Crimson Parma

Crimson Parma.png
icon-wp_physicaldef.png
70
icon-wp_poisondef.png
30
icon-wp_magicdef.png
40
icon-wp_bleeddef.png
25
icon-wp_firedef.png
20 icon-wp_petrifydef.png 25
icon-wp_lightningdef.png
45 icon-wp_cursedef.png 25
icon-wp_darkdef.png
45 icon-durabilitiy 40
icon-wp_stability.png
35 icon_weight 1.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
6
D
--
--
--
--
--
--
Small Shields Strike / Parry
Enchantable:
Magic Shield
No special

Crimson Parma is a Small Shield in Dark Souls 2. Small Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.


 

 

Acquired From:

 

Hints and Tips:

 

  • Handy for classes that don't start with shields, seeing as it's free and easily obtainable.

 

Youtube relevant videos:

(( Links only please, no embeds, no PvP videos))

Required in Build:

((Link to build))

 

Crimson Parma Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 50 - - - - D - - - - - 0
30
0
25
25 25 75 40 20 45 45 35
Regular +10 100 - - - - C - - - - - 0
45.7
0
42
42 42 81.2 55 40 58.7 58.7 43
Magic 31 38 - - - D - C - - - 0
27.7
0
22.7
22.7 22.7 72.7 58.3 17.7 42.7 42.7 35
Magic +10 63 77 - - - D - B - - - 0
45.7
0
42
42 42 79.5 68.7 38.2 57 57 43
Fire 31 - 38 - - D - - C - - 0
27.7
0
22.7
22.7 22.7 72.7 37.7 38.3 42.7 42.7 35
Fire +10 63 - 77 - - D - - B - - 0
45.7
0
42
42 42 79.5 53.2 53.7 57 57 43
Lightning 31 - - 38 - D - - - C - 0
27.7
0
22.7
22.7 22.7 72.7 37.7 17.7 63.3 42.7 35
Lightning +10 63 - - 77 - D - - - B - 0
45.7
0
42
42 42 79.5 53.2 38.3 72.4 57 43
Dark 31 - - - 38 D - - - - C 0
27.7
0
22.7
22.7 22.7 72.7 37.7 17.7 42.7 63.3 35
Dark +10 63 - - - 77 D - - - - B 0
45.7
0
42
42 42 79.5 53.2 38.3 57 72.4 43
Poison 31 - - - - D - - - - - 7
48.3
0
22.7
22.7 22.7 72.7 37.7 17.7 42.7 42.7 35
Poison +10 63 - - - - D - - - - - 15
61.2
0
42
42 42 79.5 53.2 38.3 57 57 43
Bleed 31 - - - - D - - - - - 0
22.7
7
48.3
22.7 22.7 72.7 37.7 17.7 42.7 42.7 35
Bleed +10 63 - - - - D - - - - - 0
42
15
61.2
42 42 79.5 53.2 38.3 57 57 43

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Tired of anon posting? Register!
Load more
⇈ ⇈