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Equipment >> Weapons >> Twinblades


Dragonrider Twinblade is a weapon in Dark Souls 2.


Dragonrider Twinblade.png

Dragonrider Twinblade+5

Stats
icon-wp_physicalAttack.png 185(*142)(*152) icon-wp_counterStrength.png 120
icon-magicbonus.png 110(*157)(*90) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*60) icon-wp_stability.png 30
icon-lightningbonus.png 0(*60) icon-durabilitiy.png 120
icon-darkbonus.png 0(*60) icon_weight.png 18
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
D (*E)
22
C(*D)
C (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Twinblade
Attack Type Slash/Thrust
Enchantable Yes
Special No
*When infused: 152 physical dmg/60 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to D. Int scaling changes to B.



Twinblade of the Dragonriders, King Vendrick's royal guard.
Twinblades are wielded with an unusual technique. This one strikes hard but is very heavy.
Demands great skill of its wielder, and thus served to test the worthiness of those who aspired to join the Dragonriders.

Acquired From:

Trade Dragonrider Soul with Straid for 1500 souls

Hints and Tips:

Upgraded with: Petrified Dragon Bone.
Poison version gets B scaling with INT at +3, and considering the number of hits per combo (while two-handing it) it could prove very useful for an intelligence build to inflict both poison and damage while breaking poise
Very effective if enchanted with Magic Weapon etc.
Youtube relevant videos:
((Links only please, no embeds, no PvP videos))

Required in Build:
Petrified Dragon Bone











Dragonrider Twinblade Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 74 80 - - - 120/25 D C C - - - - - 60 10 40 40 30 30
Regular +5 185 110 - - - 120/25 D C C -     - - 60 10 40 40 30 30
Magic 56 114 - - - 120/25 E D C - - - - - 58.7 20.0 38.7 38.7 28.7 30
Magic +5 142 157 - - - 120/25 E D B - - - - - 58.7 20.0 38.7 38.7 28.7 30
Fire 61 66 44 - - 120/25 E D C C - - - - 57.9 7.6 56.6 37.9 27.9 30
Fire +5 152 90 60 - - 120/25 E D B B - - - - 57.9 7.6 56.6 37.9 27.9 30
Lightning 61 66 - 44 - 120/25 E D C - C - - - 57.9 7.9 37.9 56.6 27.9 30
Lightning +5 152 90 - 60   120/25 E D B - B   - - 57.9 7.9 37.9 56.6 27.9 30
Dark 61 66 - - 44 120/25 E D C - - C - - 57.9 7.9 37.9 37.9 46.6 30
Dark +5 152 90 - - 60 120/25 E D B - - B - - 57.9 7.9 37.9 37.9 46.6 30
Poison 66 72 - - - 120/25 E D C - - - 90 - 57.9 7.9 37.9 37.9 27.9 30
Poison +5 166 99 - - - 120/25 E D B - - - 120 - 57.9 7.9 37.9 37.9 27.9 30
Bleed 66 72 - - - 120/25 E D C - - - - 96 57.9 7.9 37.9 37.9 27.9 30
Bleed +5 166 99 - - - 120/25 E D B - - - - 120 57.9 7.9 37.9 37.9 27.9 30
Raw 85 92 - - - 120/25 E E D - - - - - 60 10 40 40 30 20
Raw +5 212 126 - - - 120/25 E E D - - - - - 60 10 40 40 30 20
Enchanted 74 80 - - - 120/25 E E D - - - - - 60 10 40 40 30 30
Enchanted+5 185 110 - - - 120/25 E E C - - - - - 60 10 40 40 30 30
Mundane 37 40 - - - 120/25 E E E - - - - - 60 10 40 40 30 30
Mundane +5 92 55 - - - 120/25 E E D - - - - - 60 10 40 40 30 30

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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