Drangleic%20Sword

Drangleic Sword+5

Stats
icon wp physicalAttack 280 (*196) icon wp counterStrength 120
icon magicbonus 0 (*196) icon wp poiseDamage 35
icon firebonus 0(*196) icon wp stability 40
icon lightningbonus 0(*196) icon durabilitiy 70
icon darkbonus 0(*196) icon weight 9.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
25
C
20
A (*B)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 196 physical dmg/196 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

Drangleic Sword is a weapon in Dark Souls 2.

 

Greatsword of Drummond, Royal Army Captain. An old and unadorned sword,perhaps, but the pride and joy of this venerable captain.

An heirloom passed from grandfather to father, and then from father to son. Drummond, and those before him, used this sword to repel those who would threaten their great land.

Acquired From

  • Treasure in Forest of Fallen Giants after you defeat the Pursuer. Walk past the area you fought him in and you will see a hole in the ground. Dropping into the hole will reveal a corpse, which will include the Drangleic Set (excluding helmet) as well as the Drangleic Sword and shield.

 

Hints and Tips:

  • Upgraded with: Twinkling Titanite to +5.
  • This sword is one of the best greatswords that can be obtained early on in the game. However, it upgrades with Twinkling Titanite, which can be very difficult to find much of in the early game.
  • It has a very quick moveset, with little wind up, or recovery. Has rapid, wide swings for one handed fast attack, and a long-reaching lunge for one handed strong attack. Two handed attacks are also very quick for a greatsword.
  • Your mileage may vary for how good its moveset is. Its heavy attacks do not combo with the standard attacks AT ALL, and all of its attack animations have a lot of unnecessary flourish to them. This weapon is useful, however it is recommended to acquire the Claymore (purchased from Vengarl in the Shaded Woods), which has lower stat requirements, a better moveset, more range, and nearly-as-good scaling.


Youtube relevant videos:

 

Drangleic Sword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 180 - - - - 120
35
C A - - - - - - 60 10 40 40 20
Regular +5 280 - - - - " C A - - - - - - 60 10 40 40 20
Magic 130 130 - - - " D C C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +5 196 196 - - - " D B B - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 130 - 130 - - " D C - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +5 196 - 196 - - " C C - B - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 130 - - 130 - " D C - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +5 196 - - 196 - " C C - - B - - - 57.9 7.9 37.9 56.6 17.9
Dark 130 - - - 130 " D C - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +5 196 - - - 196 " C C - - - B - - 57.9 7.9 37.9 37.9 36.6
Poison 130 - - - - " D C - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +5 196 - - - - " C C - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 130 - - - - " D C - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +5 196 - - - - " C C - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 213 - - - - " E E - - - - - - 60 10 40 40 20
Raw +5 322 - - - - " E E - - - - - - 60 10 40 40 20
Enchanted 186 - - - - " E E D - - - - - 60 10 40 40 20
Enchanted +5 280 - - - - " E D D - - - - - 60 10 40 40 20
Mundane 93 - - - - " D D - - - - - - 60 10 40 40 20
Mundane +5 140 - - - - " D D - - - - - - 60 10 40 40 20

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      It's obvious that this weapon is meant to use against your opponent at dagger range, so please use heavy armor. Learn something from drummond and go wild.

      • Anonymous

        I really dislike this sword's moveset. I wanted to like it, but the moves don't combo well and it has short range. For early game I think fire longsword and then claymore is the way to go. If you're set on a dex greatsword, there are better options that you can get later on.

        • Anonymous

          Black knight sword does more physical dmg than this, plus it does fire. I had 45 str and 45 dex drang did 270 black knight did 280 with fie dmg on top. Its also longer. Does cost more stamina but id say go black knight

          • Anonymous

            Best starter weapon for greatswords build. It's high damage and high counter hit pair well with leo ring, which make it shine in boss fight. It's 1h heavy poke is good for dueling with npc and 2h heavy horizontal swing can help you clear mobs. Moreover it's 2h light attack and jump attack can catch crystal lizards. The only down side is that it lack of reach, yet it still serve as a decent backup weapon for claymore or hollow slayer gs later in the game.

            • Anonymous

              This is one of the best weapons i have ever seen. It is hard to start using, but has a great swing speed and damage, and versatile for most melee combat

              • Anonymous

                Uses this as a main and beat the game for the first time a while ago i liked it but uts all about prefrance

                • Anonymous

                  Bought game a few weeks ago. Found this sword and had enough TT for 2 upgrades. While the moveset is not my favorite, its grown on my, and is now part of my build (Str/Dex with Pyromancy) and i just have to say, there is no competition. For the speed, power and low stamina cost, for me, no greatsword can equal it. Its worth the Twinkles to upgrade. Mine is with Raw, so it might not reach full potential (new to series) but i can say, i found my weapon for Dark souls 2.

                  • Anonymous

                    I've recently been working my way through Scholar of the First Sin. Since I already beat DS2 years ago on the PS3 I decided to take the Petrified Something as my gift in the starting game and then save scum when I get to Dyna and Tillo and then keep reloading until they dropped a weapon. That weapon would then determine my character build.

                    Well, I got the Demon's Great Hammer. I'm now 16 hours into the game with my strength build and still don't have the strength to wield it, but after finishing the Forest of the Fallen Giants I found that the Drangleic Sword may eventually just replace my need to wield the Demon's Hammer since I picked it up. Its dex requirements are rather high, but I was going to invest in my dex anyway since I tend to always need a bow in these games to help draw and aggo enemies into one-on-one combat.

                    So far with a few more helpful drops from Dyna and Tillo I've gotten it upgraded to a +4 Lightning Drangleic Sword and I have to say that it absolutely wrecks the enemies I come across at this point in the game with only one primal bonfire lit. I'm actually looking forward to Pursuer battles just so I can get more upgrade materials for this to push it up to +5.

                    • Anonymous

                      Love the contradictory and subjective "hints and tips." "It has a really good-bad moveset with really fast-slow attacks and no windup/too much flourish! WIKI'D." So now for some actual tips:

                      The Drangleic Sword shares the moveset of the Flamberge/Royal Greatsword but has the Bastard Sword's range and stamina usage. Like other weapons with this moveset, the attacks indeed have a short start-up, and you CAN combo from light into heavy (though not vice versa). A notable issue with the weapon is its deceptively long recovery, as it must finish that "flourish" at the end of its attacks before you can move or roll: if you're going to attack something, you're going to have to commit, because it won't be easy to escape. To compensate, the initial overhead slash can reliably stagger humanoid opponents with headshots, so the main strategy is to stagger them and confirm whether you have the stamina to continue attacking or back off and recover.

                      Overall, its quick attacks, excellent headshot potential, and above-average damage carry you through the game if you're willing to invest the Twinkles and understand the moves, but its short range and slightly long recovery can get you in trouble, especially if you're accustomed to longer greatswords. If you have the poise and armor, you can go toe-to-toe and really tear it up; fast-rollers who attack from the edge of their range might have a hard time.

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