*When infused: 189 physical dmg/72 elemental dmg and B scaling with chosen element. Str scaling changes to C. Dex scaling changes to D.
Crescent Axe is a weapon in Dark Souls 2.
A bronze greataxe with a crescent shaped blade.
Its long handle gives the weapon great reach. One senses that this axe was once imbued with a sacred power, but only traces of it remain.
Perhaps those who blessed this axe are no longer with us.
Acquired From
- Treasure from Brightstone Cove Tseldora: Near Weaponsmith Ornifex there is a door guarded by a red lizard. Through this door and behind a bookshelf, there is a room with a spider that also hides the chest, containing the axe and Soul Vortex.
- Drop from the Kobolds at Aldia's Keep entrance.
Hints and Tips:
- Upgraded with Twinkling Titanite to +5.
- Although classified as a greataxe, the Crescent Axe has the moveset of a regular axe class weapon; this makes its swings very swift for a weapon of its length. In addition, the Crescent Axe's 2H running attack is the halberd's spinning attack, and it's second 2H attack seems to be unique
- The Crescent Axe wis a sweetspot weapon. If an enemy is struck by the handle, they will only receive 50% damage.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Where to find the Crescent Axe
Dual Wielding Crescent Axe & Power Stance
Required in Build:
((Link to build))
Crescent Axe Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 140 | 50 | - | - | - | 110 30 |
C | C | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Regular +5 | 210 | 80 | - | - | - | B | C | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 | |
Magic | 134 | 72 | - | - | - | ^ | C | D | D | - | - | - | - | - | 54.1 | 26.6 | 29.1 | 29.1 | 29.1 |
Magic +5 | 201 | 115 | - | - | - | ^ | C | D | D | - | - | - | - | - | 54.1 | 26.6 | 29.1 | 29.1 | 29.1 |
Fire | 126 | 45 | 30 | - | - | ^ | C | D | D | C | - | - | - | - | 52.9 | 17.9 | 46.6 | 27.9 | 27.9 |
Fire +5 | 189 | 72 | 48 | - | - | ^ | C | D | D | B | - | - | - | - | 52.9 | 17.9 | 46.6 | 27.9 | 27.9 |
Lightning | 126 | 45 | - | 30 | - | ^ | C | D | D | - | C | - | - | - | 52.9 | 17.9 | 27.9 | 46.6 | 27.9 |
Lightning +5 | 189 | 72 | - | 48 | - | ^ | C | D | D | - | B | - | - | - | 52.9 | 17.9 | 27.9 | 46.6 | 27.9 |
Dark | 126 | 45 | - | - | 30 | ^ | C | D | D | - | - | C | - | - | 52.9 | 17.9 | 27.9 | 27.9 | 46.6 |
Dark +5 | 189 | 72 | - | - | 48 | ^ | C | D | D | - | - | B | - | - | 52.9 | 17.9 | 27.9 | 27.9 | 46.6 |
Poison | 126 | 45 | - | - | - | ^ | C | D | D | - | - | - | 96 | - | 52.9 | 17.9 | 27.9 | 27.9 | 27.9 |
Poison +5 | 189 | 72 | - | - | - | ^ | C | D | D | - | - | - | 120 | - | 52.9 | 17.9 | 27.9 | 27.9 | 27.9 |
Bleed | 126 | 45 | - | - | - | ^ | C | D | D | - | - | - | - | 96 | 52.9 | 17.9 | 27.9 | 27.9 | 27.9 |
Bleed +5 | 189 | 72 | - | - | - | ^ | C | D | D | - | - | - | - | 120 | 52.9 | 17.9 | 27.9 | 27.9 | 27.9 |
Raw | 161 | 57 | - | - | - | ^ | E | E | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Raw +5 | 241 | 92 | - | - | - | ^ | E | E | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Enchanted | 140 | 50 | - | - | - | ^ | E | E | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Enchanted +5 | 210 | 80 | - | - | - | ^ | E | E | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Mundane | 70 | 25 | - | - | - | ^ | D | E | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Mundane+5 | 105 | 40 | - | - | - | ^ | D | E | E | - | - | - | - | - | 55 | 20 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
i tried this on a quality build as i seemed to get the most damage out of it that way, even against a magic build. Not awful, you should play it more like a halberd than an axe, it deals no damage if you´re up close.
- Anonymous
- Anonymous
it seem magic infusion has a poor scaling (D) instead of the B of other. It is counter intuitive. Typo or secret ?
- Anonymous
Does anyone know how good the B scale on lighting is with lightning+5? Im comparing it to the Mace lighting +10 and it seems to be a little stronger in base dmg and has a bigger reach...
The strenght requirement is wrong.
2
+10
-1