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Defender's Shield

Defender's Shield.png
icon-wp_physicaldef.png
phy
icon-wp_poisondef.png
pois
icon-wp_magicdef.png
mag
icon-wp_bleeddef.png
blee
icon-wp_firedef.png
fir icon-wp_petrifydef.png petri
icon-wp_lightningdef.png
light icon-wp_cursedef.png cur
icon-wp_darkdef.png
darkde icon-durabilitiy 70
icon-wp_stability.png
stab icon_weight 5.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
15
D
--
D
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Defender's Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

 

Hints and Tips:

  • One of the best Medium Shields in the game, it has high stability and 100% physical block along with good elemental defenses. However, it can only be acquired around the very end of the game.
  • Upgraded with: Petrified Dragon Bone

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

In-game appearance:
defender.png

 

Defender's Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 36 74 - - - D D C - - - 0
40
0
40
40 40 100.0 70.0 60.0 65.0 50.0 60
Regular +5 90 110 - - - D D C - - - 0
47.5
0
47.5
47.5 47.5 100.0 73.7 65.0 69.3 56.2 65
Magic 22 86 - - - D D C - - - 0
38.7
0
38.7
38.7 38.7 98.7 68.7 70 63.7 48.7 60
Magic +5 56 128 - - - D D C - - - 0
46.4
0
46.4
46.4 46.4 98.9 72.6 73.7 68.2 55.1 65
Fire 27 56 19 - - D D C C - - 0
38.7
0
38.7
38.7 38.7 98.7 68.7 70 63.7 48.7 60
Fire +5 68 84 29 - - D D C C - - 0
46.4
0
46.4
46.4 46.4 98.9 72.6 73.7 68.2 55.1 65
Lightning 25 53 - 26 - D D C - C - 0
38.3
0
38.3
38.3 38.3 98.3 68.3 58.3 78.3 48.3 60
Lightning +5 64 79 - 39 - D D C - C - 0
46
0
46
46 46 98.5 72.2 63.5 81 54.7 65
Dark 27 56 - - 19 D D C - - C 0
38.7
0
38.7
38.7 38.7 98.7 68.7 58.7 63.7 60 60
Dark +5 68 84 - - 29 D D C - - C 0
46.4
0
46.4
46.4 46.4 98.9 72.6 63.9 68.2 65 65
Poison 31 64 - - - D D C - - - 4
58.3
0
37.7
37.7 37.7 97.7 67.7 57.7 62.7 47.7 60
Poison +5 78 95 - - - D D B - - - 11
63.5
0
45.4
45.4 45.4 97.9 71.7 62.9 67.3 54.2 65
Bleed 31 64 - - - D D C - - - 0
37.7
4
58.3
37.7 37.7 97.7 67.7 57.7 62.7 47.7 60
Bleed +5 78 95 - - - D D B - - - 0
45.4
11
63.5
45.4 45.4 97.9 71.7 62.9 67.3 54.2 65

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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