Craftsman's Hammer is a Hammer and one of the available Weapons in Dark Souls 2. Craftsman's Hammer is a powerful weapon upgradable with Twinkling Titanite. This hammer boasts high base damage, counter damage, and durability for its class. It can be obtained from a chest behind Steady Hand McDuff in his Lost Bastille secret room.

 


craftsman's hammer
Craftsman's Hammer+5

Stats
icon wp physicalAttack 250 (*175) icon wp counterStrength 130
icon magicbonus 0 (*175) icon wp poiseDamage 30
icon firebonus 0(*175) icon wp stability 20
icon lightningbonus 0(*175) icon durabilitiy 80
icon darkbonus 0(*175) icon weight 3.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20
B
10
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element.

 

An old smithing hammer.

Looks like a typical hammer, but is in fact incredibly sturdy. Some say it was the hammer used long ago by a famed blacksmith of yore.

 

How to get Craftsman's Hammer in Dark Souls 2

 

DS2 Craftsman's HammerHints and Tips

  • Upgraded with Twinkling Titanite
  • Cannot be infused with Bleed.
  • 1-Handed regular attacks are like those of Axes
  • Trivia: The design suggests a relation to the original Dark Souls smith: Andre of Astora.
  • High base damage, high Counter damage, and high durability for the weapon class, but requires Twinkling Titanite.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))

In-game appearance:

DS2 Craftsman's Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 166 - - - - 130
30
B - - - - - - - 45 10 30 30 40
Regular +5 250 - - - - ^ B - - - - - - - 45 10 30 30 40
Magic 116 116 - - - ^ B - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +5 175 175 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 116 - 116 - - ^ B - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +5 175 - 175 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 116 - - 116 - ^ B - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +5 175 - - 175 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 116 - - - 116 ^ B - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +5 175 - - - 175 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 116 - - - - ^ B - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +5 175 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 190 - - - - ^ E - - -     - - 45 10 30 30 40
Raw +5 287 - - - - ^ E - - - - - - - 45 10 30 30 40
Enchanted 166 - - - - ^ D - D - - - - - 45 10 30 30 40
Enchanted +5 250 - - - - ^ D - D - - - - - 45 10 30 30 40
Mundane 83 - - - - ^ C - - - - - - - 45 10 30 30 40
Mundane+5 125 - - - - ^ C - - - - - - - 45 10 30 30 40

 

Dark Souls II Craftsman's Hammer Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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