Crimson Parma |
|||
---|---|---|---|
![]() |
|||
![]() |
70 |
![]() |
30 |
![]() |
40 |
![]() |
25 |
![]() |
20 | ![]() |
25 |
![]() |
45 | ![]() |
25 |
![]() |
45 | ![]() |
40 |
![]() |
35 | ![]() |
1.0 |
Requirement & Bonus | |||
![]() |
![]() |
![]() |
![]() |
6 D |
-- -- |
-- -- |
-- -- |
Small Shields | Strike / Parry | ||
Enchantable: Magic Shield |
No special |
Crimson Parma is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- A chest in the tunnel leading towards Heide's Tower of Flame.
Hints and Tips:
- Handy for classes that don't start with shields, seeing as it's free and easily obtainable.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Required in Build:
((Link to build))
Crimson Parma Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 50 | - | - | - | - | D | - | - | - | - | - | 0 30 |
0 25 |
25 | 25 | 75 | 40 | 20 | 45 | 45 | 35 |
Regular +10 | 100 | - | - | - | - | C | - | - | - | - | - | 0 45.7 |
0 42 |
42 | 42 | 81.2 | 55 | 40 | 58.7 | 58.7 | 43 |
Magic | 31 | 38 | - | - | - | D | - | C | - | - | - | 0 27.7 |
0 22.7 |
22.7 | 22.7 | 72.7 | 58.3 | 17.7 | 42.7 | 42.7 | 35 |
Magic +10 | 63 | 77 | - | - | - | D | - | B | - | - | - | 0 45.7 |
0 42 |
42 | 42 | 79.5 | 68.7 | 38.2 | 57 | 57 | 43 |
Fire | 31 | - | 38 | - | - | D | - | - | C | - | - | 0 27.7 |
0 22.7 |
22.7 | 22.7 | 72.7 | 37.7 | 38.3 | 42.7 | 42.7 | 35 |
Fire +10 | 63 | - | 77 | - | - | D | - | - | B | - | - | 0 45.7 |
0 42 |
42 | 42 | 79.5 | 53.2 | 53.7 | 57 | 57 | 43 |
Lightning | 31 | - | - | 38 | - | D | - | - | - | C | - | 0 27.7 |
0 22.7 |
22.7 | 22.7 | 72.7 | 37.7 | 17.7 | 63.3 | 42.7 | 35 |
Lightning +10 | 63 | - | - | 77 | - | D | - | - | - | B | - | 0 45.7 |
0 42 |
42 | 42 | 79.5 | 53.2 | 38.3 | 72.4 | 57 | 43 |
Dark | 31 | - | - | - | 38 | D | - | - | - | - | C | 0 27.7 |
0 22.7 |
22.7 | 22.7 | 72.7 | 37.7 | 17.7 | 42.7 | 63.3 | 35 |
Dark +10 | 63 | - | - | - | 77 | D | - | - | - | - | B | 0 45.7 |
0 42 |
42 | 42 | 79.5 | 53.2 | 38.3 | 57 | 72.4 | 43 |
Poison | 31 | - | - | - | - | D | - | - | - | - | - | 7 48.3 |
0 22.7 |
22.7 | 22.7 | 72.7 | 37.7 | 17.7 | 42.7 | 42.7 | 35 |
Poison +10 | 63 | - | - | - | - | D | - | - | - | - | - | 15 61.2 |
0 42 |
42 | 42 | 79.5 | 53.2 | 38.3 | 57 | 57 | 43 |
Bleed | 31 | - | - | - | - | D | - | - | - | - | - | 0 22.7 |
7 48.3 |
22.7 | 22.7 | 72.7 | 37.7 | 17.7 | 42.7 | 42.7 | 35 |
Bleed +10 | 63 | - | - | - | - | D | - | - | - | - | - | 0 42 |
15 61.2 |
42 | 42 | 79.5 | 53.2 | 38.3 | 57 | 57 | 43 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
Anyone who needs another shield besides this one is a *****in' casul
This would be perfect shield for a spartan build, if the symbol was reversed.
0
+10
-1