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Dragonrider Greatshield

Dragonrider Greatshield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
55
icon-wp_magicdef.png
60
icon-wp_bleeddef.png
55
icon-wp_firedef.png
75 icon-wp_petrifydef.png 20
icon-wp_lightningdef.png
75 icon-wp_cursedef.png 20
icon-wp_darkdef.png
50 icon-durabilitiy 100
icon-wp_stability.png
70 icon_weight 13.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
35
D
--
--
--
--
--
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Greatshields Strike / Parry
Enchantable:
Yes/No
No Special

Dragonrider Greatshield is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)

 

Acquired From:

 

Hints and Tips:

N/A

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Dragonrider Greatshield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 124 - - - - D   - - - - 0
55
0
55
20 20 100 60 75 75 50 70
Regular +5 310 - - - - D - - - - - 0
60.6
0
60.6
30 30 100 65 78.1 78.1 56.2 75
Magic 78 95 - - - D - C - - - 0
52.7
0
52.7
17.7 17.7 97.7 78.3 72.7 72.7 47.7 70
Magic +5 195 238 - - - D - B - - - 0
58.6
0
58.6
27.9 27.9 97.9 81 76.1 76.1 54.2 75
Fire 78 - 95 - - D - - C - - 0
52.7
0
52.7
17.7 17.7 97.7 57.7 93.3 72.7 47.7 70
Fire +5 195 - 238 - - D - - B - - 0
58.6
0
58.6
27.9 27.9 97.9 62.9 94.1 76.1 54.2 75
Lightning 78 - - 95 - D - - - C - 0
52.7
0
52.7
17.7 17.7 97.7 57.7 72.7 93.3 47.7 70
Lightning +5 195 - - 238 - D - - - B - 0
58.6
0
58.6
27.9 27.9 97.9 62.9 72.7 94.1 54.2 75
Dark 78 - - - 95 D - - - - C 0
52.7
0
52.7
17.7 17.7 97.7 57.7 72.7 72.7 68.3 70
Dark +5 195 - - - 238 D - - - - B 0
58.6
0
58.6
27.9 27.9 97.9 62.9 76.1 76.1 72.2 75
Poison 78 - - - - D - - - - - 19
73.3
0
52.7
17.7 17.7 97.7 57.7 72.7 72.7 47.7 70
Poison +5 195 - - - - D - - - - - 47
76.6
0
58.6
27.9 27.9 97.9 62.9 76.1 76.1 72.2 75
Bleed 78 - - - - D - - - - - 0
52.7
19
73.3
17.7 17.7 97.7 57.7 72.7 72.7 47.7 70
Bleed +5 195 - - - - D - - - - - 0
58.6
47
76.6
27.9 27.9 97.9 62.9 76.1 76.1 72.2 75

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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