Crypt Blacksword is a weapon in Dark Souls 2.
![]() Crypt Blacksword+5Stats |
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115 (*80) | ![]() |
130 | ||||||||||||||||
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0 (*80) | ![]() |
60 | ||||||||||||||||
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0(*80) | ![]() |
45 | ||||||||||||||||
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0(*80) | ![]() |
70 | ||||||||||||||||
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0(*80) | ![]() |
24.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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40 C |
10 D |
12 | 12 | ||||||||||||||||
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*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Ultra Greatsword | ||||||||||||||||||
Attack Type | Slash / Thrust | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Ultra greatsword symbolizing guardianship over the Undead Crypt.
The sword has never seen the light of day, and is steeped in dark.
Acquired From
- Weaponsmith Ornifex, traded for Old Dead One's soul and 10,000 souls.
- Can only be acquired in NG+ and beyond or by using a Bonfire Ascetic in the Black Gulch in the Hidden Chamber bonfire.
Hints and Tips:
- Reinforced with Petrified Dragon Bone to +5.
- Uses the Greataxe moveset.
- By default it deals Dark damage, it can also be infused with Darknight Stone and buffed with Dark Weapon, best for hexers with high Strength, Intelligence and Faith.
- Once infused with Dark, it deals an obscene amount of Dark damage provided if you have 65 intelligence + Faith above, a perfect melee weapon for hexers.
- At 45 str/dex, 45 int, and 63 faith, while infused with Dark and wearing Ring of Blades +2 and Dark Clutch Ring, it has an astounding AR of 870 (266+65 Phys damage, 218+320 Dark damage). With Dark Weapon applied that brings the weapons total AR to 1067.
- It receives S scaling on Dark if infused with Dark.
- Two-handed strong attack can knock down enemies, like the Murakumo.
- Wielded by Grave Warden Agdayne when he's summoned or aggroed.
Crypt Blacksword Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 148 | - | - | - | 80 | 130 60 |
D | D | - | - | - | A | - | - | 70 | 10 | 50 | 50 | 45 |
Regular +5 | 370 | - | - | - | 130 | ^ | C | D | - | - | - | A | - | - | 70 | 10 | 50 | 50 | 45 |
Magic | 133 | 88 | - | - | 72 | ^ | D | D | C | - | - | S | - | - | 67.9 | 26.6 | 47.9 | 47.9 | 42.9 |
Magic +5 | 333 | 88 | - | - | 117 | ^ | D | D | B | - | - | S | - | - | 67.9 | 26.6 | 47.9 | 47.9 | 42.9 |
Fire | 133 | - | 88 | - | 72 | ^ | D | D | - | C | - | S | - | - | 67.9 | 7.9 | 66.6 | 47.9 | 42.9 |
Fire +5 | 333 | - | 88 | - | 117 | ^ | D | D | - | B | - | S | - | - | 67.9 | 7.9 | 66.6 | 47.9 | 42.9 |
Lightning | 133 | - | - | 88 | 72 | ^ | D | D | - | - | C | S | - | - | 67.9 | 7.9 | 47.9 | 66.6 | 42.9 |
Lightning +5 | 333 | - | - | 88 | 117 | ^ | D | D | - | - | B | S | - | - | 67.9 | 7.9 | 47.9 | 66.6 | 42.9 |
Dark | 106 | - | - | - | 134 | ^ | D | D | - | - | - | S | - | - | 68.3 | 8.3 | 48.3 | 48.3 | 58.3 |
Dark +5 | 266 | - | - | - | 218 | ^ | D | D | - | - | - | S | - | - | 68.3 | 8.3 | 48.3 | 48.3 | 58.3 |
Poison | 133 | - | - | - | 72 | ^ | D | D | - | - | - | S | 96 | - | 67.9 | 7.9 | 47.9 | 47.9 | 42.9 |
Poison +5 | 333 | - | - | - | 117 | ^ | D | D | - | - | - | S | 120 | - | 67.9 | 7.9 | 47.9 | 47.9 | 42.9 |
Bleed | 133 | - | - | - | 72 | ^ | D | D | - | - | - | S | - | 96 | 67.9 | 7.9 | 47.9 | 47.9 | 42.9 |
Bleed +5 | 333 | - | - | - | 117 | ^ | D | D | - | - | - | S | - | 120 | 67.9 | 7.9 | 47.9 | 47.9 | 42.9 |
Raw | 170 | - | - | - | 92 | ^ | E | E | - | - | - | B | - | - | 70 | 10 | 50 | 50 | 45 |
Raw +5 | 425 | - | - | - | 149 | ^ | E | E | - | - | - | B | - | - | 70 | 10 | 50 | 50 | 45 |
Enchanted | 148 | - | - | - | 80 | ^ | E | E | D | - | - | C | - | - | 70 | 10 | 50 | 50 | 45 |
Enchanted +5 | 370 | - | - | - | 130 | ^ | E | E | C | - | - | C | - | - | 70 | 10 | 50 | 50 | 45 |
Mundane | 74 | - | - | - | 40 | ^ | E | E | - | - | - | C | - | - | 70 | 10 | 50 | 50 | 45 |
Mundane+5 | 185 | - | - | - | 65 | ^ | E | E | - | - | - | C | - | - | 70 | 10 | 50 | 50 | 45 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
iced lolly lmao
2
+11
-1