Crescent%20Axe

Crescent Axe+5

Stats
icon wp physicalAttack 210 (*201)(*189) icon wp counterStrength 110
icon magicbonus 80(*115)(*72) icon wp poiseDamage 30
icon firebonus 0(*48) icon wp stability 30
icon lightningbonus 0(*48) icon durabilitiy 60
icon darkbonus 0(*48) icon weight 12.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
25
B (*C)
14
C(*D)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
E(*B) *B *B *B
Weapon Type Greataxe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 189 physical dmg/72 elemental dmg and B scaling with chosen element. Str scaling changes to C. Dex scaling changes to D.

Crescent Axe is a weapon in Dark Souls 2.

 

A bronze greataxe with a crescent shaped blade.

Its long handle gives the weapon great reach. One senses that this axe was once imbued with a sacred power, but only traces of it remain.

Perhaps those who blessed this axe are no longer with us. 

Acquired From

 

Hints and Tips:

  • Upgraded with Twinkling Titanite to +5.
  • Although classified as a greataxe, the Crescent Axe has the moveset of a regular axe class weapon; this makes its swings very swift for a weapon of its length. In addition, the Crescent Axe's 2H running attack is the halberd's spinning attack, and it's second 2H attack seems to be unique
  • The Crescent Axe wis a sweetspot weapon. If an enemy is struck by the handle, they will only receive 50% damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Where to find the Crescent Axe
Dual Wielding Crescent Axe & Power Stance
Required in Build:
((Link to build))
 

Crescent Axe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 140 50 - - - 110
30
C C E - - - - - 55 20 30 30 30
Regular +5 210 80 - -   - B C E - - - - - 55 20 30 30 30
Magic 134 72 - - - ^ C D D - - - - - 54.1 26.6 29.1 29.1 29.1
Magic +5 201 115 - - - ^ C D D - - - - - 54.1 26.6 29.1 29.1 29.1
Fire 126 45 30 - - ^ C D D C - - - - 52.9 17.9 46.6 27.9 27.9
Fire +5 189 72 48 - - ^ C D D B - - - - 52.9 17.9 46.6 27.9 27.9
Lightning 126 45 - 30 - ^ C D D - C - - - 52.9 17.9 27.9 46.6 27.9
Lightning +5 189 72 - 48 - ^ C D D - B - - - 52.9 17.9 27.9 46.6 27.9
Dark 126 45 - - 30 ^ C D D - - C - - 52.9 17.9 27.9 27.9 46.6
Dark +5 189 72 - - 48 ^ C D D - - B - - 52.9 17.9 27.9 27.9 46.6
Poison 126 45 - - - ^ C D D - - - 96 - 52.9 17.9 27.9 27.9 27.9
Poison +5 189 72 - - - ^ C D D - - - 120 - 52.9 17.9 27.9 27.9 27.9
Bleed 126 45 - - - ^ C D D - - - - 96 52.9 17.9 27.9 27.9 27.9
Bleed +5 189 72 - - - ^ C D D - - - - 120 52.9 17.9 27.9 27.9 27.9
Raw 161 57 - - - ^ E E E - - - - - 55 20 30 30 30
Raw +5 241 92 - - - ^ E E E - - - - - 55 20 30 30 30
Enchanted 140 50 - - - ^ E E E - - - - - 55 20 30 30 30
Enchanted +5 210 80 - - - ^ E E E - - - - - 55 20 30 30 30
Mundane 70 25 - - - ^ D E E - - - - - 55 20 30 30 30
Mundane+5 105 40 - - - ^ D E E - - - - - 55 20 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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