Even if you kill the leader of a certain covenant, they will still offer you to join their covenant after reviving them.
Contrary to popular belief, you will NOT lose your current rank within a covenant after abandoning or upon rejoining it, so players are completely free to join whatever covenant they want to be in whenever they want.