Equipment >> Weapons
Drakekeeper's Great Hammer is a weapon in Dark Souls 2.

Drakekeeper's Great Hammer.png

Drakekeeper's Great Hammer+10

Stats
icon-wp_physicalAttack.png
450(*315)
icon-wp_counterStrength.png
100
icon-magicbonus.png
0 (*315)
icon-wp_poiseDamage.png
60
icon-firebonus.png
0(*315)
icon-wp_stability.png
30
icon-lightningbonus.png
0(*315)
icon-durabilitiy.png
70
icon-darkbonus.png
0(*315)
icon_weight.png
20.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
50
A(*B)
10


icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
*B
*B
*B
*B
Weapon Type
Great Hammer
Attack Type
Strike
Enchantable
Yes
Special
No
*When infused: 315 physical dmg/315 elemental dmg and B scaling with chosen element. Str scaling changes to B.



"An extremely sturdy pitch-black great hammer.
Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worthy enough to be granted audience."





Acquired From






Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • As of regulation 1.08 this weapon has exactly same AR as Demon's Great hammer when fully upgraded, and weighs 6 units less.
  • This weapon responds very well to infusion, at +10 with 50 strength it has gains a B scaling in Strength alongside a B scaling in whatever element you choose to infuse. This makes the total AR 315/315 in both physical and elemental damage.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Drakekeeper's Great Hammer power stance


Required in Build:
((Link to build))









Drakekeeper's Great Hammer Upgrades


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects
Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular
225
-
-
-
-
100
60
B

-
-
-
-
-
-
45
10
30
30
40
Regular +10
450
-
-
-

^
A
-
-
-
-
-
-
-
45
10
30
30
40
Magic
157
157
-
-
-
^
B
-
C
-
-
-
-
-
42.9
26.6
27.9
27.9
37.9
Magic +10
315
315
-
-
-
^
B
-
B
-
-
-
-
-
42.9
26.6
27.9
27.9
37.9
Fire
157
-
157
-
-
^
B
-
-
C
-
-
-
-
42.9
7.9
46.6
27.9
37.9
Fire +10
315
-
315
-
-
^
B
-
-
B
-
-
-
-
42.9
7.9
46.6
27.9
37.9
Lightning
157
-
-
157
-
^
B
-
-
-
C
-
-
-
42.9
7.9
27.9
46.6
37.9
Lightning +10
315
-
-
315
-
^
B
-
-
-
B
-
-
-
42.9
7.9
27.9
46.6
37.9
Dark
157
-
-
-
157
^
B
-
-
-
-
C
-
-
42.9
7.9
27.9
27.9
56.6
Dark +10
315
-
-
-
315
^
B
-
-
-

B
-
-
42.9
7.9
27.9
27.9
56.6
Poison
157
-
-
-
-
^
B
-
-
-
-
-
112
-
42.9
7.9
27.9
27.9
37.9
Poison +10
315
-
-
-
-
^
B
-
-
-
-
-
140
-
42.9
7.9
27.9
27.9
37.9
Bleed (N/A)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Raw
258
-
-
-
-
^
E
-
-
-


-
-
45
10
30
30
40
Raw +10
517
-
-
-
-
^
D
-
-
-
-
-
-
-
40
10
30
30
40
Enchanted
225
-
-
-
-
^
D
-
D
-
-
-
-
-
40
10
30
30
40
Enchanted +10
450
-
-
-
-
^
D
-
C
-
-
-
-
-
40
10
30
30
40
Mundane
112
-
-
-
-
^
C
-
-
-
-
-
-
-
40
10
30
30
40
Mundane+10
225
-
-
-
-
^
C
-
-
-
-
-
-
-
40
10
30
30
40

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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