Dark Pyromancy Flame is a weapon in Dark Souls 2.
A flame catalyst used by pyromancers. Pyromancers rouse this flame to produce various fire arts.
The flame rewards those with a thirst of power. The more Hollowed one is, the stronger its effect.
Effect: Spell power scales with Hollowing.
Acquired From
- The Gutter just before the first dog on a ledge in some jars.
Hints and Tips:
- Fire damage scales with Int and Faith. Softcap is Int + Faith = 60.
- Fire damage also scales with hollowing, effectively getting max damage at full hollow. Testing shows that at max hollowing (10 deaths, half HP), the Dark Pyromancy Flame only outperforms the regular Pyromancy Flame by 3-4% in damage. At all other levels of hollowing, the regular Pyromancy Flame outperforms the Dark variant.
- The scaling from hollowing starts in the negative, reducing the flame's damage until the player has hollowed enough for it to become positive. However, it seems like the negative AR doesn't actually apply when casting pyromancies, and they will always deal damage equivalent to the pyromancy flame's base damage. Perhaps this happens because of the lack of stat requirements to use this catalyst ?
- As of Calibration 10, the Red Tearstone Ring no longer boosts its damage.
- You cannot invade using the Red Sign Soapstone, the Cracked Red or Blue Orbs or see summon signs of any kind while hollowed, reducing the number of player intercations you can engage in while using weapons that benefit from hollowing.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dark Pyromancy Flame location
Required in Build:
((Link to build))
Dark Pyromancy Flame
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Dark Pyromancy Flame | - | - | 150 | - | - | 100 5 |
- | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +1 | - | - | 165 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +2 | - | - | 180 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +3 | - | - | 195 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +4 | - | - | 210 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +5 | - | - | 225 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +6 | - | - | 240 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +7 | - | - | 255 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +8 | - | - | 270 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame +9 | - | - | 285 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Dark Pyromancy Flame+10 | - | - | 300 | - | - | ^ | - | - | - | S | - | - | - | - | 25 | 5 | 30 | 20 | 20 | 100 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
"...just before the first dog on a ledge in some jars" That is too generic.
Fastest way to hollow yourself: Basilisk at Old Allekare Bonfire (shaded woods BF#1). Petrification increases hollowing by a lot (2-3 deaths is normally enough to go full hollow)
Testing against Harvest Valley Giants with +0 flames AND +4 flames, fully hollowed, 75 int, 8 fth, tested with Fire Orb, Fire Ball, and Combustion. +0 flames: Dark Pyro outdamaged by ~20% +4 flames: Dark Pyro outdamaged by ~10%. Seems like damage bonus is a flat increase, rather than a percent increase (makes sense, since scaling is typically not affected by weapon level). Seems to range depending on the type of spell, but seemed to hover around 50-80 damage increase. The more you upgrade the flames, the less significant that 50-80 damage becomes. Unless you want to run 100% pyro (or combo with Forlorn weapons) this might not be worth it
So a lesser known feature about the Sin stat is that the status of wretch increases your maximum hollowing by a whole lot. Has anyone tested to see if that increases the damage even further? Perhaps a glass cannon pyro build is in the works.
- Anonymous
Equip regular flame and dark flame along with any pyromancy to see the fire dmg, dark flame may show higher dmg output but if you are not HOLLOW it will decrease the value significantly. IE: regular flame with fireball 125 + 119; dark flame with fireball 150 - 121 (33 Faith now hollowed)
- Anonymous
- Anonymous
WARNING: IF YOU ARE HUMAN THIS THING IS ABSOLUTE GARBAGE
On the above chart it would look like the high base damage would cancel out limited (or zero) scaling from being human. It does NOT behave that way.
Instead, if you are human, you'll receive something like -260 (negative) scaling, bringing you to like 40 fire damage. Your fireballs will be doing garbage damage.
I'm putting this warning here because my friend that I'm co-oping with went with this flame because he saw the higher base damage. He fully upgraded it. Now he needs to track down every fire seed in the game if he wants to use pyromancy. There's no way to get seeds back, and if he wants a +10 flame without going into NG+ he has to kill an NPC.
TLDR: Upgrade normal pyro flame before this one unless you like running around with half HP.
- Anonymous
So, since folks are complaining and what not - here's a real simple, empirical test.
Both the Base Flame +2 and the Dark Flame +0 have a 150 listed AR. When this thing says you have to be hollow, you have to be VERY hollow.
Tested thusly - The "A" rated +2 flame gave me a 137 scaling adjustment - which led to a 306 damage Fire Orb against a Things Betwixt Basilisk. While hollow (1), switching to the "S" rated +0 Dark flame gave me on MINUS 94 scaling - and a 264 Fire Orb against the same target (it's also worth noting that a 231 point difference in scaling only resulted in 42 points difference in damage).
Going to Hollow (2) raised the Dark flame's scaling to -67.
Hollow (3): -41 scaling
Hollow (4): -14 scaling
Hollow (5): PLUS 13 scaling
Hollow (6): +40 scaling
Hollow (7): +66 scaling
Hollow (8): +93 scaling
Hollow (9): +120 scaling - I went for another Fire Orb test - 305 (+2 basic flame) to 301 (+0 Dark flame) - the 17 points difference in scaling came out to 4 points of damage
Hollow (10): +147 scaling (315 damage with the Dark flame - interesting to see how the +10 scaling came out to +10 damage, when all the other tests were roughly 4-5 scaling to 1 point damage)
And finally returned myself human (back to negative 121 scaling)
Since it's not enumerated anywhere here - you got approximately 27 scaling per level of Hollow (I got 268 total over 10 levels). The slightly increased Fire Orb damage to a standard target seems highly insignificant when compared to having 25% or 50% less health.
Obviously these tests were not run with both Flames leveled fully to +10 - I wanted to use the one point where they share a damage baseline (150).
- Anonymous
be safe firend
DONT YOU DARE GO HOLLOW
laurentius would change his mind i guess(LOL)
- Anonymous
Ive noticed all pages related to dark souls 2 on this wiki are lacking, unprofessional, and sometimes even wrote in a first person perspective with stuff like "i think" instead of informational, confirming, professional, and detailed.
- Anonymous
Not sure if this needs to be updated or not, but going hollow actually weakens dark pyromancy flame now. I just tried this out thinking I was going to role-play as a hollowed-fire-wielding-grim-reaper with the Scyth of Want as a weapon of choice. Now my base damage for dark pyromancy flame dropped from 300 to 248 and can’t get it back up there. If there’s a way to bring it back up to 300, I’ll be much appreciated. Btw, I did not pirate this game. I officially bought it off of Steam. Devs tend to add game breaking glitches in pirated games to force pirates to buy the actual games.
- Anonymous
dark pyro flame is severely underrated, when fully upgraded/hollowed my pyromancies are some of the highest damage dealers in my arsenal. You can still be summoned to someone else's world/arena using the hollowed flame but just don't plan on summoning or invading yourself.
- Anonymous
If you are not hollow, then don't bother with this flame. It is weaker than the original if you are not hollow.
- Anonymous
Would revise location to "after first dog" in first false floor trap. Then jump to ledge with torch wielding hollow, then jump to ledge with several jars.
- Anonymous
"Slightly stronger than Pyromancy Flame when fully hollowed due to its slightly higher attack value and with S scaling, though it only deals 10-30 more damage." So why would you ever use this over regular pyromancy flame? Seems pointless.
- Anonymous
Am I Doing Something Wrong Because I Can Only Punch People With It And Light Them On Fire For 100 Dmg?
- Anonymous
the armor of the lost sinner (gauntlets specifically) increases pyromancy damage, using this flame while hollowed with the lost sinner's stuff buffs the pyromancies a lot. just a tip :)
- Anonymous
it should also be noted that there is a sever damage reduction when human.
Sadly useless in 99% of all cases. For PvP it's always useless of course, don't even waste Soul Memory on it. For PvE trading 50% of your health for a tiny bit more damage just isn't worth it. If you use the Ring of Binding, you're trading a ring slot and still 25% of your health for a tiny bit of damage. The only reason I would ever use this is on a glass cannon pyro PvE build on NG+7 where you don't want to get hit even once anyway.
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