Crescent%20Sickle

Crescent Sickle+10

Stats
icon wp physicalAttack 180(*129)(*140) icon wp counterStrength 110
icon magicbonus 120(*201)(*93) icon wp poiseDamage 15
icon firebonus 0(*93) icon wp stability 20
icon lightningbonus 0(*93) icon durabilitiy 50
icon darkbonus 0(*93) icon weight 8.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
12
E
19
C(*D)
12
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
C(*B) *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 140 physical dmg/93 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Crescent Sickle is a weapon in Dark Souls 2.

 

A sickle with a crescent-shaped blade.

This sickle, enchanted by magic, is not intended as a weapon,
but rather a ceremonial instrument. 

Acquired from:

 

Hints and Tips:

  • Very similar moveset to other reapers, slightly more forward movement.
  • Weapon may be enchanted with magic buffs, but not with Resins.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding & Move Set Tutorial







Crescent Sickle Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 90 60 - - - 110/15 E C C - - - - - 40 30 20 20 45 20
Regular +10 180 120   - - 110/15 E C C - - - - - 40 30 20 20 45 20
Magic 64 100 - - - 110/15 E D C - - - - - 38.3 43.3 18.3 18.3 18.3 20
Magic +10 129 201 - - - 110/15 E D B - - - - - 38.3 43.3 18.3 18.3 18.3 20
Fire 70 46 50 - - 110/15 E D C C - - - - 37 27 43.3 17 42 20
Fire +10 140 93 100 - - 110/15 E D B B - - - - 37 27 43.3 17 42 20
Lightning 70 46 - 50 - 110/15 E D C - C - - - 37 27 17 43.3 42 20
Lightning +10 140 93 - 100 - 110/15 E D B - B -   - 37 27 17 43.3 42 20
Dark 70 46 - - 50 110/15 E D C - - C - - 37 27 17 17 68.3 20
Dark +10 140 93 - - 100 110/15 E D B - - B - - 37 27 17 17 68.3 20
Poison 81 54 - - - 110/15 E D C - - - 96 - 37 27 17 17 42 20
Poison +10 162 108 - - - 110/15 E D B - - - 120 - 37 27 17 17 42 20
Bleed 81 54 - - - 110/15 E D C - - - - 96 37 27 17 17 42 20
Bleed+10 162 108 - - - 110/15 E D B - - - - 120 37 27 17 17 42 20
Raw 103 69 - - - 110/15 E E D - - - - - 40 30 20 20 45 20
Raw +10 207 138 - - - 110/15 E E D - - - - - 40 30 20 20 45 20
Enchanted 90 60 - - - 110/15 E E D - - - - - 40 30 20 20 45 20
Enchanted+10 180 120 - - - 110/15 E E C - - - - - 40 30 20 20 45 20
Mundane 45 30 - - - 110/15 E E E - - - - - 40 30 20 20 45 20
Mundane +10 90 60 - - - 110/15 E E D - - - - - 40 30 20 20 45 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      Was buffed in SotFS. 100 Phys/75 Mag at +0, and 200 Phys/150 Mag at +10. Fun weapon. Just a shame it's such a pain in the ass to get.

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