Drakekeeper's Greatshield is a GreatShield in Dark Souls 2.


Drakekeeper's Greatshield

Drakekeeper's Greatshield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
37 - - -
Durability: 90 Attack Type: Strike
Weight: 16.5 Auxiliary: -
Counter   Enchantable? Yes/No
Special Attack: No

 

  • "An extremely sturdy pitch-black greatshield."

 

  • "Colossal warriors staunchly watch over the shrine ready to defend its resident, or allow one worthy enough to be granted audience."

 

Acquired From

  • Chest in Dragon Shrine. Jump from tower with magician on it or jump from the small bridge to the right of the magician. Below platform with two Drakekeepers.

 

Hints and Tips:

Upgrades with Titanite.



Youtube relevant videos:



Required in Build:
((Link to build))


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 135 - - - - D D - - - - 0
70
0
70
70 70 100 70 75 75 60 65
Regular +10 270 - - - - C D - - - - 0
77.5
0
77.5
77.5 77.5 100 77.5 81.2 81.2 70 73
Magic 85 103 - - - D D C - - - 0
67.7
0
67.7
67.7 67.7 97.7 88.3 72.7 72.7 57.7 65
Magic +10 170 207 - - - C D B - - - 0
75.7
0
75.7
75.7 75.7 98.2 91.2 79.5 79.5 68.2 73
Fire 85 - 103 - - D D - C - - 0
67.7
0
67.7
67.7 67.7 97.7 67.7 93.3 72.7 57.7 65
Fire +10 170 - 207 - - C D - B - - 0
75.7
0
75.7
75.7 75.7 98.2 75.7 95 79.5 68.2 73
Lightning 85 - - 103 - D D - - C - 0
67.7
0
67.7
67.7 67.7 97.7 67.7 72.7 93.3 57.7 65
Lightning +10 170 - - 207 - C D - - B - 0
75.7
0
75.7
75.7 75.7 98.2 75.7 79.5 95 68.2 73
Dark 85 - - - 103 D D - - - C 0
67.7
0
67.7
67.7 67.7 97.7 67.7 72.7 72.7 78.3 65
Dark +10 170 - - - 207 C D - - - B 0
75.7
0
75.7
75.7 75.7 98.2 75.7 79.5 79.5 83.7 73
Poison 85 - - - - D D - - - - 20
88.3
0
67.7
67.7 67.7 97.7 67.7 72.7 72.7 57.7 65
Poison +10 170 - - - - C D - - - - 41
91.2
0
75.7
75.7 75.7 98.2 75.7 79.5 79.5 68.2 73
Bleed 85 - - - - D D - - - - 0
67.7
20
88.3
67.7 67.7 97.7 67.7 72.7 72.7 57.7 65
Bleed +10 170 - - - - C D - - - - 0
75.7
41
91.2
75.7 75.7 98.2 75.7 79.5 79.5 68.2 73

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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    • Anonymous

      Idk why, but in a greatshield + spear playstile, it's just hilarious to land a jumping attack with the shield. The guy you re poking thinks he'll get better chances hugging you shield but then "SLAM!".

      • Anonymous

        Dark Drakekepper Greatshield is the best overall shield you can get, you get like 98% of physical reduction, arround 70 on everything and 85 on dark. This 2% loss on physical reduction is more than fair to bring dark defense, the only one with 60%, up to 85.

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