Curved Dragon Greatsword Icon

Curved Dragon Greatsword+5

Stats
icon wp physicalAttack 400 (*392) icon wp counterStrength 110
icon magicbonus 0 (*167) icon wp poiseDamage 45
icon firebonus 0(*167) icon wp stability 40
icon lightningbonus 0(*167) icon durabilitiy 60
icon darkbonus 0(*167) icon weight 18.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
30
B (*C)
18
S (*A)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Curved Greatsword
Attack Type Slash
Enchantable Yes
Special Yes
*When infused: 392 physical dmg/167 elemental dmg and B scaling with chosen element.Str scaling changes to C. Dex scaling changes to A.

Curved Dragon Greatsword is a weapon in Dark Souls 2.

 

A curved greatsword forged from the soul of the Ancient Dragon.

In the Age of the Ancients, the world was unformed, shrouded by fog.

A land of grey crags, archtrees, and everlasting dragons.

Effect: special attack (strong attack consumes 10 durability per use)

Acquired From

 

Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • The special strong attack is similar to the Drake Sword or the Dragon Greatsword special attack from Dark Souls. The only notable difference is that there are multiple streams that do damage that spread out from each other slightly. You can also hit your enemy with the strong attack and the special attack at one time which will result in both attacks being taken into account. With that the weapon does the highest Strong Attack Damage for Dexterity weapons in game. (Takes 10 durability to use, 5 with Bracing Knuckle Ring +2).
  • The Special strong attack also has incredible range and travels approximately in a tight V pattern with 3 damaging spirals traveling outward.
  • The Strong/Special attack  knocks down enemies (PvP).
  • Dual wield/Powerstance Strong Attack does NOT double up the range attack, its just a 'simple' (Ultra) Greatsword dualwield attack.
  • The special attack projectiles can travel through some walls and obstacles to strike enemies.

 

 

 

 

 

 

Curved Dragon Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 160 - - - - 110
45
C S - - - - - - 60.0 10.0 40.0 40.0 30.0
Regular +5 400 - - - - ^ B S - - - - - - 60.0 10.0 40.0 40.0 30.0
Magic 156 67 - - - ^ D A C - - - - - 58.7 20.0 38.7 38.7 28.7
Magic +5 392 167 - - - ^ C A B - - - - - 58.7 20.0 38.7 38.7 28.7
Fire 156 - 67 - - ^ D A - C - - - - 58.7 8.7 50.0 38.7 28.7
Fire +5 392 - 167 - - ^ C A - B - - - - 58.7 8.7 50.0 38.7 28.7
Lightning 156 - - 67 - ^ D A - - C - - - 58.7 8.7 38.7 50.0 28.7
Lightning +5 392 - - 167 - ^ C A - - B - - - 58.7 8.7 38.7 50.0 28.7
Dark 156 - - - 67 ^ D A - - - C - - 58.7 8.7 38.7 38.7 40.0
Dark +5 392 - - - 167 ^ C A - - - B - - 58.7 8.7 38.7 38.7 40.0
Poison 156 - - - - ^ D A - - - - 67 - 58.7 8.7 38.7 38.7 28.7
Poison +5 392 - - - - ^ C A - - - - 83 - 58.7 8.7 38.7 38.7 28.7
Bleed 156 - - - - ^ D A - - - - - 67 58.7 8.7 38.7 38.7 28.7
Bleed +5 392 - - - - ^ C A - - - - - 83 58.7 8.7 38.7 38.7 28.7
Raw 184 - - - - ^ E D - - - - - - 60.0 10.0 40.0 40.0 30.0
Raw +5 460 - - - - ^ E D - - - - - - 60.0 10.0 40.0 40.0 30.0
Enchanted 160 - - - - ^ E D D - - - - - 60.0 10.0 40.0 40.0 30.0
Enchanted +5 400 - - - - ^ D D D - - - - - 60.0 10.0 40.0 40.0 30.0
Mundane 80 - - - - ^ D C - - - - - - 60.0 10.0 40.0 40.0 30.0
Mundane +5 200 - - - - ^ D C - - - - - - 60.0 10.0 40.0 40.0 30.0

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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