Drakekeeper's Great Hammer is a weapon in Dark Souls 2.
![]() Drakekeeper's Great Hammer+10Stats |
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450(*315) |
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100 |
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0 (*315) |
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60 |
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0(*315) |
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30 |
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0(*315) |
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70 |
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0(*315) |
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20.0 |
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Requirements & Bonus |
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50 A(*B) |
10 |
– |
– |
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*B |
*B |
*B |
*B |
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Weapon Type |
Great Hammer |
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Attack Type |
Strike |
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Enchantable |
Yes |
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Special |
No |
"An extremely sturdy pitch-black great hammer.
Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worthy enough to be granted audience."
Acquired From
- Dropped by the Great Hammer wielding Drakekeepers in Dragon Shrine
Hints and Tips:
- Upgraded with regular Titanite. Cannot be infused with Bleed.
- As of regulation 1.08 this weapon has exactly same AR as Demon's Great hammer when fully upgraded, and weighs 6 units less.
- This weapon responds very well to infusion, at +10 with 50 strength it has gains a B scaling in Strength alongside a B scaling in whatever element you choose to infuse. This makes the total AR 315/315 in both physical and elemental damage.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Drakekeeper's Great Hammer power stance
Required in Build:
((Link to build))
Drakekeeper's Great Hammer Upgrades
Attack ValuesBonus |
Parameter Bonus |
Auxiliary Effects |
Damage Reduction (%) |
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Name |
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Regular |
225 |
- |
- |
- |
- |
100 60 |
B |
- |
- |
- |
- |
- |
- |
45 |
10 |
30 |
30 |
40 |
|
Regular +10 |
450 |
- |
- |
- |
^ |
A |
- |
- |
- |
- |
- |
- |
- |
45 |
10 |
30 |
30 |
40 |
|
Magic |
157 |
157 |
- |
- |
- |
^ |
B |
- |
C |
- |
- |
- |
- |
- |
42.9 |
26.6 |
27.9 |
27.9 |
37.9 |
Magic +10 |
315 |
315 |
- |
- |
- |
^ |
B |
- |
B |
- |
- |
- |
- |
- |
42.9 |
26.6 |
27.9 |
27.9 |
37.9 |
Fire |
157 |
- |
157 |
- |
- |
^ |
B |
- |
- |
C |
- |
- |
- |
- |
42.9 |
7.9 |
46.6 |
27.9 |
37.9 |
Fire +10 |
315 |
- |
315 |
- |
- |
^ |
B |
- |
- |
B |
- |
- |
- |
- |
42.9 |
7.9 |
46.6 |
27.9 |
37.9 |
Lightning |
157 |
- |
- |
157 |
- |
^ |
B |
- |
- |
- |
C |
- |
- |
- |
42.9 |
7.9 |
27.9 |
46.6 |
37.9 |
Lightning +10 |
315 |
- |
- |
315 |
- |
^ |
B |
- |
- |
- |
B |
- |
- |
- |
42.9 |
7.9 |
27.9 |
46.6 |
37.9 |
Dark |
157 |
- |
- |
- |
157 |
^ |
B |
- |
- |
- |
- |
C |
- |
- |
42.9 |
7.9 |
27.9 |
27.9 |
56.6 |
Dark +10 |
315 |
- |
- |
- |
315 |
^ |
B |
- |
- |
- |
B |
- |
- |
42.9 |
7.9 |
27.9 |
27.9 |
56.6 |
|
Poison |
157 |
- |
- |
- |
- |
^ |
B |
- |
- |
- |
- |
- |
112 |
- |
42.9 |
7.9 |
27.9 |
27.9 |
37.9 |
Poison +10 |
315 |
- |
- |
- |
- |
^ |
B |
- |
- |
- |
- |
- |
140 |
- |
42.9 |
7.9 |
27.9 |
27.9 |
37.9 |
Bleed (N/A) |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
Raw |
258 |
- |
- |
- |
- |
^ |
E |
- |
- |
- |
- |
- |
45 |
10 |
30 |
30 |
40 |
||
Raw +10 |
517 |
- |
- |
- |
- |
^ |
D |
- |
- |
- |
- |
- |
- |
- |
40 |
10 |
30 |
30 |
40 |
Enchanted |
225 |
- |
- |
- |
- |
^ |
D |
- |
D |
- |
- |
- |
- |
- |
40 |
10 |
30 |
30 |
40 |
Enchanted +10 |
450 |
- |
- |
- |
- |
^ |
D |
- |
C |
- |
- |
- |
- |
- |
40 |
10 |
30 |
30 |
40 |
Mundane |
112 |
- |
- |
- |
- |
^ |
C |
- |
- |
- |
- |
- |
- |
- |
40 |
10 |
30 |
30 |
40 |
Mundane+10 |
225 |
- |
- |
- |
- |
^ |
C |
- |
- |
- |
- |
- |
- |
- |
40 |
10 |
30 |
30 |
40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
i was expecting at least a SLIGHTLY faster moveset or less stamina per hit
- Anonymous
Appears to be incorrect, at +10 its only 410. Was there some sort of nerf?
- Anonymous
- Anonymous
In Scholar of the First Sin edition This dropped for me from the ironclad armor wearing dark spirit that spawns in NG+ in Iron Keep just under the bonfire right before the old Iron King boss fight.
The grenade bundle hammer
3
+10
-1