Huntman's Copse Enemies

 


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Dark Spirit - Greatsword Phantom


The non-invading Dark Spirit wielding a greatsword and greatshield, guarding the fog gate to the Executioner`s Chariot.

This phantom stands watch over the entrance to the Undead Purgatory. His origin is unknown, but he is currently standing guard over the entrance to the domain of Nahr Alma's followers

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Executioner (Torturer)


These wicked Torturers don`t wield conventional weapons -- the tools of their trade are intended to inflict pain upon their Undead victims rather than death. If you underestimate them, you`ll find that regardless of their intention, they certainly can kill you.

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Abandoned Hollow (Captive Undead)


Sword Hollow. The most lowly of the hollows, slow moving and dressed only in minimal rags. Most are bare-handed, though some wield torches. Often feign death or otherwise hide, e.g., by hanging out of sight from a cliff face. Really only a problem in groups or if you forget about them, and the catch you unawares.

The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

 


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Hollow Mage (Black) (Necromancer)



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Hollow Rogue (Rogue)



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Skeleton (Skeleton)


Skeletons are enemies in Dark Souls II. They can first be encountered in the basement of the Majula Mansion. They are reanimated remains of humanoids, and manifestations of necromancy. In most cases, if a skeleton is nearby, so is a Hollow Mage (Black). This is not true for the Majula and Harvest Valley skeleton. Those that are slain can be revived repeatedly by a nearby Hollow Mage (Black), until the Hollow Mage is killed. Skeletons are relatively weak, both in damage and HP, but move and attack swiftly. They also have the ability to parry, if carrying a shield. They are extremely resilient to thrust (i.e. spear) based attacks, somewhat resistant to slash (i.e. sword) based attacks, and weak against strike (i.e. mace) based attacks. Oddly, skeletons are vulnerable to Yearn and Alluring Skull, as they're mindless, in short, Force can dispatch them by pushing them to bottomless pit.

"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description

"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description

The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description

See also:
Hollow Mage (Black)

N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

 


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Poison Moth (Great Moth)


Moon Butterflies that sit in the trees and periodically emit a cloud of poisonous spores. Poison can build up very quickly if you're not aware of where and when the clouds will spawn, so exercise caution, or just kill them with ranged weapons as they die very easily, the armor Moon Butterfly Set is based on this creature.

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Undead Huntsman (Artificial Undead)


A massive, hulking beast of an Undead, this creature is disturbingly unnatural. This patchwork monstrosity wields two Full Moon Sickles and swings them with immense power.Who would create such a monster? The Iron King himself sought to destroy the Undead, not create them…

Giant hollows wielding twin sickles. Slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around a blocking shield.

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Undead Laborer


Torch Hollow. As if a lifetime of toil wasn't enough, these workers continue their duties even in death. And this time, their job is to kill you. Probably as in life, these under-appreciated, down-trodden souls simply aren't equipped for the task -- they face you unarmed

 


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Bonewheel Skeleton


Skeletons stuck on wheels.

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Invader - Merciless Roenna


Roenna wears a helm associated with the warlocks of Aldia. Could the unnatural condition of this forest be related to the experiments of the Aldian mages, or is it mere coincidence?

Merciless Roenna is one of the members of Aldia Warlocks and formerly a Dark Priestess, she wears Warlock Mask and Priestess Set, patrols the Huntsman's Copse with her Bone Scythe and Cursed Bone Shield, unlike the other warlocks, she does not cast magic.

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Invader - Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.



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