Equipment >> Weapons
Craftsman's Hammer is a weapon in Dark Souls 2.
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element.
"An old smithing hammer."
"Looks like a typical hammer, but is in fact incredibly sturdy. Some say it was the hammer used long ago by a famed blacksmith of yore."
Acquired From
- Chest behind Steady Hand McDuff in his Lost Bastille secret room. Light the pyre in his workshop then rest at the bonfire to get him to move peacefully.
Hints and Tips:
- Upgraded with Twinkling Titanite
- Cannot be infused with Bleed.
- 1-Handed regular attacks are like those of Axes
- Trivia: The design suggests a relation to the original Dark Souls smith: Andre of Astora.
- High base damage, high Counter damage, and high durability for the weapon class, but requires Twinkling Titanite.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
In-game appearance:
Craftsman's Hammer Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 166 | - | - | - | - | 130 30 |
B | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Regular +5 | 250 | - | - | - | - | ^ | B | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Magic | 116 | 116 | - | - | - | ^ | B | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +5 | 175 | 175 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 116 | - | 116 | - | - | ^ | B | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +5 | 175 | - | 175 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 116 | - | - | 116 | - | ^ | B | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +5 | 175 | - | - | 175 | - | ^ | B | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 116 | - | - | - | 116 | ^ | B | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +5 | 175 | - | - | - | 175 | ^ | B | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 116 | - | - | - | - | ^ | B | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +5 | 175 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 190 | - | - | - | - | ^ | E | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +5 | 287 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted | 166 | - | - | - | - | ^ | D | - | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Enchanted +5 | 250 | - | - | - | - | ^ | D | - | D | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane | 83 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Mundane+5 | 125 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Best hammers to power stance with...
0
+11
-1