craftsman's hammer

Craftsman's Hammer+5

Stats
icon wp physicalAttack 250 (*175) icon wp counterStrength 130
icon magicbonus 0 (*175) icon wp poiseDamage 30
icon firebonus 0(*175) icon wp stability 20
icon lightningbonus 0(*175) icon durabilitiy 80
icon darkbonus 0(*175) icon weight 3.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20
B
10
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element.

Craftsman's Hammer is a weapon in Dark Souls 2.

 

An old smithing hammer.
 
Looks like a typical hammer, but is in fact incredibly sturdy. Some say it was the hammer used long ago by a famed blacksmith of yore. 

Acquired From

  • Chest behind Steady Hand McDuff in his Lost Bastille secret room. Light the sconce in his workshop then rest at the bonfire to get him to move peacefully.

 

Hints and Tips:

  • Upgraded with Twinkling Titanite
  • Cannot be infused with Bleed.
  • 1-Handed regular attacks are like those of Axes
  • Trivia: The design suggests a relation to the original Dark Souls smith: Andre of Astora.
  • High base damage, high Counter damage, and high durability for the weapon class, but requires Twinkling Titanite.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial

Required in Build:
((Link to build))

 

 

 

 

Craftsman's Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 166 - - - - 130
30
B - - - - - - - 45 10 30 30 40
Regular +5 250 - - - - ^ B - - - - - - - 45 10 30 30 40
Magic 116 116 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +5 175 175 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 116 - 116 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +5 175 - 175 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 116 - - 116 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 175 - - 175 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 116 - - - 116 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +5 175 - - - 175 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 116 - - - - ^ B - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +5 175 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 190 - - - - ^ E - - -     - - 45 10 30 30 40
Raw +5 287 - - - - ^ E - - - - - - - 45 10 30 30 40
Enchanted 166 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +5 250 - - - - ^ D - D - - - - - 45 10 30 30 40
Mundane 83 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+5 125 - - - - ^ C - - - - - - - 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Hammers
Aldia Hammer  ♦  Barbed Club  ♦  Black Dragon Warpick  ♦  Blacksmith's Hammer  ♦  Club  ♦  Handmaid's Ladle  ♦  Homunculus Mace  ♦  Mace  ♦  Mace of the Insolent  ♦  Morning Star  ♦  Reinforced Club



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    • Anonymous

      I used this thing lightning +5 and lightning zweihander +10 40 str/fth and sunlight blade the only 2 weapons i needed. This hammer rocked alllll the way.

      • Anonymous

        Requires 10 str 10 dex to 2 hand, high base damage, oddly it weighs only 3 units. Twinkling titanite can be obtained at various places in the early game, including multiple pursuer encounters in the bastille area. Great option for the early to mid game in terms of its basic stats. The moveset is nothing to write home about.

        • Anonymous

          This was a big noob trap for me back when i started playing (this was my first souls game), since i didn't want to upgrade any weapon until i got a zweihander, so i just ran with this thing through the bastille and iron keep completely unupgraded since it had the most damage out of other unupgraded weapons, but then i immediately upgraded the Zweihander to +7 once i got it, and i've never looked back to this thing ever since.

          • Anonymous

            The bane of OP Havel tank PVP invaders when maxed out. Roll forward towards your enemy when they try to power attack with an ultra greatsword, critical attack from behind, repeat 2-3x and reap those sweet, sweet souls and effigies.

            • Anonymous

              I use this thing on every character. Even if you have to 2h it to meet requirements, it will serve you well. Put some twinkles into it early and make Iron Keep and Heide a breeze. It's also very good for the Ruin Sentinels you can fight shortly after getting it, and countless other things, really there are a ton of strike-weak enemies.

              • Anonymous

                I like how in Dark Souls 1 this weapon wasn't bad but mediocre compared to the other hammers which made sense since it's a smithing tool, not a weapon, yet for some reason this dinky simple smithing hammer is really deadly in this game and stronger than some full-blown Maces and Warhammers, totally makes sense

                • Anonymous

                  I'm not sure why I love this thing so much, I used it my entire playthrough, although I did end up using a Zweihander along with it. This thing is great, would strongly recommend.

                  • Anonymous

                    This beauty stayed with me from the beginning till the platinum. As soon as i got to NG+ I made sure to pick another one up to powerstance them.
                    So, so good.

                    • Anonymous

                      Best easy to access weapon in the entire game IMO . You don't even need to know what a counter is to kill enemies like the ruin sentinels in 2-4 hits.

                      • Anonymous

                        the most OP early game weapon for a strength build periodt. You can upgrade it immediately to + 1 and its infusable with everything but bleed, ****ing forget about it, destroys everything

                        • Anonymous

                          funny how this weapon isnt seen as broken with its after R1+R1+R2 combo always catching people off guard in pvp not forgetting to mention that a pure STR+VIT build makes you a god

                          • Anonymous

                            This is my second time playing ds2 and I forgot how wonderful this weapon is, and you can get it relatively early. I like how it actually staggers, unlike other bigger weapons

                            A must have

                            • Anonymous

                              Most fun I’ve ever had in this game is power standing this and the other Blacksmith Hammer. Deals enough damage to make your head spin. Besides, shields are for pussies.

                              • Anonymous

                                This weapon is basically a direct upgrade to the Mace; it has a better moveset, higher counterhit strength, higher durability, and is 1 weight unit lighter. The only tradeoffs are that the Craftsman's Hammer does marginally less damage than the Mace, and upgrades using Twinkling, which is relatively rare when you get the weapon.

                                • Anonymous

                                  This weapon counter damage and high strike damage makes it deal DAMAGE so high it's insane. Heide old knights get literally killed in 2 hits

                                  • Anonymous

                                    i was constantly stuck at ruin sentinels, because i can't fight with the bastard sword that well. then i tried this hammer, made it +1 for fun, and totally destroyed them. one R1 combo took half their health, and staggered them so i had time to dodge their next attack. if you are goiung for a strength build, consider this weapon.

                                    • <----- n00b with my 1st post. I just want to make sure that the str scaling stays at a B when you infuse this hammer with magic/fire/etc. This seems like a very rare thing if it is the case. Also... yes I am trying to "git gud" :Þ

                                      • Anonymous

                                        Something drew me to this hammer during my first play through and it's been with me ever since, fully upgraded. It is an awesome weapon and tends to stunlock enemies.

                                        • Anonymous

                                          The chest you find the Craftman's Hammer in also holds 1 Twinkling Titanite, so you can immediately get McDuff to upgrade the weapon to +1. Get it early (beat Pursuer to reach the Bastille and McDuff) for cheap kills until Drangleic Castle. Light, high durability, fast attacks and pretty much mauls anything wearing armour. This baby is the Drake Sword of Dark Souls 2. Once near Drangleic Castle, consider switching to your fully upgraded endgame weapon of choice.

                                          • Anonymous

                                            This weapon is actually highly effective against the Ruin sentinels boss, because the boss are vulnerable to blunt attacks. So weapons with blunt attacks do quick killing against this boss

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