*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element. Dex scaling changes to C.
Dagger is a weapon in Dark Souls 2.
A standard dagger.
Has only modest attack and short reach, but can be jabbed in rapid succession. With a powerful critical attack, this is a potent weapon in the hands of the capable
Acquired From
- Sorcerer starting equipment.
- Explorer starting equipment.
- At Things Betwixt as you exit the cave next to the bonfire, the first fog gate on your left contains a Dagger +0 towards the end of the path.
- Bleeding Dagger +5 available as a drop in Things Betwixt. Dropped by the dagger-wielding red phantom just outside of the King's gate in Forest of Fallen Giants (NG+ non-respawning. Can be fought multiple times with Bonfire ascetics)
Hints and Tips:
- Exceedingly powerful in backstabs, parries, and guard break attacks. Even with low DEX and a base level dagger it can still reliably hit for 400-800 damage. Due to the high criticals it can hit for.
- Commonly infused with Mundane in old patches of the game, current balancing makes Mundane daggers do less damage than uninfused in all but extremely high level characters.
- Its poise damage and low stamina consumption allows to consistently stun low poise enemies such as Licia.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Dagger Upgrade Table
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Name |
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Regular | 57 | - | - | - | - | 150 10 |
E | B | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Regular +5 | 86 | - | - | - | - | ^ | E | B | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Regular +10 | 115 | - | - | - | - | ^ | E | A | - | - | - | - | - | - | 45.0 | 10.0 | 30.0 | 30.0 | 20.0 |
Magic | 40 | 40 | - | - | - | ^ | E | C | C | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Magic +5 | 60 | 60 | - | - | - | ^ | E | C | B | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Magic +10 | 80 | 80 | - | - | - | ^ | E | C | B | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Fire | 40 | - | 40 | - | - | ^ | E | C | - | C | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Fire +5 | 60 | - | 60 | - | - | ^ | E | C | - | B | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Fire +10 | 80 | - | 80 | - | - | ^ | E | C | - | B | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Lightning | 39 | - | - | 39 | - | ^ | E | C | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +5 | 60 | - | - | 60 | - | ^ | E | C | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Lightning +10 | 80 | - | - | 80 | - | ^ | E | C | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 17.9 |
Dark | 40 | - | - | - | 40 | ^ | E | C | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +5 | 60 | - | - | - | 60 | ^ | E | C | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 36.6 |
Dark +10 | 80 | - | - | - | 80 | ^ | E | C | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison | 39 | - | - | - | - | ^ | E | C | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +5 | 60 | - | - | - | - | ^ | E | C | - | - | - | - | 126 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Poison +10 | 80 | - | - | - | - | ^ | E | C | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed | 40 | - | - | - | - | ^ | E | C | - | - | - | - | - | 112 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +5 | 60 | - | - | - | - | ^ | E | C | - | - | - | - | - | 126 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Bleed +10 | 80 | - | - | - | - | ^ | E | C | - | - | - | - | 140 | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 | |
Raw | 65 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw +5 | 98 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Raw +10 | 132 | - | - | - | - | ^ | E | E | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Enchanted | 57 | - | - | - | - | ^ | E | E | D | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Enchanted +5 | 86 | - | - | - | - | ^ | E | D | D | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Enchanted +10 | 115 | - | - | - | - | ^ | E | D | C | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Mundane | 28 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Mundane +5 | 43 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Mundane +10 | 57 | - | - | - | - | ^ | E | D | - | - | - | - | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 17.9 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
Is this the best weapon to infuse with poison (because of the speed) ??
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Its good for backstabs, but with enough damage boosting stuff, its a high dps counter machine
- Anonymous
- Anonymous
I like how the earliest weapon with a simple name turns out to be one of the best weapons.
- Anonymous
I am currently using this with no stat investment ever since I picked it up on my mage build because you can stunlock enemies with the stone ring on and the backstabs are really strong. I don't feel the need to get another weapon even the MoonlightGS
- Anonymous
Give this the Stone Ring, who needs backstabs? You can just stunlock someone to death. XD
- Anonymous
Made a new character then chose petrified something as a gift and got old whip should i upgrade dagger or old whip thanks.
- Anonymous
This and the buckler from the first level, you're pretty much set against any humanoid enemy in the game
I think Ray Dhimitri on Youtube ranked this as top ten, but unless you go Mundane I am not seeing it.
- Anonymous
What I love about this weapon: early weapon, light weight, deadly crits, fast attacks, piercing + slashing damage, good for parrying by itself(with training). The only problems I see are a lack of range, straight up damage, and poise damage, can only get one per playthrough(unless an Explorer or Sorcerer).... then again, what good tools are without flaws?
- Anonymous
how does the counter strength work, does it multiply? does it add the counter strength the the normal damage?
- Anonymous
Like the page says, this is an absolute monster with mundane infusion at around 25-30+ in all stats. Backstabs and criticals are almost always an insta-kill
Is this the fastest weapon in the game?
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