Table of Contents
Note: Order of game areas comes from Game Progress Route.
Note: The enemy names used on this page and within this wiki are based on the official Dark Souls II Beyond the Bonfire website. Following in parentheses, if they exist, are alternative names from FuturePress' Dark Souls II Collector's Edition Guide. In some cases, the FuturePress guide contains names which we can't seem to correlate with the FarFire site. For these, we use the names prescribed by FuturePress. See also Enemy Names Disambiguation for more details.
Note: For the purposes of disambiguating types of dark spirits (black phantoms), this wiki adheres to the following model:
- Invader refers to dark spirits who actively invade the host player's world with an accompanying invasion message;
- Dark Spirit refers to dark spirits who actively invade when the host player moves within a set proximity of its spawn point, without an invasion message;
- Roaming Soul refers to dark spirits who do not actively invade, but are already present in the host's world.
Things Betwixt Enemies

Foreign Wanderer (Undead Traveler)
- Hollow Travelers appear to be undead that sought a cure for the curse, much like the player. However, they succumbed to hollowing before they could fulfill their purpose
- Hollow Travelers possess light weapons like daggers, bows, or none at all. They also wear very little armor, so they are minor threats; even to inexperienced players
- Hollow Travelers deal negligible damage with their fists and arrows, but the dagger wielding ones may leave more of a scratch

Prowler Hound (Kobold)
- Kobolds are lemur-like critters that reside in grassy areas. They are non-hostile unless attacked by players, they tend to flee from the player unless provoked - when provoked the surrounding pack will also attack
- Kobolds deal paltry damage and possess low defense, but can be dangerous if many are provoked at once
- Kobolds can also be encountered in the grass by the entrance to Aldia's Keep. These however, are hostile towards players, and cause bleed and petrification build-up with their attacks

Ogre
- Ogres resemble a cross between a cyclops and hippopotamus, and possess a horn on their foreheads
- Ogres have large amounts of HP and deal significant damage, and their attacks are relatively swift for enemies their size
- Ogres can grab players and devour them, guaranteeing death for players. Ranged attacks and poison are recommended when dealing with Ogres

Dark Spirit - Forrest Grotesque (Goblin) NG+
- Have the same attacks as the regular Forest Grotesques but with higher HP. Still rather easy to kill.

Falconer (Hollow Falconer) NG+
- Falconers are mercenaries from the city of Volgen, usually hired as bodyguards for the elite. The ones found in the fields, however, are hollow, and have no sense of their former duties
- Falconers are equipped with swords, bows, and a falcon that can attack the player. They draw their swords at close range, fire arrows at long range, and send falcons at mid-range
- Players must deal with multiple falconers at once when starting NG+, so players would do well to prevent getting surrounded by them

Dark Spirit Roaming Soul - Foreign Wanderer NG+
- Hollow Travelers appear to be undead that sought a cure for the curse, much like the player. However, they succumbed to hollowing before they could fulfill their purpose
- Hollow Travelers possess light weapons like daggers, bows, or none at all. They also wear very little armor, so they are minor threats; even to inexperienced players
- Hollow Travelers deal negligible damage with their fists and arrows, but the dagger wielding ones may leave more of a scratch
Majula Enemies

Skeleton
"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description
"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description
The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description
See also:
Hollow Mage (Black)
N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

Undead Devourer (Enslaved Pig)
- Undead Devourers appear to be small, hollowed boars. They are almost always encountered in groups
- Undead Devourers move and attack slowly, as well as deal poor damage, but have high HP and can be a nuisance if attacking in groups
- The three little piglets near the Majula mansion can sometimes be replaced with 2 larger boars, it seems that they appear after the 3 piglets have been killed numerous times by the player.
- Once these 2 boars have been killed a couple of times, 1 very big boar replaces them. After it has been killed, no boars seem to respawn.
- Giant Undead Devourers appear in NG+ at Brightstone Cove Tseldora. They cause bleed build up and can stagger players with low poise
- Provided you can manage to hit them, Soul Appease is an effective way to deal with them (the smaller pigs in Majula can be one hit Soul Appease, however they appear to be so small that if not on level ground the spell will "miss" them).
Forest of Fallen Enemies

Flame Lizard (Flame Salamander)
- Fire Salamanders are lizard-like in appearance, and possess the frog-like ability to engorge their vocal sacs with hot air from their lungs
- Fire Salamanders are impervious to fire, have high HP, and move swiftly. They deal great damage by spewing fireballs, tongue lashing, and thrashing
- Fire salamanders' physical attacks consume great amounts of stamina to block, and some may outright crush players even with their shields up
- Poison is recommended to whittle down Salamander HP, and their tongue lashes are relatively easy to dodge by rolling.
They can be seen again in Memory of the Old Iron King as regular enemies and Iron Passage as statues.

Hollow Infantry

Heide Knight
- Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
- Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
- Heide Knights are non-hostile until attacked by players.
- Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
- Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.
In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.

Hollow Royal Soldier

Invader - Royal Sorcerer Navlaan

Ironclad Soldier (Old)

Dark Spirit - Hollow Royal Soldier (Hollow Soldier) NG+

Roaming Soul - Knight Phantom NG+

Dark Spirit - Ironclad Soldier (Old Ironclad Soldier) NG+

Roaming Soul - Syan Soldier (Syan Knight) NG+
Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.

Forlorn
Heide's Tower of Flame Enemies

Old Knight
- Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned. They are reminiscent of the brass giants from Dark Souls I
- Old Knights have fairly high HP, damage output, and staggering attacks, but slow movement and attack speed
- Old Knights may use ultra greatswords, swords and shields, or great hammers. They all have telegraphed and relatively slow swing speeds
- Old Knights cannot be staggered, backstabbed, or parried. But they are fairly easy to circle strafe, and their attacks are easy to roll through
- Old Knights are weak against magic and strike (i.e. mace) type attacks

Roaming Soul - Blue Sentinel NG+

Roaming Soul - Chariot Lance Executioner NG+
No-Man's Wharf Enemies

Darkdweller (Dark Stalker)

Hollow Infantry

Hollow Varangian (Varangian Sailor)
The Varangians were a fierce band of pirates who prowled the seas of Drangleic's northern coastline.They were conquered by a former king who chose to force them into hard labor at No Man's Wharf rather than imprison them.They continue to labor at No Man's Wharf, and still fight with deadly proficiency. Of particular note is their long-range Sea Bow;it was once used against monsters at sea, but it will now be put to use against you…
- The Varangians were pirates who terrorized the seas of Drangleic's northern coastline. A former king led a campaign to capture the bandits, and forced them into labor at No Man's Wharf
- Varangians wield swords, shields, dual cutlasses, and bows. They also throw casks of oil at their targets and attempt to ignite them using fire arrows
- Varangians have relatively low HP and defenses, but attack and move swiftly. They utilize various weapons and tactics that make them more dangerous than average hollows
- Varangians fight aggressively and tend to ambush players in groups. They make use of Stray Hounds and Hollow Infantry to outnumber and overwhelm their opponents

Stray Hound (Stray Dog)
Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out
- Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
- Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
- Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
- Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
- Stray Hounds, like most undead, are weak against fire.

Nimble Shadow (Suspicious Shadows) NG+
In New Game Plus, two additional dark spirit minions that aid the No Man's Wharf Flexile Sentry during the boss battle.

Roaming Soul - Aurous Knight NG+
Lost Bastille Enemies

Gaoler (Undead Jailer)
The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?
- Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
- Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
- Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
- Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks

Stray Hound (Stray Dog)
Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out
- Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
- Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
- Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
- Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
- Stray Hounds, like most undead, are weak against fire.

Heide Knight
- Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
- Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
- Heide Knights are non-hostile until attacked by players.
- Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
- Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.
In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.

Royal Swordsman
Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.
They are weak to Thrust (i.e. Spears) type attacks.

Rupturing Hollow (Undead Citizen)

Roaming Soul - Gaoler (Undead Jailer) NG+
The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?
- Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
- Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
- Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
- Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks

Roaming Soul - Stray Hound (Stray Dog) NG+
Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out
- Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
- Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
- Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
- Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
- Stray Hounds, like most undead, are weak against fire.
Belfry Luna Enemies

Bell Keeper
The bells are the symbols of forbidden love, and the marionettes who defend them do so with zealous passion.They've been watching over, and ringin', the bells forever. If you seek to stop them, or to ring a bell for yourself, you'll have to face these tiny terrors

Invader - Bell Keeper
The bells are the symbols of forbidden love, and the marionettes who defend them do so with zealous passion.They've been watching over, and ringin', the bells forever. If you seek to stop them, or to ring a bell for yourself, you'll have to face these tiny terrors

Invader - Vorgel the Sinner

Stray Hound (Stray Dog)
Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out
- Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
- Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
- Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
- Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
- Stray Hounds, like most undead, are weak against fire.

Roaming Soul - Stray Hound (Stray Dog) NG+
Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out
- Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
- Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
- Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
- Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
- Stray Hounds, like most undead, are weak against fire.
Sinners' Rise Enemies

Royal Swordsman
Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.
They are weak to Thrust (i.e. Spears) type attacks.

Rupturing Hollow (Undead Citizen)

Undead Aberration (Enhanced Undead)
Grotesque monstrosities found wading in the dark water in Sinners' Rise, they attack much like the Titanite Demons from Dark Souls; they are slow but can hit extremely hard. They have a massive resistance to magic and fire damage, and also seem to resist lightning. They are not resistant to poison or bleed damage. They are difficult to fight in the water, but can be lured over to the elevator platform where one can hit them with ranged attacks or bait them to fall into the hole.
They're believed to be Lord Aldia's attempt on recreating the dragons, these test subjects are either failed attempt or the the first step of mutation, since their bones are formed in the shape of a dragon.
This deformed, unnatural creature must surely be the product of some serious misdeeds. Who created this monstrosity, and is it what they intended to make? It almost seems to be half-dragon, but, whatever it is, it has a mind of a Hollow
Being a member of the Bell Keeper Covenant will make the Shield and Bow drop with very high frequency.

Dark Spirit - Prisoned Sinner NG+

Roaming Soul - Rupturing Hollow (Undead Citizen) NG+

Roaming Soul - Gaoler (Undead Jailer) NG+
The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?
- Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
- Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
- Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
- Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks
Huntman's Copse Enemies

Dark Spirit - Greatsword Phantom
This phantom stands watch over the entrance to the Undead Purgatory. His origin is unknown, but he is currently standing guard over the entrance to the domain of Nahr Alma's followers

Executioner (Torturer)

Abandoned Hollow (Captive Undead)
The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

Hollow Mage (Black) (Necromancer)
Black Hollow Mage will not only cast powerful sorceries at the player but will also reanimate nearby skeletons with necromancy. They will not respawn so killing them is top priority if you don't want to have to deal with an endless stream of skeletons. however, it implies that getting their hood, robe and staff is extremely difficult. however, they do respawn in Undead Purgatory as long as Executioner's Chariot is alive. Their white counterpart can be seen Brightstone Cove Tseldora, although their hoods are entirely different.
They used to be Drangleic Mages, but they are now tainted by the effects of Hollowing. Keeping to traditions of their old life, Hollow Mages' genders can be distinguished by the color of their robes; Black Hollow Mages are confirmed to be female, and they follow the Old King. Their duty is to resurrect the dead in the purgatory so the others can hunt for them for leisure. In contrast, White Hollow Mages are male. They reside in Tseldora and are conducting experiments on spider and sorcery; their roles are identical to that of the Channeler.
Unlike their counterpart in Dark Souls, which primarily uses pyromancy and reanimating the dead with no sigil, this time, they primarily uses sorcery, and every time when they reanimate the dead, they now have a gesture, a purple aura identical to Soul Geyser's charing smoke, wielded with both hand and plunging to the ground, in a manner of two handed strong attack, a purple sigil identical to the one from Heal miracle will appear (not the case in Beta), now the corpses are once again lived, oddly, you cannot perform the same moveset with their staff...
"The origin of these Necromancers is unknown, but it is possible that they served the Old King during the Undead Hunts in this forest. They are found near Skeleton Lords' domain - perhaps they now serve them as their new masters"
- Dark Souls 2 Collector's Edition Guide
See Also: Skeleton, Hollow Mage

Hollow Rogue (Rogue)
In life, they may have lusted after material wealth, but in death they seek your very Soul.
The undead rogues are figures that wear dark trousers and brown clothing with a hood. Most dual wield fast small weapons while some carry small ranged weapons that fire either arrows or bolts. They often attack in groups. They are found in Huntsman's Copse.

Skeleton (Skeleton)
"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description
"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description
The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description
See also:
Hollow Mage (Black)
N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

Poison Moth (Great Moth)

Undead Huntsman (Artificial Undead)
Giant hollows wielding twin sickles. Slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around a blocking shield.

Undead Laborer

Invader - Merciless Roenna
Merciless Roenna is one of the members of Aldia Warlocks and formerly a Dark Priestess, she wears Warlock Mask and Priestess Set, patrols the Huntsman's Copse with her Bone Scythe and Cursed Bone Shield, unlike the other warlocks, she does not cast magic.

Invader - Forlorn
Harvest Valley Enemies

Abandoned Hollow (Captive Undead)
The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

Banedigger (Mounted Overseer)
The giant and the rider is counted as a whole piece of entity rather than two seperated entities, generally it shoots a dark orb projectile (but it isn't a hex, therefore cannot be silenced with Profound Still), if you're getting too close, it'll use melee attacks instead, oddly you can use it to break barricades, with the help of Yearn spell.

Hammersmith (Undead Steelworker)

Skeleton
"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description
"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description
The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description
See also:
Hollow Mage (Black)
N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

Undead Huntsman (Artificial Undead)
Giant hollows wielding twin sickles. Slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around a blocking shield.

Undead Laborer

Poison Brumer (Poison Horn Beetle)

Crystal Lizard
Earthen Peak Enemies

Dark Spirit - Crescent Sickle Phantom

Poison Brumer (Poison Horn Beetle)

Entity of Avarice (Mimic)

Hammersmith (Undead Steelworker)

Masked Manikin (Manikin)

Grave Warden

Desert Sorceress
The Desert Sorceresses came from the land of Jugo (Benhart's homeland) and have an enchanting appearance to catch people off guard. They were servants of Mytha before she ingested poison to seek beauty; even at present, they still follow the code of beauty, hiding their heads with hoods and wearing enchanting chestplates. They never hesitate to attack intruders who dare to stop Mytha from seeking beauty.
"The Desert Sorceress of Jugo project a very seductive image, and they use their looks to deceive others. In reality, even many who realized that this a trap fell prey to the Sorceresses' wiles. Perhaps they are part of Mythra's scheme to lure more victims into her web?"
- Dark Souls 2 Collector's Edition Guide
"Desert Sorceresses have enchanting looks, and they use them to catch people off guard... Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity."
- Desert Sorceress Set description.
Grave of Saints Enemies

Rupturing Hollow (Undead Citizen)

Hunting Rat (Corpse Rat)

Abandoned Hollow (Undead Prisoner)

Dingy Cleric Phantom

Faraam Knight Phantom
The Gutter Enemies

Abandoned Hollow (Captive Undead)
The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

Poison Brumer (Poison Horn Beetle)

Rotten Vermin
This massive insect queen doesn't do much but stand inside the cave, with no attacks to speak of. Her corrosive gas can heal poison, but at the cost of depleting your equipment durability. As such, it's probably better that you just kill her. Guarded by hostile poison ticks.
The insect is probably related to the creation of Poison Brumer throughout Earthen Peak, Shrine of Amana and the large prototype in Aldia's Keep, they're to release corrosive or poison gas, while Lord Aldia deployed them in Amana to fend off intruders, Queen Mytha modified the brumers by placing the brumers into poisonous area in order to feed her dying wish for beauty.

Undead Laborer

Rupturing Hollow (Undead Citizen)

Melinda the Butcher
are never far away. So it has always been, and so it is in The Gutter, a
settlement of filth and pestilence where the endless struggle to survive
has driven its darker souls to seek sustenance through the consumption of
living flesh. Beware, lest the cannibalistic legacy claim yet another victim..."

Royal Sorcerer Navlaan

Swollen Mongrel (Hunting Dog)
A mutated canine born from the experiments conducted by Lord Aldia. Hunting Dogs are not a naturally-occurring species and are therefore only found in areas to which they were introduced by the Dragon Acolytes. A number of them were dumped into The Gutter over the course of Lord Aldia's research and continue to prowl its depths in search of anything that might serve as a meal
Black Gulch Enemies

Cragslipper (Razorback Nightcrawler)
Enormous, many-eyed worm monsters that crawl from their hole-lairs in the walls of Black Gulch. Because they cannot completely leave their lairs, they are unable to chase the player and have a limited attack range. They can safely be hit with ranged attacks, but have high health.

Darksucker (Coal Tar)

Great Giant Warrior (Elite Giant)
Im not so sure how much health it has, but it is around 2000-3000, its attacks do 500-900. my tip is to stay right behind its legs and attack only once every now and then. sometimes it may hit you with one attack how it plunges both its weapons back and it can hit you if not careful. its mostly weak as hell if it cant hit you id also recommend wearing vengals armour for fights with this creature if there are two or one other giants try to lure the weaker one away.

Forlorn
Shaded Woods Enemies

Great Basilisk (Giant Basilisk)
- An easy way to get rid of them is to shoot them full of arrows or ranged magic spells - they won't bother to retaliate unless you're close.
See also: Basilisk

Flexile Sentry

Forrest Grotesque (Goblin)
- Can attack using hands or clubs. They are very easy to kill, but can be dangerous if they gang up on you.
- Covered in poison and can inflict poison build-up with each hit.
- Can do a weak rock-throwing ranged attack.
- Afraid of fire.

Basilisk
In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.
In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.
In Shaded Woods and Aldia's Keep, there is a subspecies of Basilisk (a.k.a. Great Basilisk) whose the size is five times larger than normal basilisk and green skin tone whick makes them look like an enlarged treefrog, the range of the mist is much wider, and the melee attack can even break the cages.
See also: Great Basilisk

Lion Clan Warrior
They can be extremely problematic if met at early levels. They do high damage, have high defense, and tend to aggro in groups, making them a challenge for the solo player. However, they do not seem to be overly quick and can be strafed for easy backstabs. May strike with high damage, long range, jumping attack if player is far enough away. They appear to be resistant to all types of magic except Yearn, which they'll blindly follow, resulting in an easy backstab opportunity, They are found in Shaded Woods. A stronger version of the Lion Clan Warrior is located near Tark in the shaded woods and has a gold headpiece to signify who he is. Also causes Curse to build. If you bait an attack from them, it can be fairly easy to sprint behind them for a backstab.
For casters, the easiest way of dispatching them is to cast Yearn and then finish them off with Shadow Dagger backstab, this will mostly result in instant kill at early NGs.
They tend to avoid interaction with people and reside at forest, as they despise their appearance, and the craftmanship of their weapon hinted that they were once intelligent creature, and yet they're now deformed into mindless beast, probably a result of Lord Aldia's experiment.

Roaming Soul (Forest Guardian)
Best fought using weapons with a wide arc of attack so that they can be hit easier. Player can not lock-on. Area of effect magic, such as Firestorm, is greatly helpful. There are two variants, one with a sword and dagger, and one with a crossbow and dagger. however, they can be marked with the hex Profound Still, if you lure them to the forest entrance.

Forlorn
Doors of Pharros Enemies

Entity of Avarice

Crystal Lizard

Gyrm Worker (Gyrm)
See also: Gyrm Warrior

Mongrel Rat (Dog Rat)

Hollow Primal Knight (Primal Knight)
One of the original Primal Knights, this ragged creature went Hollow long ago and now wanders mindlessly with its equipment in tatters from long years of neglect. First created through a dark and forbidden ritual in ages past, the Primal Knights are artificial creatures contrived by a twisted and power-hungry mind. Their susceptibility to the Undead Curse, a trait they share with humans, raises foreboding questions about the rituals through which they were given life...

Gyrm Warrior
They also seemed to have a rank system, normal Gyrm does not wear heavy armor, they're also the blacksmiths of the Gyrm race, Gyrm Warriors wear heavy segmented armor and fire resistant stone shield paired with an axe or greathammer, Elite Gyrm Warriors can be identified by their Gyrm Warrior Greathelm, a friendly Elite Gyrm Warrior named Gavlan can be encounted throughhout the world, he's an item collector plus vender of poison equipments

Dark Spirit - Bowman Guthry
An NPC red phantom that invades in Doors of Pharros when the player is in offline mode.
Dual-wields the Avelyn crossbow but doesn't seem to have any close-ranged attack.
He is very similar to one of the non-respawning Bell Keepers in Belfry Sol (the one on the roof).
Brightstone Cove Tseldora Enemies

Hollow Crawler (Undead Supplicant)

Grand Tusk (Fanged Beast)

Hollow Peasant (Undead Peasant)

Ducal Spider (Parasite Spider)

Spider Drone (Parasitized Undead)

Hollow Mage
Their true origin is unknown, as with their old practice, they wear different robes according to their gender, Hollow Mage is confirmed to be male.
Sorcerers that will continually spam blue magic orbs at the player and will cast a series of smaller, faster orbs when the player gets close. To kill these from a distance and reduce the threat in the area, use either a bow, or catalyst/chime paired with binoculars. This way you can kill them safely. their moveset is same as their black counterpart except they cannot resurrect nearby enemies.

Basilisk (Sand Basilisk)
In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.
In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.
In Shaded Woods and Aldia's Keep, there is a subspecies of Basilisk (a.k.a. Great Basilisk) whose the size is five times larger than normal basilisk and green skin tone whick makes them look like an enlarged treefrog, the range of the mist is much wider, and the melee attack can even break the cages.
See also: Great Basilisk

Hollow Priest (Dark Cleric)
- Dark Souls 2 Collector's Edition Guide Description
Clerics in the service of the Prowling Magus. They were once Drangleic Clerics, but now they're hollowed and became the servent of Aldia Warlock, a former Drangleic Priestess who is now a Fenito who serves under Lord Aldia, who captures the undead to conduct an experiment on converting them in dragons. Undead Aberration is the result of the experiment. While a church is believed to a relief, this one is infested with hollows, who blindly follows a false idol (Fool's Idol much?).
They can heal nearby hollows and hurl lightning spears to intruders who dare to interupt their peace, or for the Warlock, his precious experiments...
See also: Dark Priestess

Red Crystal Lizard

Undead Devourer (Undead Pig)
- Undead Devourers appear to be small, hollowed boars. They are almost always encountered in groups
- Undead Devourers move and attack slowly, as well as deal poor damage, but have high HP and can be a nuisance if attacking in groups
- The three little piglets near the Majula mansion can sometimes be replaced with 2 larger boars, it seems that they appear after the 3 piglets have been killed numerous times by the player.
- Once these 2 boars have been killed a couple of times, 1 very big boar replaces them. After it has been killed, no boars seem to respawn.
- Giant Undead Devourers appear in NG+ at Brightstone Cove Tseldora. They cause bleed build up and can stagger players with low poise
- Provided you can manage to hit them, Soul Appease is an effective way to deal with them (the smaller pigs in Majula can be one hit Soul Appease, however they appear to be so small that if not on level ground the spell will "miss" them).
Lord's Private Chamber Enemies

Headless Vengarl (Vengarl's Body)
- Packs a punch but is easier to stagger than he looks, and can be quickly taken out if you get the first strike.

Tseldoran Settler (Duke Tseldora)
Iron Keep Enemies

Alonne Knight
The blades they wield were forged by one of the true artisans entertained by the Iron King during his kingdom's hayday
Clad in Iron Armor, the Alonne Knights were trained by a visitor to the Iron Keep, and fight viciously with Katanas while their captains snipe with Alonne Greatbows. Though the knights occupying these armors have long since turned to dust, they remain at their posts and active as spirits entombed within their armor. They are amazingly fast for such heavily-armored foes, and are capable of sudden advances and retreats using their weapon of choice, the Blacksteel Katana. Though their armor has impressive physical resistance, they are vulnerable to magical damage, quickly going down from lightning, magic, strike weapons, or darkness.

Entity of Avarice (Mimic)
One of two Iron Mimics in the game. (Needs confirmation)

Alonne Knight Captain
Some Alonne Captains do not carry greatbows (especially Red Phantom version seen at higher bonfire intensity), they'll actively pursue the player and utilize quickdraws, a minor trivia, their shoulder paldron loosely resemble Nineball from the original Armored Core, the red unmaned AC in From Software's early title, this can be seen when Alonne Captains are coated with Red Phantom aura at higher bonfire intensity.

Ironclad Soldier

The Pursuer
Enemy Invader

Forlorn

Armorer Dennis

Fencer Sharron

Oliver the Collector
Belfry Sol Enemies

Bell Keeper
The bells are the symbols of forbidden love, and the marionettes who defend them do so with zealous passion.They've been watching over, and ringin', the bells forever. If you seek to stop them, or to ring a bell for yourself, you'll have to face these tiny terrors

Dark Spirit - Bell Keeper Mage

Dark Spirit - Dual Avelyn Bell Keeper

Dark Spirit - Greatsword Bell Keeper
Shrine of Winter Enemies

Forrest Grotesque (Goblin)
- Can attack using hands or clubs. They are very easy to kill, but can be dangerous if they gang up on you.
- Covered in poison and can inflict poison build-up with each hit.
- Can do a weak rock-throwing ranged attack.
- Afraid of fire.

Crystal Lizard

Heide Knight
- Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
- Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
- Heide Knights are non-hostile until attacked by players.
- Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
- Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.
In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.
Note: This is the third Heide Knight who wields the lance.

Royal Swordsman
Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.
They are weak to Thrust (i.e. Spears) type attacks.
Drangleic Castle Enemies

The Pursuer

Primal Knight
One of the original Primal Knights, this ragged creature went Hollow long ago and now wanders mindlessly with its equipment in tatters from long years of neglect. First created through a dark and forbidden ritual in ages past, the Primal Knights are artificial creatures contrived by a twisted and power-hungry mind. Their susceptibility to the Undead Curse, a trait they share with humans, raises foreboding questions about the rituals through which they were given life...

Alonne Knight Captain
Some Alonne Captains do not carry greatbows (especially Red Phantom version seen at higher bonfire intensity), they'll actively pursue the player and utilize quickdraws, a minor trivia, their shoulder paldron loosely resemble Nineball from the original Armored Core, the red unmaned AC in From Software's early title, this can be seen when Alonne Captains are coated with Red Phantom aura at higher bonfire intensity.

Stone Soldier
- Soldiers remain motionless in a kneeling position and do not attack players until they draw close.
- After being approached, soldiers will go through a lengthy ~3 second animation where they come to life and become hostile.

Ruin Sentinel

Royal Swordsman
Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.
They are weak to Thrust (i.e. Spears) type attacks.

Syan Soldier (Royal Guard)
Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.

Executioner's Chariot
The boss is stronger and more difficult as any NG+ enemy/boss but so are the enemies (on the pillars) preceding the fight. Be wary and prepared for the mobs before the boss.

Old Knight
- Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned. They are reminiscent of the brass giants from Dark Souls I
- Old Knights have fairly high HP, damage output, and staggering attacks, but slow movement and attack speed
- Old Knights may use ultra greatswords, swords and shields, or great hammers. They all have telegraphed and relatively slow swing speeds
- Old Knights cannot be staggered, backstabbed, or parried. But they are fairly easy to circle strafe, and their attacks are easy to roll through
- Old Knights are weak against magic and strike (i.e. mace) type attacks

Drakekeeper Knight Phantom

Greatbow Phantom
Only appears in the original Dark Souls II.

Nameless Usurper

Forlorn
King's Passage Enemies

Looking Glass Varlet (Mirror Squire)

Stone Knight
Wearing heavy armor and a helmet resembling the head of a horse, these sleeping statues which won't activate until approached or attacked (from range). When activated, Stone Kights have glowing red eyes and wield twinblades. Even though the gear looks heavy, they are still very agile. They attack with combos which involve turns, jumps and kicks. They can be "destroyed" before they get up to attack, in which case they have less than half of their regular health, do not drop items and can be distinguished from actual statues by being the only ones with heads. They are found in King's Passage.

Syan Soldier (Royal Guard)
Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.
Shrine of Amana Enemies

Aldia Warlock
This warlock shares the exact same appearance as the boss Prowling Magus.
The Aldia Warlock will start attacking you from a far range, although telegraphs its attacks slowly, making it very easy to dodge or strafe attacks. This enemy wears little armor and deals less than impressive damage and so is easy to stagger and stunlock with a two handed light weapon. Players also need to be careful on one specific attack, Because this enemy is located on a cliffside the dark Force attack can cause you to fall off the edge.
This is the ONLY Non-Phantom enemy that that will drop the Warlock Mask and Cursed Bone Shield (Before and after NG+). This makes these items very rare as this enemy does not respawn without the aid of a Bonfire Ascetic. It is Recommended to farm these items on this enemy (As opposed to Red Invader Merciless Roenna, who is also an Aldia Warlock variant) as bonfire ascetics only effects this enemy and a few Hollowed Milfanitos.
Generally, they wear Warlock Mask, Lion Mage Cuffs, Priestess Robe and Skirt (can be identified by Merciless Roenna), the incantation is same as Whisper of Despair, and they're also Fenito, this can be indentified by their cyan skin tone and crimson eyes, as shared with the other Grave Wardens. The catalyst/halberd (not to be confused with Roaring Halberd; this one is double-edged) they wield shares the same design as the one wielded by one of the three Skeleton Lords, although you cannot obtain the catalyst by any means.
It is speculated the Warlocks were once Drangleic Priestesses, which can be identified by the robe, as with the location of the Prowling Magus: the church, but they've sided with Lord Aldia, turned themselves into Fenito, a race of the guardians of the dead, acted as a false idol, lured many Undead Citizen and even Milfanito into Aldia's Keep or Sinners' Rise, and converted them into Undead Aberrations in order to recreate the extincted Dragon.
Another theory is Fenito are probably a species created by Lord Aldia rather than being naturally existed, and that Aldia Warlocks acted as a successor among all the Fenito of Aldia's creations if compared to Navlaan, Najka, and Tark.
Oddly, they were supposed to appear in King's Passage (via the TGS Trailer), but were moved to Shrine of Amana.

Amana Aberration (Lizard Man)
A strange, hollowed, rat-like enemy found in the Shrine of Amana who spend their time sitting in the water listening to the singing of the Milfanito sisters. Moves very quickly in the water, is very hard to locate without locking-on, and will aggressively attack players using a torch. They tend to be located near other Amana Aberrations or the casters in the area. They can inflict cursing and bleeding damage so its best to fight from range or block while in the water.
They are docile while the Milfanito is singing, evident by the fireflies surrounding them. This can be used to locate and snipe them from afar.
Possibly created from some twisted experiment in Aldia's keep, as they possess features of both Basilisks and normal hollows.

Amana Priestess (Amana Shrine Maiden)
Over time the line of shrine maidens gradually died off and, with no successors to pass down the sacred rites, the seal broke and Demon was freed from its prison.
These female sorcerers cast Homing Soul Arrow at you. They have an extremely large aggro range and the spell will track you over large distances. They are able to lock onto and attack you from maximum view range with powerful, fast, homing soul arrows. In melee combat they use their staffs in wide sweeps in front of them. Note: Since patch 1.03, the homing soul arrows don't home in as they used to (now you just need to move left or right) and do slightly less damage.
Note: An interesting variant is a healer Priestess who heals everyone around her when she is hurt or her allies are damaged. Has no offensive attacks or spells. Only one appears in NG, just before Rhoy's Resting Place bonfire (3rd bonfire), hiding behind the two Archdrake Pilgrims at the cave entrance. More come out in NG+.

Archdrake Pilgrim (Lindelt Cleric)

Great Poison Brumer (Giant Acid Horn Beetle)

Hollow Crawler (Undead Supplicant)

Dragonrider
Long ago, the dragonriders mounted wyrms, and were feared on the battlefield for their unparalleled strength.

Peculiar Kindalur

Forlorn
Undead Crypt Enemies

Grave Warden

Hollow Prisoner (Undead Prisoner)

Leydia Pyromancer
Legless with a wraith-like appearance, also one of the members of Leydia Apostiles along with Leydia Witch (referred by Leydia Gloves). These enemies are less dangerous than the witches but are capable of attacking with swords and limited magic. These ghost-like enemies respawn infinitely from tombstone-like slabs found around the Undead Crypt. They materialize when you get too close to their tombstone/coffin or when a bell is rung. When a bell is rung, all of the Pyromancers will spawn at once, and will mob the player. The tombstones they spawn from can be destroyed, and will stay destroyed for the rest of the NG cycle or until a Bonfire Acetic is used. They appear from their graves to ward off the players and protect the crypt.

Leydia Witch
Fenito witches, also a member of Leydia Apostiles along with Leydia Pyromancer (referred by Leydia Gloves). Due to their magical power and loyality, they're served as security guards of the crypt, they will attack with a huge range of spells and are very dangerous from a distance. Spells they use include a modified form of Affinity, Lightning Spear, a form of Fire Storm, and two special sorceries not usable by the player. These witches can be deadly if you have low magic res. and are slow. They use different attacks, depending on your distance from them.

Syan Soldier (Royal Guard)
Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.

Undead Crypt Knight (Imperious Knight)

Wall Spectre (Wall Warrior)
Greenish, translucent ghosts which, when a player gets close enough, emerge from a wall and attack the player.

Nameless Usurper
Aldia's Keep Enemies

Dragon Acolyte

Entity of Avarice (Mimic)
One of two Iron Mimics in the game. (Needs confirmation)

Basilisk
In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.
In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.
In Shaded Woods and Aldia's Keep, there is a subspecies of Basilisk (a.k.a. Great Basilisk) whose the size is five times larger than normal basilisk and green skin tone whick makes them look like an enlarged treefrog, the range of the mist is much wider, and the melee attack can even break the cages.
See also: Great Basilisk

Great Basilisk (Giant Basilisk)
- An easy way to get rid of them is to shoot them full of arrows or ranged magic spells - they won't bother to retaliate unless you're close.
See also: Basilisk

Great Poison Brumer (Giant Acid Horn Beetle)

Looking Glass Varlet (Mirror Squire)

Undead Aberration (Enhanced Undead)
Grotesque monstrosities found wading in the dark water in Sinners' Rise, they attack much like the Titanite Demons from Dark Souls; they are slow but can hit extremely hard. They have a massive resistance to magic and fire damage, and also seem to resist lightning. They are not resistant to poison or bleed damage. They are difficult to fight in the water, but can be lured over to the elevator platform where one can hit them with ranged attacks or bait them to fall into the hole.
They're believed to be Lord Aldia's attempt on recreating the dragons, these test subjects are either failed attempt or the the first step of mutation, since their bones are formed in the shape of a dragon.
This deformed, unnatural creature must surely be the product of some serious misdeeds. Who created this monstrosity, and is it what they intended to make? It almost seems to be half-dragon, but, whatever it is, it has a mind of a Hollow
Being a member of the Bell Keeper Covenant will make the Shield and Bow drop with very high frequency.

Ogre
- Ogres resemble a cross between a cyclops and hippopotamus, and possess a horn on their foreheads
- Ogres have large amounts of HP and deal significant damage, and their attacks are relatively swift for enemies their size
- Ogres can grab players and devour them, guaranteeing death for players. Ranged attacks and poison are recommended when dealing with Ogres

Prowler Hound (Kobold)
- Kobolds are lemur-like critters that reside in grassy areas. They are non-hostile unless attacked by players, they tend to flee from the player unless provoked - when provoked the surrounding pack will also attack
- Kobolds deal paltry damage and possess low defense, but can be dangerous if many are provoked at once
- Kobolds can also be encountered in the grass by the entrance to Aldia's Keep. These however, are hostile towards players, and cause bleed and petrification build-up with their attacks

Swollen Mongrel
A mutated canine born from the experiments conducted by Lord Aldia. Hunting Dogs are not a naturally-occurring species and are therefore only found in areas to which they were introduced by the Dragon Acolytes. A number of them were dumped into The Gutter over the course of Lord Aldia's research and continue to prowl its depths in search of anything that might serve as a meal

Forlorn

Aslatiel of Mirrah

Painting Guardian Phantom

Royal Sorcerer Navlaan
Dragon Aerie Enemies

Dragon
It is likely that these are actually drakes, given that it is established in Dark Souls fiction that the dragons were killed off by Gwyn and the other Lord Soul possessers.

Rupturing Hollow (Undead Citizen)

Crystal Lizard

Royal Sorcerer Navlaan
Dragon Shrine Enemies

Dark Priestess
Caster who allies with and protects the Drakekeepers. Will continually attack with lightning orbs. Lightning orbs do minimal damage yet they have an area of effect and can knock the player down, causing players to be vulnerable to any Drakekeepers nearby, fairly harmless at early NG but fairly annoying at later NG+ onward, so killing her should be at top priority.
Despite the name, it is simply a Hollow Priest variant wearing Priestess Set, while the wearer is actually a male hollow, both only casts lighting magic and never cast Dark magic.
Merciless Roenna is believed to be a former member of Dark Priestesses modified into an Aldia Warlock, while the other Aldia Warlocks also wear a darker version of Priestess Robe and they're modified into Fenito.
See Also: Hollow Priest, Merciless Roenna

Dragon Knight
As of SotFS they do not attack unless the player has a co-op phantom with them or runs from a fight with a Drakekeeper. (I do not know if it is solely SotFS or from a recent update. I played before the crown dlcs and recently with SotFS. -Gangis Burrito)

Drakekeeper
The eternal guardians of the Dragon Shrine. Over time, they have been gradually corrupted by Dark.

Entity of Avarice (Mimic)

Dragonfang Villard
Dark Chasm of Old Enemies

Dark Spirit - Abyss Ironclad

Dark Spirit - A Chip Off the Ol' Rock

Dark Spirit - Shadowveil Assassin

Dark Spirit - Pretender to the Xanthous Throne

Dark Spirit - Tenebrous Rogue

Dark Spirit - The Ghost of Princes Past

Dark Spirit - Underworld Deadeye

Witchtree
Memories of the Ancients Enemies

Giant Warrior (Giant)
Giant Warrior is the generic name for all of the giants in Memories of the Ancients. There are many variants which you can find on the Giant Warrior page.
All are hard hitting, tough giants that will kill unwary players very quickly. There are three versions/variants: the standard giant; the sorcerer/caster giant which uses magic (poison or fire) along with its bare hands to attack and wears dark rugs on his torso; and, a much larger (massive) giant that has a single club and can easily one-shot you.

Infantry (Royal Infantry)
They are found locked in combat with the Giants in several locations throughout the flashback areas and may also misidentify the player as a threat.
The non-hollowed version of the Hollow Infantry.

Royal Soldier
The non-hollowed version of the Hollow Royal Soldier.

Great Giant Warrior (Giant)
Im not so sure how much health it has, but it is around 2000-3000, its attacks do 500-900. my tip is to stay right behind its legs and attack only once every now and then. sometimes it may hit you with one attack how it plunges both its weapons back and it can hit you if not careful. its mostly weak as hell if it cant hit you id also recommend wearing vengals armour for fights with this creature if there are two or one other giants try to lure the weaker one away.