*When infused: 140 physical dmg/93 elemental dmg and B scaling with chosen element. Dex scaling changes to D.
Crescent Sickle is a Reaper and one of the Weapons available in Dark Souls 2. Crescent Sickle is a sickle with a crescent-shaped blade that has been enchanted by magic. It is not intended as a weapon, but rather a ceremonial instrument. Crescent Sickle has a very similar moveset to other reapers, with slightly more forward movement.
A sickle with a crescent-shaped blade.
This sickle, enchanted by magic, is not intended as a weapon, but rather a ceremonial instrument.
How to get Crescent Sickle in Dark Souls 2
- Rank 2 in Brotherhood of Blood.
- Can be purchased from Chancellor Wellager in NG++ (and higher) for 10,000 souls. Using a bonfire ascetic will not trigger an inventory change.
DS2 Crescent Sickle Hints and Tips
- Very similar moveset to other reapers, slightly more forward movement.
- Weapon may be enchanted with magic buffs, but not with Resins.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding & Move Set Tutorial
DS2 Crescent Sickle Upgrades Table
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Name |
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Regular | 90 | 60 | - | - | - | 110/15 | E | C | C | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Regular +10 | 180 | 120 | - | - | 110/15 | E | C | C | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 | |
Magic | 64 | 100 | - | - | - | 110/15 | E | D | C | - | - | - | - | - | 38.3 | 43.3 | 18.3 | 18.3 | 18.3 | 20 |
Magic +10 | 129 | 201 | - | - | - | 110/15 | E | D | B | - | - | - | - | - | 38.3 | 43.3 | 18.3 | 18.3 | 18.3 | 20 |
Fire | 70 | 46 | 50 | - | - | 110/15 | E | D | C | C | - | - | - | - | 37 | 27 | 43.3 | 17 | 42 | 20 |
Fire +10 | 140 | 93 | 100 | - | - | 110/15 | E | D | B | B | - | - | - | - | 37 | 27 | 43.3 | 17 | 42 | 20 |
Lightning | 70 | 46 | - | 50 | - | 110/15 | E | D | C | - | C | - | - | - | 37 | 27 | 17 | 43.3 | 42 | 20 |
Lightning +10 | 140 | 93 | - | 100 | - | 110/15 | E | D | B | - | B | - | - | 37 | 27 | 17 | 43.3 | 42 | 20 | |
Dark | 70 | 46 | - | - | 50 | 110/15 | E | D | C | - | - | C | - | - | 37 | 27 | 17 | 17 | 68.3 | 20 |
Dark +10 | 140 | 93 | - | - | 100 | 110/15 | E | D | B | - | - | B | - | - | 37 | 27 | 17 | 17 | 68.3 | 20 |
Poison | 81 | 54 | - | - | - | 110/15 | E | D | C | - | - | - | 96 | - | 37 | 27 | 17 | 17 | 42 | 20 |
Poison +10 | 162 | 108 | - | - | - | 110/15 | E | D | B | - | - | - | 120 | - | 37 | 27 | 17 | 17 | 42 | 20 |
Bleed | 81 | 54 | - | - | - | 110/15 | E | D | C | - | - | - | - | 96 | 37 | 27 | 17 | 17 | 42 | 20 |
Bleed+10 | 162 | 108 | - | - | - | 110/15 | E | D | B | - | - | - | - | 120 | 37 | 27 | 17 | 17 | 42 | 20 |
Raw | 103 | 69 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Raw +10 | 207 | 138 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Enchanted | 90 | 60 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Enchanted+10 | 180 | 120 | - | - | - | 110/15 | E | E | C | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Mundane | 45 | 30 | - | - | - | 110/15 | E | E | E | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Mundane +10 | 90 | 60 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
DS2 Crescent Sickle Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
|
Faith |
Lightning |
Lightning |
Curse |
|
Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Was buffed in SotFS. 100 Phys/75 Mag at +0, and 200 Phys/150 Mag at +10. Fun weapon. Just a shame it's such a pain in the ass to get.
- Anonymous
Really good for PvP if you learn its timing to set up for a 1 handed R2 and a 2 handed R1 combo
Halo Scythe: “Father, is that you?”
8
+14
-1