*When infused: 140 physical dmg/93 elemental dmg and B scaling with chosen element. Dex scaling changes to D.
Crescent Sickle is a weapon in Dark Souls 2.
A sickle with a crescent-shaped blade.
This sickle, enchanted by magic, is not intended as a weapon, but rather a ceremonial instrument.
Acquired from:
- Rank 2 in Brotherhood of Blood.
- Can be purchased from Chancellor Wellager in NG++ (and higher) for 10,000 souls. Using a bonfire ascetic will not trigger an inventory change.
Hints and Tips:
- Very similar moveset to other reapers, slightly more forward movement.
- Weapon may be enchanted with magic buffs, but not with Resins.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding & Move Set Tutorial
Crescent Sickle Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 90 | 60 | - | - | - | 110/15 | E | C | C | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Regular +10 | 180 | 120 | - | - | 110/15 | E | C | C | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 | |
Magic | 64 | 100 | - | - | - | 110/15 | E | D | C | - | - | - | - | - | 38.3 | 43.3 | 18.3 | 18.3 | 18.3 | 20 |
Magic +10 | 129 | 201 | - | - | - | 110/15 | E | D | B | - | - | - | - | - | 38.3 | 43.3 | 18.3 | 18.3 | 18.3 | 20 |
Fire | 70 | 46 | 50 | - | - | 110/15 | E | D | C | C | - | - | - | - | 37 | 27 | 43.3 | 17 | 42 | 20 |
Fire +10 | 140 | 93 | 100 | - | - | 110/15 | E | D | B | B | - | - | - | - | 37 | 27 | 43.3 | 17 | 42 | 20 |
Lightning | 70 | 46 | - | 50 | - | 110/15 | E | D | C | - | C | - | - | - | 37 | 27 | 17 | 43.3 | 42 | 20 |
Lightning +10 | 140 | 93 | - | 100 | - | 110/15 | E | D | B | - | B | - | - | 37 | 27 | 17 | 43.3 | 42 | 20 | |
Dark | 70 | 46 | - | - | 50 | 110/15 | E | D | C | - | - | C | - | - | 37 | 27 | 17 | 17 | 68.3 | 20 |
Dark +10 | 140 | 93 | - | - | 100 | 110/15 | E | D | B | - | - | B | - | - | 37 | 27 | 17 | 17 | 68.3 | 20 |
Poison | 81 | 54 | - | - | - | 110/15 | E | D | C | - | - | - | 96 | - | 37 | 27 | 17 | 17 | 42 | 20 |
Poison +10 | 162 | 108 | - | - | - | 110/15 | E | D | B | - | - | - | 120 | - | 37 | 27 | 17 | 17 | 42 | 20 |
Bleed | 81 | 54 | - | - | - | 110/15 | E | D | C | - | - | - | - | 96 | 37 | 27 | 17 | 17 | 42 | 20 |
Bleed+10 | 162 | 108 | - | - | - | 110/15 | E | D | B | - | - | - | - | 120 | 37 | 27 | 17 | 17 | 42 | 20 |
Raw | 103 | 69 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Raw +10 | 207 | 138 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Enchanted | 90 | 60 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Enchanted+10 | 180 | 120 | - | - | - | 110/15 | E | E | C | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Mundane | 45 | 30 | - | - | - | 110/15 | E | E | E | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Mundane +10 | 90 | 60 | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 30 | 20 | 20 | 45 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
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![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Was buffed in SotFS. 100 Phys/75 Mag at +0, and 200 Phys/150 Mag at +10. Fun weapon. Just a shame it's such a pain in the ass to get.
- Anonymous
Really good for PvP if you learn its timing to set up for a 1 handed R2 and a 2 handed R1 combo
Halo Scythe: “Father, is that you?”
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+11
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