Dark Clutch Ring

dark clutch ring

"Ring depicting a hand grasping a stone. Increases dark attack, but reduces physical defence. The origin of this ring is unknown, but its design suggests one of the dark deities. Effective use of this ring requires skill on the part of its wearer."

Dark Clutch Ring is a Ring in Dark Souls 2 (DKS2). Players can equip up to 4 Rings, but equipping two of the same item is not possible. Some rings have upgraded versions, having a maximum of +3. Some can only be found in NG+. Rings can be repaired at a blacksmith, but not upgraded. Upgraded versions must be acquired throughout the game from corpses, chests, bosses, etc.


Dark Clutch Ring Effects

Durability: 30


  • 2.0



  • The ring adds dark Attack Rating to weapons with base Dark elemental damage and decreases the player's defense values against Srike, Thrust and Slash attack by 80 points.
    • The Attack Rating increase varies from weapon to weapon and applies to Staves & Chimes.
    • This also causes Hexes to deal more Dark Damage.




Dark Clutch Ring Locations


  • Outer Wall bonfire, right from the start and passing a room with enemies and boxes, then dropping down.
  • From first bonfire in Frozen Eleum Loyce, take a right at the first door you enter into the winter storm. Continue along path. You will be passing 3 dogs at the bottom of a stair way, then a fountain in the middle of a larger area. After you dispatch the enemies, you will walk up a stair way into a room with many boxes. Behind the boxes are 3 ice guys and 1 dog. Behind them is a door, you do not want to enter that door. Enter the door opposite of that one closest to the stair well. After the enemy is dispatched on the stairwell, you will rise to the top with 3 frozen chests. There is a drop off onto snow with a dead guy on a ledge, and a dead guy leaning on a tree. The one against the tree has the dark clutch ring.






  • Rules of the Dark AR increase:
  1. Weapons must have Dark elemental damage. The buff is static regardless of reinforcement or player build.
  2. Regular physical weapons infused with Dark will gain +15 extra damage.
  3. Weapons with innate Dark damage will gain approximately +30 extra damage.
  4. Weapons that have innate Dark damage and are also infused with Dark will gain around 35-45 extra damage.





Abyss Seal  ♦  Agape Ring  ♦  Ancient Dragon Seal  ♦  Ash Knuckle Ring  ♦  Bell Keeper's Seal  ♦  Bloodbite Ring  ♦  Blue Seal  ♦  Blue Tearstone Ring  ♦  Bracing Knuckle Ring  ♦  Chloranthy Ring  ♦  Clear Bluestone Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Crest of Blood  ♦  Crest of the Rat  ♦  Cursebite Ring  ♦  Dark Quartz Ring  ♦  Delicate String  ♦  Dispelling Ring  ♦  Fire Clutch Ring  ♦  First Dragon Ring  ♦  Flame Quartz Ring  ♦  Flynn's Ring  ♦  Gower's Ring of Protection  ♦  Guardian's Seal  ♦  Hawk Ring  ♦  Illusory Ring of a Conqueror  ♦  Illusory Ring of the Exalted  ♦  Illusory Ring of the Guilty  ♦  Illusory Ring of the Vengeful  ♦  King's Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Name-engraved Ring  ♦  Northern Ritual Band  ♦  Old Leo Ring  ♦  Old Sun Ring  ♦  Poisonbite Ring  ♦  Red Tearstone Ring  ♦  Redeye Ring  ♦  Ring of Binding  ♦  Ring of Blades  ♦  Ring of Giants  ♦  Ring of Knowledge  ♦  Ring of Life Protection  ♦  Ring of Prayer  ♦  Ring of Resistance  ♦  Ring of Restoration  ♦  Ring of Soul Protection  ♦  Ring of Steel Protection  ♦  Ring of the Dead  ♦  Ring of the Embedded  ♦  Ring of the Evil Eye  ♦  Ring of Thorns  ♦  Ring of Whispers  ♦  Rings  ♦  Royal Soldier's Ring  ♦  Second Dragon Ring  ♦  Silvercat Ring  ♦  Slumbering Dragoncrest Ring  ♦  Sorcery Clutch Ring  ♦  Southern Ritual Band  ♦  Spell Quartz Ring  ♦  Stone Ring  ♦  Sun Seal  ♦  Third Dragon Ring  ♦  Thunder Quartz Ring  ♦  Vanquisher's Seal  ♦  White Ring

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    • The "notes" section is incorrect. The attack bonus increases depending on the weapon, but this isn't related to how it's upgraded. For example, the Sanctum crossbows, any catalyst, Silverblack spear, and others get +30 even though they're upgraded with normal Titanite. A Dark-infused Greatsword gets +15.

      In general, infusing a weapon with Dark seems to increase the bonus by +10 (e.g. a Dark Sanctum Crossbow gets +40 instead of +30), if it had any dark damage to begin with.

      It is also not related to the weapon's Dark scaling, or whether it's infused with anything else. For example, my Mundane sanctum repeating crossbow gets +30 like my uninfused sanctum crossbow, even though it has E dark scaling.

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