Drakekeeper's Greatshield |
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100 |
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70 |
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70 |
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70 |
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75 | ![]() |
70 |
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75 | ![]() |
70 |
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60 | ![]() |
90 |
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65 | ![]() |
16.5 |
Requirement & Bonus | |||
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37 D |
-- D |
-- -- |
-- -- |
Greatshields | Strike | ||
Enchantable: Yes/No |
No Special |
Drakekeeper's Greatshield is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)
Acquired From:
- Chest in Dragon Shrine. Jump from tower with magician on it or jump from the small bridge to the right of the magician. Below platform with two Drakekeepers.
Hints and Tips:
Youtube relevant videos:
Required in Build:
((Link to build))
Drakekeepers Greatshield upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 135 | - | - | - | - | D | D | - | - | - | - | 0 70 |
0 70 |
70 | 70 | 100 | 70 | 75 | 75 | 60 | 65 |
Regular +10 | 270 | - | - | - | - | C | D | - | - | - | - | 0 77.5 |
0 77.5 |
77.5 | 77.5 | 100 | 77.5 | 81.2 | 81.2 | 70 | 73 |
Magic | 85 | 103 | - | - | - | D | D | C | - | - | - | 0 67.7 |
0 67.7 |
67.7 | 67.7 | 97.7 | 88.3 | 72.7 | 72.7 | 57.7 | 65 |
Magic +10 | 170 | 207 | - | - | - | C | D | B | - | - | - | 0 75.7 |
0 75.7 |
75.7 | 75.7 | 98.2 | 91.2 | 79.5 | 79.5 | 68.2 | 73 |
Fire | 85 | - | 103 | - | - | D | D | - | C | - | - | 0 67.7 |
0 67.7 |
67.7 | 67.7 | 97.7 | 67.7 | 93.3 | 72.7 | 57.7 | 65 |
Fire +10 | 170 | - | 207 | - | - | C | D | - | B | - | - | 0 75.7 |
0 75.7 |
75.7 | 75.7 | 98.2 | 75.7 | 95 | 79.5 | 68.2 | 73 |
Lightning | 85 | - | - | 103 | - | D | D | - | - | C | - | 0 67.7 |
0 67.7 |
67.7 | 67.7 | 97.7 | 67.7 | 72.7 | 93.3 | 57.7 | 65 |
Lightning +10 | 170 | - | - | 207 | - | C | D | - | - | B | - | 0 75.7 |
0 75.7 |
75.7 | 75.7 | 98.2 | 75.7 | 79.5 | 95 | 68.2 | 73 |
Dark | 85 | - | - | - | 103 | D | D | - | - | - | C | 0 67.7 |
0 67.7 |
67.7 | 67.7 | 97.7 | 67.7 | 72.7 | 72.7 | 78.3 | 65 |
Dark +10 | 170 | - | - | - | 207 | C | D | - | - | - | B | 0 75.7 |
0 75.7 |
75.7 | 75.7 | 98.2 | 75.7 | 79.5 | 79.5 | 83.7 | 73 |
Poison | 85 | - | - | - | - | D | D | - | - | - | - | 20 88.3 |
0 67.7 |
67.7 | 67.7 | 97.7 | 67.7 | 72.7 | 72.7 | 57.7 | 65 |
Poison +10 | 170 | - | - | - | - | C | D | - | - | - | - | 41 91.2 |
0 75.7 |
75.7 | 75.7 | 98.2 | 75.7 | 79.5 | 79.5 | 68.2 | 73 |
Bleed | 85 | - | - | - | - | D | D | - | - | - | - | 0 67.7 |
20 88.3 |
67.7 | 67.7 | 97.7 | 67.7 | 72.7 | 72.7 | 57.7 | 65 |
Bleed +10 | 170 | - | - | - | - | C | D | - | - | - | - | 0 75.7 |
41 91.2 |
75.7 | 75.7 | 98.2 | 75.7 | 79.5 | 79.5 | 68.2 | 73 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
Dark +10 is very good on this.
6
+10
-1