Dragon%20Chime

Dragon Chime+5

Stats
icon wp physicalAttack 0 icon wp counterStrength 100
icon magicbonus 0 icon wp poiseDamage 5
icon firebonus 0 icon wp stability 5
icon lightningbonus 250(*287)(*212) icon durabilitiy 60
icon darkbonus 200(*170)(*230) icon weight 1.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
- - 50
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
- - S A
Weapon Type Chime
Attack Type Spell/Strike
Enchantable No
Special No

Dragon Chime is a Sacred Chime and one of the available Weapons in Dark Souls 2. Dragon Chime is a sacred chime shaped like a dragon, and it serves as a catalyst for both Miracles and Hexes. The chime is best when infused with Lightning using a Boltstone, providing the highest lightning attack in the game. Its high casting speed makes it ideal for casting powerful spells like Sunlight Spears and Blinding Bolt

 

A sacred chime shaped as a dragon. A catalyst for miracles and hexes.

This chime sat long in the Dark Chasm, but still one senses a sublime purity.

Only those with the deepest faith can wield this chime, but they will be rewarded with greatly amplified spells. 

How to get Dragon Chime in Dark Souls 2

 

DS2 Dragon Chime Hints and Tips

  • It is wise to infuse this chime with Lightning through the use of a Boltstone at Steady Hand Mcduff. This creates, with the required 50 Faith, the highest lightning AR of any chime in the game.
  • Among the miracle-focused chimes, the Dragon Chime has the highest casting speed in game. Excellent for throwing Sunlight Spears and Blinding Bolts.
  • Upgraded with: Twinkling Titanite
  • 473  lightning bns with 50 faith.

 

 

 

 

 

 


 

DS2 Dragon Chime Upgrades Table

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Cast
Speed
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp CastSpeed
Dragon Chime - - - 166 166 100
5
- - - - S B - - 25 20 20 30 20 145
Dragon Chime +1 - - - 182 172 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +2 - - - 199 179 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +3 - - - 216 186 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +4 - - - 233 193 ^ - - - - S B - - 25 20 20 30 20 145
Dragon Chime +5 - - - 250 200 ^ - - - - S B - - 25 20 20 30 20 145
Lightning - - - 190 141 ^ - - - - S B - - 24.3 19.3 19.3 35 19.3 145
Lightning+5 - - - 287 170 ^ - - - - S A - - 24.3 19.3 19.3 35 19.3 145
Dark - - - 141 190 ^ - - - - S B - - 24.3 19.3 19.3 19.3 26.6 145
Dark +5 - - - 212 230 ^ - - - - S A - - 24.3 19.3 19.3 19.3 26.6 145

 

Dark Souls II Dragon Chime Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      This game railroads you to hexes and "THE DARK" so badly that even the best miracle chime in the game is given/dropped by the dark covenant leader... The Mace of the Insolent is only good for hexes and the SACRED Chime Hammer is dark only. And of course they also nerfed the lightning spears into the ground because **** faith builds in particular, but Dark Orb is arguably the most cost effective damaging spell in the game.

      • Anonymous

        Is it worth it to go all the way and kill the Darklurker or should I just kill Grandalh in Shaded woods to have de chime early on?

        • Anonymous

          Hey, let's make a chime that is hands down the best for casting miracles and render everything else obsolete. Then make it only available end-game.

          • Anonymous

            Is it possible to get two Dragon Chimes in the first NG cycle by completing the Pilgrims Of Dark covenant and then killing Grandahl?

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