Equipment >> Weapons
Drakekeeper's Great Hammer is a weapon in Dark Souls 2.
Drakekeeper's Great Hammer+10Stats |
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450(*315) | 100 | ||||||||||||||||||
0 (*315) | 60 | ||||||||||||||||||
0(*315) | 30 | ||||||||||||||||||
0(*315) | 70 | ||||||||||||||||||
0(*315) | 20.0 | ||||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
50 A(*B) |
10 | – | – | ||||||||||||||||
*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
"An extremely sturdy pitch-black great hammer.
Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worthy enough to be granted audience."
Acquired From
- Dropped by the Great Hammer wielding Drakekeepers in Dragon Shrine
Hints and Tips:
- Upgraded with regular Titanite. Cannot be infused with Bleed.
- As of regulation 1.08 this weapon has exactly same AR as Demon's Great hammer when fully upgraded, and weighs 6 units less.
- This weapon responds very well to infusion, at +10 with 50 strength it has gains a B scaling in Strength alongside a B scaling in whatever element you choose to infuse. This makes the total AR 315/315 in both physical and elemental damage.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Drakekeeper's Great Hammer power stance
Required in Build:
((Link to build))
Drakekeeper's Great Hammer Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
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Regular | 225 | - | - | - | - | 100 60 |
B | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | |
Regular +10 | 450 | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | |
Magic | 157 | 157 | - | - | - | ^ | B | - | C | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Magic +10 | 315 | 315 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 26.6 | 27.9 | 27.9 | 37.9 |
Fire | 157 | - | 157 | - | - | ^ | B | - | - | C | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Fire +10 | 315 | - | 315 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 7.9 | 46.6 | 27.9 | 37.9 |
Lightning | 157 | - | - | 157 | - | ^ | B | - | - | - | C | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Lightning +10 | 315 | - | - | 315 | - | ^ | B | - | - | - | B | - | - | - | 42.9 | 7.9 | 27.9 | 46.6 | 37.9 |
Dark | 157 | - | - | - | 157 | ^ | B | - | - | - | - | C | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 |
Dark +10 | 315 | - | - | - | 315 | ^ | B | - | - | - | B | - | - | 42.9 | 7.9 | 27.9 | 27.9 | 56.6 | |
Poison | 157 | - | - | - | - | ^ | B | - | - | - | - | - | 112 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Poison +10 | 315 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 7.9 | 27.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 258 | - | - | - | - | ^ | E | - | - | - | - | - | 45 | 10 | 30 | 30 | 40 | ||
Raw +10 | 517 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted | 225 | - | - | - | - | ^ | D | - | D | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Enchanted +10 | 450 | - | - | - | - | ^ | D | - | C | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane | 112 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Mundane+10 | 225 | - | - | - | - | ^ | C | - | - | - | - | - | - | - | 40 | 10 | 30 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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Strength |
Physical |
Physical |
Bleeding |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Petrify |
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Faith |
Lightning |
Lightning |
Curse |
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Magic Bonus |
Counter Strength |
Stability |
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Poise Damage |
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Lighting Bonus |
Cast Speed |
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Dark Bonus |
Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
i was expecting at least a SLIGHTLY faster moveset or less stamina per hit
- Anonymous
Appears to be incorrect, at +10 its only 410. Was there some sort of nerf?
- Anonymous
- Anonymous
In Scholar of the First Sin edition This dropped for me from the ironclad armor wearing dark spirit that spawns in NG+ in Iron Keep just under the bonfire right before the old Iron King boss fight.
i farmed for this thing so much that i have both my inventory and item box filled completely with dragon charms, as well as 4 full drakekeeper sets. still don't have a single one. beginning to lose hope.
2
+10
-1