Updated: Jan 24, 2016 11:21 pm

Table of Contents

See Also Bosses. For invader NPC enemies, see Phantoms

Note: Order of game areas comes from Game Progress Route.
Note: The enemy names used on this page and within this wiki are based on the official Dark Souls II Beyond the Bonfire website. Following in parentheses, if they exist, are alternative names from FuturePress' Dark Souls II Collector's Edition Guide. In some cases, the FuturePress guide contains names which we can't seem to correlate with the FarFire site. For these, we use the names prescribed by FuturePress. See also Enemy Names Disambiguation for more details.
Note: For the purposes of disambiguating types of dark spirits (black phantoms), this wiki adheres to the following model:
- Invader refers to dark spirits who actively invade the host player's world with an accompanying invasion message;
- Dark Spirit refers to dark spirits who actively invade when the host player moves within a set proximity of its spawn point, without an invasion message;
- Roaming Soul refers to dark spirits who do not actively invade, but are already present in the host's world.


Things Betwixt
Majula
Forest of Fallen Giants
Heide's Tower of Flame
No-Man's Wharf
Lost Bastille
Belfry Luna
Sinner's Rise
Huntsman's Copse
Harvest Valley
Earthen Peak
Grave of Saints
The Gutter
Black Gulch
Shaded Woods
Doors of Pharros
Brightstone Cove Tseldora
Lord's Private Chamber
Iron Keep
Belfry Sol
Shrine of Winter
Drangleic Castle
King's Passage
Shrine of Amana
Undead Crypt
Aldia's Keep
Dragon Aerie
Dragon Shrine
Dark Chasm of Old
Memories of the Ancients


Foreign Wanderer | Ogre | Prowler Hound ● Dark Spirit - Forrest Grotesque | Falconer | Roaming Soul - Foreign Wanderer

 

Things Betwixt Enemies

 


Foreign_Wanderer.jpg

Foreign Wanderer (Undead Traveler)


Hollow Travelers are enemies in Dark Souls II. They can first be encountered behind the first fog wall after the Things Betwixt bonfire.
  • Hollow Travelers appear to be undead that sought a cure for the curse, much like the player. However, they succumbed to hollowing before they could fulfill their purpose
  • Hollow Travelers possess light weapons like daggers, bows, or none at all. They also wear very little armor, so they are minor threats; even to inexperienced players
  • Hollow Travelers deal negligible damage with their fists and arrows, but the dagger wielding ones may leave more of a scratch

Kobold.jpg

Prowler Hound (Kobold)


Kobolds are enemies in Dark Souls II. They are first encountered just past the fields in Things Betwixt (they do not drop anything here).
  • Kobolds are lemur-like critters that reside in grassy areas. They are non-hostile unless attacked by players, they tend to flee from the player unless provoked - when provoked the surrounding pack will also attack
  • Kobolds deal paltry damage and possess low defense, but can be dangerous if many are provoked at once
  • Kobolds can also be encountered in the grass by the entrance to Aldia's Keep. These however, are hostile towards players, and cause bleed and petrification build-up with their attacks

Ogre.jpg

Ogre


Ogres are enemies in Dark Souls II. They can first be encountered up a hidden path before the bridge leading to the Firekeepers' house in Things Betwixt.
  • Ogres resemble a cross between a cyclops and hippopotamus, and possess a horn on their foreheads
  • Ogres have large amounts of HP and deal significant damage, and their attacks are relatively swift for enemies their size
  • Ogres can grab players and devour them, guaranteeing death for players. Ranged attacks and poison are recommended when dealing with Ogres

 


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Dark Spirit - Forrest Grotesque (Goblin) NG+


Goblins are humanoid creatures that lurk in the Shaded Woods. These deformed monstrosities give a grotesque impression and do not appear to be products of a natural evolution; rather they seem to have once been human. What twisted force could have rent their humanity and left them in this sad state...?
  • Have the same attacks as the regular Forest Grotesques but with higher HP. Still rather easy to kill.

Falconer.jpg

Falconer (Hollow Falconer) NG+


Falconers are enemies in Dark Souls II. They are first encountered in the fields of Things Betwixt immediately after starting NG+ / Journey #2.
  • Falconers are mercenaries from the city of Volgen, usually hired as bodyguards for the elite. The ones found in the fields, however, are hollow, and have no sense of their former duties
  • Falconers are equipped with swords, bows, and a falcon that can attack the player. They draw their swords at close range, fire arrows at long range, and send falcons at mid-range
  • Players must deal with multiple falconers at once when starting NG+, so players would do well to prevent getting surrounded by them

Dark_Spirit-Foreign_Wanderer.jpg

Dark Spirit  Roaming Soul - Foreign Wanderer NG+


Hollow Travelers are enemies in Dark Souls II. They can first be encountered behind the first fog wall after the Things Betwixt bonfire.
  • Hollow Travelers appear to be undead that sought a cure for the curse, much like the player. However, they succumbed to hollowing before they could fulfill their purpose
  • Hollow Travelers possess light weapons like daggers, bows, or none at all. They also wear very little armor, so they are minor threats; even to inexperienced players
  • Hollow Travelers deal negligible damage with their fists and arrows, but the dagger wielding ones may leave more of a scratch
Skeleton | Undead Devourer

 

Majula Enemies

 


Skeleton.jpg

Skeleton


Skeletons are enemies in Dark Souls II. They can first be encountered in the basement of the Majula Mansion. They are reanimated remains of humanoids, and manifestations of necromancy. In most cases, if a skeleton is nearby, so is a Hollow Mage (Black). This is not true for the Majula and Harvest Valley skeleton. Those that are slain can be revived repeatedly by a nearby Hollow Mage (Black), until the Hollow Mage is killed. Skeletons are relatively weak, both in damage and HP, but move and attack swiftly. They also have the ability to parry, if carrying a shield. They are extremely resilient to thrust (i.e. spear) based attacks, somewhat resistant to slash (i.e. sword) based attacks, and weak against strike (i.e. mace) based attacks. Oddly, skeletons are vulnerable to Yearn and Alluring Skull, as they're mindless, in short, Force can dispatch them by pushing them to bottomless pit.

"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description

"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description

The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description

See also:
Hollow Mage (Black)

N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

Undead_Devourer.jpg

Undead Devourer (Enslaved Pig)


Undead Devourers are enemies in Dark Souls II. They are first encountered on the right side of the mansion Majula .
  • Undead Devourers appear to be small, hollowed boars. They are almost always encountered in groups
  • Undead Devourers move and attack slowly, as well as deal poor damage, but have high HP and can be a nuisance if attacking in groups
  • The three little piglets near the Majula mansion can sometimes be replaced with 2 larger boars, it seems that they appear after the 3 piglets have been killed numerous times by the player.
  • Once these 2 boars have been killed a couple of times, 1 very big boar replaces them. After it has been killed, no boars seem to respawn.
  • Giant Undead Devourers appear in NG+ at Brightstone Cove Tseldora. They cause bleed build up and can stagger players with low poise
  • Provided you can manage to hit them, Soul Appease is an effective way to deal with them (the smaller pigs in Majula can be one hit Soul Appease, however they appear to be so small that if not on level ground the spell will "miss" them).
Flame Lizard | Heide Knight | Hollow Infantry | Hollow Royal Soldier | Invader - Royal Sorcerer Navlaan | Ironclad Soldier ● Dark Spirit - Hollow Royal Soldier | Dark Spirit - Ironclad Soldier | Roaming Soul - Knight | Roaming Soul - Syan Soldier | Roaming Soul - Catarina Knight

 

Forest of Fallen Enemies

 


Flame Lizard

Flame Lizard (Flame Salamander)


Flame Lizards are enemies in Dark Souls II. They are first encountered in a tunnel found by jumping off a ledge near Cardinal Tower bonfire.
  • Fire Salamanders are lizard-like in appearance, and possess the frog-like ability to engorge their vocal sacs with hot air from their lungs
  • Fire Salamanders are impervious to fire, have high HP, and move swiftly. They deal great damage by spewing fireballs, tongue lashing, and thrashing
  • Fire salamanders' physical attacks consume great amounts of stamina to block, and some may outright crush players even with their shields up
  • Poison is recommended to whittle down Salamander HP, and their tongue lashes are relatively easy to dodge by rolling.

They can be seen again in Memory of the Old Iron King as regular enemies and Iron Passage as statues.

Hollow Infantry

Hollow Infantry


Clad in rotting versions of the Infantry Set, and found primarily in the Forest of Fallen Giants, these hollowed dregs were once the rank-and-file low-ranking soldiers of the Kingdom of Drangleic. Functionally little more than militiamen, they have weaker weapons and equipment than their Royal Knight brethren, but maintain some semblance of their original skills and have a predilection for hunting in packs. Though not very dangerous individually, Hollow Infantry have a notorious tendency to appear in large groups, where their threat level increases exponentially. Dealing with them piecemeal is the best tactic, though weapons with large, sweeping strikes can help deal with them in groups. Beware their attack flurry; though somewhat rare, this attack can do considerable damage and break the guard of the unprepared. They can also perform guard break maneuvers.

Heide Knight

Heide Knight


Heide Knights are enemies in Dark Souls II. They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire.
  • Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
  • Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
  • Heide Knights are non-hostile until attacked by players.
  • Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
  • Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.

In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.

 


Hollow Royal Soldier

Hollow Royal Soldier


A common soldier in the earlier areas. Hollow Soldiers often play dead -- posing as defeated enemies -- or otherwise set themselves up to ambush the unwary. Possessing some semblance of military tactics, they tend to be significantly more dangerous in groups. They wield various weapons such as Bastard Swords, Estocs, and Halberds. Some use a shield, and there is a common Spear and shield variant. They will also make use of Firebombs or Longbows to rain punishment on enemies from a high vantage point. They are the hollowed undead versions of the knights of the Royal Drangleic Army and wear armor and helmets which slightly resemble the Paladin set from Dark Souls.

Royal Sorcerer Navlaan

Invader - Royal Sorcerer Navlaan


A former sorcerer surrounded by conflicting rumors and great controversy, Navlaan gained infamy when he was supposedly executed along with his entire village for practicing Dark magic, but the truth is far more complicated. At first glance Navlaan appears to suffer from dissociative identity disorder and displays two opposite personalities. The reality, however, is not so easily explained; perhaps it would be better to draw your conclusions after meeting him yourself.

OldIronclad

Ironclad Soldier (Old)


These are the first really "heavy hitters" you encounter. Knights sent from the Iron King's stronghold to reinforce Drangleic against the marauding giant horde, the Old Ironclads are weathered, weaker versions of their stronger cousins. They are nonetheless formidable, clad in heavy armor resembling a turtle's shell and which provides them with enormous defense. Difficult to stagger, these armored juggernauts carry massive footman's maces designed to smash defenders into paste. Though most of their attacks can be blocked, their swings do enormous stamina drain if defended against with anything less than a greatshield, so dodging them is recommended. They are the only source for the Old Ironclad set. Note that the Ironclads found in Iron keep are identical, but they have more health, and defense, and cause more damage than their weaker brethren.

 


HollowSoldier

Dark Spirit - Hollow Royal Soldier (Hollow Soldier) NG+


A common soldier in the earlier areas. Hollow Soldiers often play dead -- posing as defeated enemies -- or otherwise set themselves up to ambush the unwary. Possessing some semblance of military tactics, they tend to be significantly more dangerous in groups. They wield various weapons such as Bastard Swords, Estocs, and Halberds. Some use a shield, and there is a common Spear and shield variant. They will also make use of Firebombs or Longbows to rain punishment on enemies from a high vantage point. They are the hollowed undead versions of the knights of the Royal Drangleic Army and wear armor and helmets which slightly resemble the Paladin set from Dark Souls.

Knight Phantom

Roaming Soul - Knight Phantom NG+


A common knight of old, still fighting in defense of the realm. While you'd normally expect such a heavy warrior to sport a shield, he dual wields a Heide Knight Sword and a Dagger instead.

OldIronclad

Dark Spirit - Ironclad Soldier (Old Ironclad Soldier) NG+


These are the first really "heavy hitters" you encounter. Knights sent from the Iron King's stronghold to reinforce Drangleic against the marauding giant horde, the Old Ironclads are weathered, weaker versions of their stronger cousins. They are nonetheless formidable, clad in heavy armor resembling a turtle's shell and which provides them with enormous defense. Difficult to stagger, these armored juggernauts carry massive footman's maces designed to smash defenders into paste. Though most of their attacks can be blocked, their swings do enormous stamina drain if defended against with anything less than a greatshield, so dodging them is recommended. They are the only source for the Old Ironclad set. Note that the Ironclads found in Iron keep are identical, but they have more health, and defense, and cause more damage than their weaker brethren.

 


Syan Knight

Roaming Soul - Syan Soldier (Syan Knight) NG+


High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders. Sir Syan met a dishonorable end on the battlefield during the war with the Giants;' shortly thereafter all of the knights who had been issued replicas of his armor went insane after putting them on.

Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.

Catarina Knight

Roaming Soul - Catarina Knight NG+


A red spirit wearing the Catarina Set.

 


Forlorn

Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Armorer Dennis

Armorer Dennis


Only appears in Dark Souls II: Scholar of the First Sin.
Old Knight ● Roaming Soul - Blue Sentinel | Roaming Soul - Chariot Lance Executioner

 

Heide's Tower of Flame Enemies

 


Old Knight

Old Knight


Old Knights are enemies in Dark Souls II. They are first encountered immediately after entering Heide's Tower of Flame through the Majula waterway.
  • Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned. They are reminiscent of the brass giants from Dark Souls I
  • Old Knights have fairly high HP, damage output, and staggering attacks, but slow movement and attack speed
  • Old Knights may use ultra greatswords, swords and shields, or great hammers. They all have telegraphed and relatively slow swing speeds
  • Old Knights cannot be staggered, backstabbed, or parried. But they are fairly easy to circle strafe, and their attacks are easy to roll through
  • Old Knights are weak against magic and strike (i.e. mace) type attacks

Sentinel Phantom

Roaming Soul - Blue Sentinel NG+


Fallen Knights of the Blue wearing Targray's sentinel uniform, including the Blue Knight's Halberd. But where did they get those ominous shields from?

Executioner Phantom

Roaming Soul - Chariot Lance Executioner NG+


A bloodthirsty aspirant to the Brotherhood, wearing the Undead Executioner's accoutrements and wielding one of the chariot spikes as a lance.




Darkdweller | Hollow Infantry | Hollow Varangian | Stray HoundNimble Shadow | Roaming Soul - Aurous Knight

 

No-Man's Wharf Enemies

 


Darkdweller.jpg

Darkdweller (Dark Stalker)


'Spider monkey' like creatures (they're also known as "Dooters", "Spooky Bleeders" and "Reachasaurus-Rex") with very long arms, hence a very long attack reach. They attack quickly and are quite deadly. They can cause bleeding with 2-3 hits but are terrified of the light and will cower at the sight of it (e.g., a torch); however, if you provoke them for too long, they can rage out even in bright light. If possible, try and get behind them for a backstab, but be careful.

Hollow_Infantry.jpg

Hollow Infantry


Clad in rotting versions of the Infantry Set, and found primarily in the Forest of Fallen Giants, these hollowed dregs were once the rank-and-file low-ranking soldiers of the Kingdom of Drangleic. Functionally little more than militiamen, they have weaker weapons and equipment than their Royal Knight brethren, but maintain some semblance of their original skills and have a predilection for hunting in packs. Though not very dangerous individually, Hollow Infantry have a notorious tendency to appear in large groups, where their threat level increases exponentially. Dealing with them piecemeal is the best tactic, though weapons with large, sweeping strikes can help deal with them in groups. Beware their attack flurry; though somewhat rare, this attack can do considerable damage and break the guard of the unprepared. They can also perform guard break maneuvers.

Hollow_Varangian.jpg

Hollow Varangian (Varangian Sailor)


Varangian Pirates are enemies in Dark Souls II. They can first be encountered near the pier in No Man's Wharf.

The Varangians were a fierce band of pirates who prowled the seas of Drangleic's northern coastline.They were conquered by a former king who chose to force them into hard labor at No Man's Wharf rather than imprison them.They continue to labor at No Man's Wharf, and still fight with deadly proficiency. Of particular note is their long-range Sea Bow;it was once used against monsters at sea, but it will now be put to use against you…

  • The Varangians were pirates who terrorized the seas of Drangleic's northern coastline. A former king led a campaign to capture the bandits, and forced them into labor at No Man's Wharf
  • Varangians wield swords, shields, dual cutlasses, and bows. They also throw casks of oil at their targets and attempt to ignite them using fire arrows
  • Varangians have relatively low HP and defenses, but attack and move swiftly. They utilize various weapons and tactics that make them more dangerous than average hollows
  • Varangians fight aggressively and tend to ambush players in groups. They make use of Stray Hounds and Hollow Infantry to outnumber and overwhelm their opponents

 


Stray_Hound.jpg

Stray Hound (Stray Dog)


Stray Hounds are enemies in Dark Souls II. They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.

Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out

  • Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
  • Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
  • Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
  • Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
  • Stray Hounds, like most undead, are weak against fire.

Nimble_Shadow.png

Nimble Shadow (Suspicious Shadows) NG+


Those who are especially adept assassins are often hired as bodyguards. In an attempt to stave off the curse,King Vendrick hired shadowmen to put down the Hollows, but before long they were Hollowed themselves.

In New Game Plus, two additional dark spirit minions that aid the No Man's Wharf Flexile Sentry during the boss battle.

Aurous_Knight.png

Roaming Soul - Aurous Knight NG+


A Roaming Soul wearing the Aurous Set appears on board of the ship when the Bonfire Intensity is over 2. Does not respawn unless Bonfire Intensity level increases
Gaoler | Heide Knight | Royal Swordsman | Rupturing Hollow | Stray Hound ● Roaming Soul - Gaoler | Roaming Soul - Stray Hound

 

Lost Bastille Enemies

 


Gaoler.jpg

Gaoler (Undead Jailer)


Gaolers are enemies in Dark Souls II. They are first encountered on a wooden watchtower beyond the Exile Holding Cells bonfire.

The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?

  • Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
  • Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
  • Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
  • Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks

Stray_Hound.jpg

Stray Hound (Stray Dog)


Stray Hounds are enemies in Dark Souls II. They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.

Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out

  • Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
  • Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
  • Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
  • Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
  • Stray Hounds, like most undead, are weak against fire.

Heide_Knight.jpg

Heide Knight


Heide Knights are enemies in Dark Souls II. They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire.
  • Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
  • Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
  • Heide Knights are non-hostile until attacked by players.
  • Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
  • Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.

In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.

 


Royal_Swordsman.jpg

Royal Swordsman


The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants. However, very few survived the battles. While they may be no match for Giants, they still pose a threat when they attack you in numbers

Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.

They are weak to Thrust (i.e. Spears) type attacks.

Rupturing_Hollow.jpg

Rupturing Hollow (Undead Citizen)


Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups. Their speed and aggression is intimidating and can force the player into a defensive, pressed battle. All Undead Citizens have a devastating "belly flop attack" -- see Rupturing Hollow page for details and variants.

Gaoler.jpg

Roaming Soul - Gaoler (Undead Jailer) NG+


Gaolers are enemies in Dark Souls II. They are first encountered on a wooden watchtower beyond the Exile Holding Cells bonfire.

The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?

  • Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
  • Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
  • Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
  • Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks







Stray_Hound.jpg

Roaming Soul - Stray Hound (Stray Dog) NG+


Stray Hounds are enemies in Dark Souls II. They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.

Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out

  • Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
  • Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
  • Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
  • Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
  • Stray Hounds, like most undead, are weak against fire.
 
Bell Keeper | Invader - Bell Keeper | Invader - Vorgel the Sinner | Stray Hound ● Roaming Soul - Stray Hound

 

Belfry Luna Enemies

 


Bell_Keeper.jpg

Bell Keeper


Aggressive little dwarves, dedicated to protecting the bell. They appear as grey phantoms and will charge you with their axes held high, be warned as they can hit rather hard. Some of them can use bows, while others wield firebombs.

The bells are the symbols of forbidden love, and the marionettes who defend them do so with zealous passion.They've been watching over, and ringin', the bells forever. If you seek to stop them, or to ring a bell for yourself, you'll have to face these tiny terrors

Bell_Keeper_Invader.jpg

Invader - Bell Keeper


Aggressive little dwarves, dedicated to protecting the bell. They appear as grey phantoms and will charge you with their axes held high, be warned as they can hit rather hard. Some of them can use bows, while others wield firebombs.

The bells are the symbols of forbidden love, and the marionettes who defend them do so with zealous passion.They've been watching over, and ringin', the bells forever. If you seek to stop them, or to ring a bell for yourself, you'll have to face these tiny terrors

Vorgel_the_Sinner.png

Invader - Vorgel the Sinner


Vorgel the Sinner is a phantom invader that appears after the Belfry Gargoyles boss fight. After going down the ladder into an area full of dogs he will invade. He is a warrior type character wielding a spear and shield with light armor. Vorgel is quite fast and can be difficult to block due to his heavily aggressive attacks but he is also very easy to stunlock. Vorgel is a Royal soldier, much like Masterless Glencour and Ashen knight Boyd, However Vorgel is hostile, and is believed to be a traitor. Vorgel Wears the Royal soldier helm, leggings, and gloves, but wears the hollow variant of the Royal soldier armor. Much like the (non-hollowed) soldiers encountered in the memories of giants, Vorgel wields a spear and uses the non hollow variant of the Royal soldier shield.

 


Stray_Hound.jpg

Stray Hound (Stray Dog)


Stray Hounds are enemies in Dark Souls II. They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.

Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out

  • Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
  • Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
  • Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
  • Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
  • Stray Hounds, like most undead, are weak against fire.

Stray_Hound_ngplus.jpg

Roaming Soul - Stray Hound (Stray Dog) NG+


Stray Hounds are enemies in Dark Souls II. They are first encountered beyond the Exile Holding Cells bonfire, beside a wooden watchtower.

Don't let the name fool you; this demonic hound is anything from ordinary.Whether this is the specis' natural state or a result of some darker power is irrelevant;it wants to rip your throat out

  • Stray Hounds are dogs that have turned hollow. Before the undead curse spread, these animals served some purpose relevant to their locations
  • Stray Hounds have meager HP and damage, but can outrun players and attack in quick succession. They are usually found in packs
  • Stray Hounds will attempt to chase, leap at, and bite their opponents. Their attacks cause bleed buildup,
  • Stray Hounds, although dangerous head on, are easily taken down when attacking from their flanks. They cannot turn very quickly.
  • Stray Hounds, like most undead, are weak against fire.
 
Royal Swordsman | Rupturing Hollow | Undead Aberration ● Dark Spirit - Prisoned Sinner | Roaming Soul - Rupturing Hollow | Roaming Soul - Gaoler

 

Sinners' Rise Enemies

 


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Royal Swordsman


The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants. However, very few survived the battles. While they may be no match for Giants, they still pose a threat when they attack you in numbers

Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.

They are weak to Thrust (i.e. Spears) type attacks.

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Rupturing Hollow (Undead Citizen)


Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups. Their speed and aggression is intimidating and can force the player into a defensive, pressed battle. All Undead Citizens have a devastating "belly flop attack" -- see Rupturing Hollow page for details and variants.

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Undead Aberration (Enhanced Undead)


Grotesque monstrosities found wading in the dark water in Sinners' Rise, they attack much like the Titanite Demons from Dark Souls; they are slow but can hit extremely hard. They have a massive resistance to magic and fire damage, and also seem to resist lightning. They are not resistant to poison or bleed damage. They are difficult to fight in the water, but can be lured over to the elevator platform where one can hit them with ranged attacks or bait them to fall into the hole.

They're believed to be Lord Aldia's attempt on recreating the dragons, these test subjects are either failed attempt or the the first step of mutation, since their bones are formed in the shape of a dragon.

This deformed, unnatural creature must surely be the product of some serious misdeeds. Who created this monstrosity, and is it what they intended to make? It almost seems to be half-dragon, but, whatever it is, it has a mind of a Hollow

Being a member of the Bell Keeper Covenant will make the Shield and Bow drop with very high frequency.

 


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Dark Spirit - Prisoned Sinner NG+


In New Game Plus, a red phantom pyromancer, two of which appear in the room when The Lost Sinner drops to around 60% health. Note that the pyromancers do not appear with the use of a Bonfire Ascetic in NG.

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Roaming Soul - Rupturing Hollow (Undead Citizen) NG+


Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups. Their speed and aggression is intimidating and can force the player into a defensive, pressed battle. All Undead Citizens have a devastating "belly flop attack" -- see Rupturing Hollow page for details and variants.

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Roaming Soul - Gaoler (Undead Jailer) NG+


Gaolers are enemies in Dark Souls II. They are first encountered on a wooden watchtower beyond the Exile Holding Cells bonfire.

The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?

  • Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
  • Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
  • Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
  • Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks
Abandoned Hollow | Dark Spirit - Greatsword Phantom | Executioner | Hollow Mage (Black) | Hollow Rogue | Poison Moth | Skeleton | Undead Huntsman | Undead Laborer

 

Huntman's Copse Enemies

 


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Dark Spirit - Greatsword Phantom


The non-invading Dark Spirit wielding a greatsword and greatshield, guarding the fog gate to the Executioner`s Chariot.

This phantom stands watch over the entrance to the Undead Purgatory. His origin is unknown, but he is currently standing guard over the entrance to the domain of Nahr Alma's followers

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Executioner (Torturer)


These wicked Torturers don`t wield conventional weapons -- the tools of their trade are intended to inflict pain upon their Undead victims rather than death. If you underestimate them, you`ll find that regardless of their intention, they certainly can kill you.

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Abandoned Hollow (Captive Undead)


Sword Hollow. The most lowly of the hollows, slow moving and dressed only in minimal rags. Most are bare-handed, though some wield torches. Often feign death or otherwise hide, e.g., by hanging out of sight from a cliff face. Really only a problem in groups or if you forget about them, and the catch you unawares.

The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

 


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Hollow Mage (Black) (Necromancer)


Black Hollow Mage will not only cast powerful sorceries at the player but will also reanimate nearby skeletons with necromancy. They will not respawn so killing them is top priority if you don't want to have to deal with an endless stream of skeletons. however, it implies that getting their hood, robe and staff is extremely difficult. however, they do respawn in Undead Purgatory as long as Executioner's Chariot is alive. Their white counterpart can be seen Brightstone Cove Tseldora, although their hoods are entirely different.

They used to be Drangleic Mages, but they are now tainted by the effects of Hollowing. Keeping to traditions of their old life, Hollow Mages' genders can be distinguished by the color of their robes; Black Hollow Mages are confirmed to be female, and they follow the Old King. Their duty is to resurrect the dead in the purgatory so the others can hunt for them for leisure. In contrast, White Hollow Mages are male. They reside in Tseldora and are conducting experiments on spider and sorcery; their roles are identical to that of the Channeler.

Unlike their counterpart in Dark Souls, which primarily uses pyromancy and reanimating the dead with no sigil, this time, they primarily uses sorcery, and every time when they reanimate the dead, they now have a gesture, a purple aura identical to Soul Geyser's charing smoke, wielded with both hand and plunging to the ground, in a manner of two handed strong attack, a purple sigil identical to the one from Heal miracle will appear (not the case in Beta), now the corpses are once again lived, oddly, you cannot perform the same moveset with their staff...

"The origin of these Necromancers is unknown, but it is possible that they served the Old King during the Undead Hunts in this forest. They are found near Skeleton Lords' domain - perhaps they now serve them as their new masters"
- Dark Souls 2 Collector's Edition Guide

See Also: Skeleton, Hollow Mage


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Hollow Rogue (Rogue)


Dangerous in life as thieves and highwaymen, these Rogues are now doubly so in death, as Hollowing has robbed them of their reason.
In life, they may have lusted after material wealth, but in death they seek your very Soul.


The undead rogues are figures that wear dark trousers and brown clothing with a hood. Most dual wield fast small weapons while some carry small ranged weapons that fire either arrows or bolts. They often attack in groups. They are found in Huntsman's Copse.

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Skeleton (Skeleton)


Skeletons are enemies in Dark Souls II. They can first be encountered in the basement of the Majula Mansion. They are reanimated remains of humanoids, and manifestations of necromancy. In most cases, if a skeleton is nearby, so is a Hollow Mage (Black). This is not true for the Majula and Harvest Valley skeleton. Those that are slain can be revived repeatedly by a nearby Hollow Mage (Black), until the Hollow Mage is killed. Skeletons are relatively weak, both in damage and HP, but move and attack swiftly. They also have the ability to parry, if carrying a shield. They are extremely resilient to thrust (i.e. spear) based attacks, somewhat resistant to slash (i.e. sword) based attacks, and weak against strike (i.e. mace) based attacks. Oddly, skeletons are vulnerable to Yearn and Alluring Skull, as they're mindless, in short, Force can dispatch them by pushing them to bottomless pit.

"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description

"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description

The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description

See also:
Hollow Mage (Black)

N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

 


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Poison Moth (Great Moth)


Moon Butterflies that sit in the trees and periodically emit a cloud of poisonous spores. Poison can build up very quickly if you're not aware of where and when the clouds will spawn, so exercise caution, or just kill them with ranged weapons as they die very easily, the armor Moon Butterfly Set is based on this creature.

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Undead Huntsman (Artificial Undead)


A massive, hulking beast of an Undead, this creature is disturbingly unnatural. This patchwork monstrosity wields two Full Moon Sickles and swings them with immense power.Who would create such a monster? The Iron King himself sought to destroy the Undead, not create them…

Giant hollows wielding twin sickles. Slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around a blocking shield.

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Undead Laborer


Torch Hollow. As if a lifetime of toil wasn't enough, these workers continue their duties even in death. And this time, their job is to kill you. Probably as in life, these under-appreciated, down-trodden souls simply aren't equipped for the task -- they face you unarmed

 


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Bonewheel Skeleton


Skeletons stuck on wheels.

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Invader - Merciless Roenna


Roenna wears a helm associated with the warlocks of Aldia. Could the unnatural condition of this forest be related to the experiments of the Aldian mages, or is it mere coincidence?

Merciless Roenna is one of the members of Aldia Warlocks and formerly a Dark Priestess, she wears Warlock Mask and Priestess Set, patrols the Huntsman's Copse with her Bone Scythe and Cursed Bone Shield, unlike the other warlocks, she does not cast magic.

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Invader - Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Abandoned Hollow | Banedigger | Hammersmith | Skeleton | Undead Huntsman | Undead Laborer

 

Harvest Valley Enemies

 


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Abandoned Hollow (Captive Undead)


Sword Hollow. The most lowly of the hollows, slow moving and dressed only in minimal rags. Most are bare-handed, though some wield torches. Often feign death or otherwise hide, e.g., by hanging out of sight from a cliff face. Really only a problem in groups or if you forget about them, and the catch you unawares.

The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

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Banedigger (Mounted Overseer)


From atop gigantic monstrosoties capable of exerting tremendous amounts of dark power, weak overseers watch over the Laborers of Harvest Valley. The mounts have as much in common with demonic steeds as anything humanoid.

The giant and the rider is counted as a whole piece of entity rather than two seperated entities, generally it shoots a dark orb projectile (but it isn't a hex, therefore cannot be silenced with Profound Still), if you're getting too close, it'll use melee attacks instead, oddly you can use it to break barricades, with the help of Yearn spell.

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Hammersmith (Undead Steelworker)


These brutish characters may have once worked for the Iron King in the construction of the many weapons and armors that he required, but now they are as Hollowed as the Laborers who slave away in the mines. There is a difference, however: strength. The Steelworkers heft huge hammers whereas the common laborers merely flail about with their arms.

 


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Skeleton


Skeletons are enemies in Dark Souls II. They can first be encountered in the basement of the Majula Mansion. They are reanimated remains of humanoids, and manifestations of necromancy. In most cases, if a skeleton is nearby, so is a Hollow Mage (Black). This is not true for the Majula and Harvest Valley skeleton. Those that are slain can be revived repeatedly by a nearby Hollow Mage (Black), until the Hollow Mage is killed. Skeletons are relatively weak, both in damage and HP, but move and attack swiftly. They also have the ability to parry, if carrying a shield. They are extremely resilient to thrust (i.e. spear) based attacks, somewhat resistant to slash (i.e. sword) based attacks, and weak against strike (i.e. mace) based attacks. Oddly, skeletons are vulnerable to Yearn and Alluring Skull, as they're mindless, in short, Force can dispatch them by pushing them to bottomless pit.

"This curved sword-wielding Skeleton is hiding in Cale's house in Majula. It's unknown whose Skeleton this might be or what force animates it; perhaps Cale inadvertently disturbed this poor soul's resting place. Either way, it must be dispatched before Cale will return to the residence… and if you want the treasures it guards." - Majula Skeleton Description

"These reanimated corpses are often under the control of a Necromancer, and they will be revived repeatedly until their Wizard is killed. Whether they served the Iron King or fled from his troops in life makes no difference now, as they are the property of their necromantic masters" - Huntsman's Copse Skeleton Description

The skeletons in this region are of unknown origins. They could be former subjects of the Iron King who were worked to death in the poisonous mines or poor Souls who wandered in more recently. Regardless, whether it was the massive Pools of Poison or giant monsters overseeing the Laborers, something killed these poor fools… but they've left it to you to finish the job." - Harvest Valley Skeleton Description

See also:
Hollow Mage (Black)

N ote on Names:
This wiki uses the name "Skeleton" to refer to all skeletons in the game.
FarFire and FuturePress use "Helmed Skeleton" and "Armored Skeleton", respectively, in referring to the later game skeletons in Huntsman's Copse.

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Undead Huntsman (Artificial Undead)


A massive, hulking beast of an Undead, this creature is disturbingly unnatural. This patchwork monstrosity wields two Full Moon Sickles and swings them with immense power.Who would create such a monster? The Iron King himself sought to destroy the Undead, not create them…

Giant hollows wielding twin sickles. Slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around a blocking shield.

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Undead Laborer


Torch Hollow. As if a lifetime of toil wasn't enough, these workers continue their duties even in death. And this time, their job is to kill you. Probably as in life, these under-appreciated, down-trodden souls simply aren't equipped for the task -- they face you unarmed

 


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Poison Brumer (Poison Horn Beetle)


Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.

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Crystal Lizard


A timid species of sparkling reptile cloaked in total mystery. These strange creatures possess a variety of useful, and valuable, stones. These creatures are not well understood, as the procurement of specimens for study is an all-but-futile endeavor; Crystal Lizards are masters of escape and have a marked tendency to do so before anyone can get close enough to catch them.1
Dark Spirit - Crescent Sickle Phantom | Desert Sorceress | Entity of Avarice | Grave Warden | Hammersmith | Masked Manikin | Poison Brumer

 

Earthen Peak Enemies

 


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Dark Spirit - Crescent Sickle Phantom


Though the Crescent Sickle phantom's true identity is unknown, he does don the garb of a common brigand. But any brigand who would seek to steal from travelers in this treacherous den is probably after more than coins

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Poison Brumer (Poison Horn Beetle)


Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.

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Entity of Avarice (Mimic)


A monster which looks like (mimics) a regular chest but will attack the player when opened or struck. The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.

 


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Hammersmith (Undead Steelworker)


Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.

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Masked Manikin (Manikin)


An agile, headless, poison-knife throwing enemy with many varieties, including those which wield knives, shields, bows, claws, and sabres.

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Grave Warden


Fast moving Fenito knight that carry glowing blue magic spears. Drops the Grave Warden Set, Silverblack Spear or Silverblack Sickle, and Silverblack Shield. they're the guardians of the dead, served under Agdayne, they have cyan skin tone and crimson eyes (which is covered by the mask), which is shared by Agdayne and Aldia Warlock.

 


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Desert Sorceress


Pyromancers (or fire sorceresses, when using a mirror as catalyst instead of Pyromancy Flame) in red dresses in Earthen Peak. They can be very dangerous if not dealt with fast enough, so it is best to kill them before they can cast too many spells; they use a few different pyromancy spells. They are vulnerable to physical damage but heavily resist elemental damage. Under the hex Profound Still, they'll try to bash you with their mirror instead.

The Desert Sorceresses came from the land of Jugo (Benhart's homeland) and have an enchanting appearance to catch people off guard. They were servants of Mytha before she ingested poison to seek beauty; even at present, they still follow the code of beauty, hiding their heads with hoods and wearing enchanting chestplates. They never hesitate to attack intruders who dare to stop Mytha from seeking beauty.

"The Desert Sorceress of Jugo project a very seductive image, and they use their looks to deceive others. In reality, even many who realized that this a trap fell prey to the Sorceresses' wiles. Perhaps they are part of Mythra's scheme to lure more victims into her web?"
- Dark Souls 2 Collector's Edition Guide

"Desert Sorceresses have enchanting looks, and they use them to catch people off guard... Oddly enough, even those who are perceptive enough to realize the ploy fall prey to their seductions with alarming regularity."
- Desert Sorceress Set description.
 

Hollow Prisoner | Hunting Rat | Rupturing Hollow

 

Grave of Saints Enemies

 


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Rupturing Hollow (Undead Citizen)


Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups. Their speed and aggression is intimidating and can force the player into a defensive, pressed battle. All Undead Citizens have a devastating "belly flop attack" -- see Rupturing Hollow page for details and variants.

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Hunting Rat (Corpse Rat)


Rats infected with a dangerous plague which can petrify the player. This makes them very dangerous in large groups because the petrification can build up quickly.

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Abandoned Hollow (Undead Prisoner)


Ubiquitous unarmed and unclothed Undead whose journeys were cut tragically short when they went Hollow; their corpses can be found throughout Drangleic still clutching the various items they carried. Those not yet fully dead are often dormant when first encountered and in such cases they will stand to attack only when the player alerts them to his or her presence. Those in Undead Crypt rise from beneath the earth, from under gravestones.

 


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Dingy Cleric Phantom


A close inspection reveals old dried blood. What tragedy could have befallen its original owner?

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Faraam Knight Phantom


Forossa Lion Knight. The mighty Lion Knights, worshippers of the war god Faraam, wore heavy armor and were feared for their nimble two-handed swordplay. But their legacy was cut short with the fall of Forossa.

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Rhoy the Explorer


A Red Spirit with transparent aurous armor and invisible shotels
Abandoned Hollow | Poison Brumer | Rotten Vermin | Rupturing Hollow | Swollen Mongrel | Undead Laborer

 

The Gutter Enemies

 


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Abandoned Hollow (Captive Undead)


Sword Hollow. The most lowly of the hollows, slow moving and dressed only in minimal rags. Most are bare-handed, though some wield torches. Often feign death or otherwise hide, e.g., by hanging out of sight from a cliff face. Really only a problem in groups or if you forget about them, and the catch you unawares.

The Undead hunts during the reign of the Iron King took place in this forest, and the cells in which the Undead were held still stand there to this day. However, the march of time has eroded any difference between the captors and the captives

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Poison Brumer (Poison Horn Beetle)


Are these beetles the source of the poison that fills the earth below the mines, or are they merely the only insects that can survive in these conditions, either way, they suit the Queen`s tastes perfectly.

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Rotten Vermin


"A queen of the species of giant corrosive ants native to Jugo. Only one exists in Drangleic; its presence in The Gutter seems to suggest that it began its life in the laboratory of Lord Aldia's mansion and eventually outlived its usefullness"

This massive insect queen doesn't do much but stand inside the cave, with no attacks to speak of. Her corrosive gas can heal poison, but at the cost of depleting your equipment durability. As such, it's probably better that you just kill her. Guarded by hostile poison ticks.

The insect is probably related to the creation of Poison Brumer throughout Earthen Peak, Shrine of Amana and the large prototype in Aldia's Keep, they're to release corrosive or poison gas, while Lord Aldia deployed them in Amana to fend off intruders, Queen Mytha modified the brumers by placing the brumers into poisonous area in order to feed her dying wish for beauty.

 


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Undead Laborer


Torch Hollow. As if a lifetime of toil wasn't enough, these workers continue their duties even in death. And this time, their job is to kill you. Probably as in life, these under-appreciated, down-trodden souls simply aren't equipped for the task -- they face you unarmed

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Rupturing Hollow (Undead Citizen)


Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups. Their speed and aggression is intimidating and can force the player into a defensive, pressed battle. All Undead Citizens have a devastating "belly flop attack" -- see Rupturing Hollow page for details and variants.

 


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Melinda the Butcher


"Wherever the lost and wicked gather, those who prey upon them
are never far away. So it has always been, and so it is in The Gutter, a
settlement of filth and pestilence where the endless struggle to survive
has driven its darker souls to seek sustenance through the consumption of
living flesh. Beware, lest the cannibalistic legacy claim yet another victim..."

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Royal Sorcerer Navlaan


A former sorcerer surrounded by conflicting rumors and great controversy, Navlaan gained infamy when he was supposedly executed along with his entire village for practicing Dark magic, but the truth is far more complicated. At first glance Navlaan appears to suffer from dissociative identity disorder and displays two opposite personalities. The reality, however, is not so easily explained; perhaps it would be better to draw your conclusions after meeting him yourself.

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Swollen Mongrel (Hunting Dog)


Grotesque, dog-like creatures that will slash and bite the player when they get close enough. They are not, however, very fast, so ranged attacks work well.

A mutated canine born from the experiments conducted by Lord Aldia. Hunting Dogs are not a naturally-occurring species and are therefore only found in areas to which they were introduced by the Dragon Acolytes. A number of them were dumped into The Gutter over the course of Lord Aldia's research and continue to prowl its depths in search of anything that might serve as a meal
Cragslipper | Darksucker | Great Giant Warrior

 

Black Gulch Enemies

 


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Cragslipper (Razorback Nightcrawler)


This giant millipede is found only in Black Gulch. In contrast to the artificial creatures roaming The Gutter, the Razorback Nightcrawler is a product of an undisturbed evolution. They are more capable of crushing a careless passerby with their great weight and tremendous power
Enormous, many-eyed worm monsters that crawl from their hole-lairs in the walls of Black Gulch. Because they cannot completely leave their lairs, they are unable to chase the player and have a limited attack range. They can safely be hit with ranged attacks, but have high health.

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Darksucker (Coal Tar)


Black, many-tentacled monsters that, when a player approaches, will burst out from the black tar pools on the floor of Black Gulch and will eat the player if he stands in one spot for too long. To deal with them easily, use pyromancy or a fire arrow from afar to light their pools on fire. This will quickly burn the creatures to death without them leaving their hole at all.

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Great Giant Warrior (Elite Giant)


True, gargantuan giants with holes for faces, they will hit extremely hard with the huge mace-like weapons they carry. Fought as a pair.its attacks are unblock able and will go straight through your shield.
Im not so sure how much health it has, but it is around 2000-3000, its attacks do 500-900. my tip is to stay right behind its legs and attack only once every now and then. sometimes it may hit you with one attack how it plunges both its weapons back and it can hit you if not careful. its mostly weak as hell if it cant hit you id also recommend wearing vengals armour for fights with this creature if there are two or one other giants try to lure the weaker one away.

 


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Woodland Child Gully


A Red Spirit found in the Black Gulch.

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Woodland Child Victor


A Red Spirit found in the Black Gulch.

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Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Basilisk | Flexile Sentry | Forrest Grotesque | Great Basilisk | Lion Clan Warrior | Roaming Soul

 

Shaded Woods Enemies

 


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Great Basilisk (Giant Basilisk)


An impressive Basilisk specimen of enormous size with mottled green skin like that of a chameleon. Whether these creatures are the result of a divergence in the species' evolutionary line of the product of an Aldian experiment in unclear. They are not actively predatory and will make no attempt to attack unless cornered, so observers not looking for a fight would be wise to give them a wide berth.
  • An easy way to get rid of them is to shoot them full of arrows or ranged magic spells - they won't bother to retaliate unless you're close.

See also: Basilisk

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Flexile Sentry


The Flexile Sentry is a merciless creature whose purpose is to punish the Undead. This terrifying, lizard-like creature oversees the ferrying of undead into the Lost Bastille.

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Forrest Grotesque (Goblin)


Goblins and humanoid creatures that lurk in the Shaded Woods. These monstrosities are probably inspired by Gakis and Pretas (cannibal demons of the japanese folklore with an huge belly).
  • Can attack using hands or clubs. They are very easy to kill, but can be dangerous if they gang up on you.
  • Covered in poison and can inflict poison build-up with each hit.
  • Can do a weak rock-throwing ranged attack.
  • Afraid of fire.

 


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Basilisk


Frog-like creatures that cast the petrify effect on players by using a fog-breath attack, otherwise offer very little danger. A giant, and much more formidable, version will attack the player more directly. Unlike in Dark Souls, these enemies can inflict physical damage with a leaping attack.

In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.

In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.

In Shaded Woods and Aldia's Keep, there is a subspecies of Basilisk (a.k.a. Great Basilisk) whose the size is five times larger than normal basilisk and green skin tone whick makes them look like an enlarged treefrog, the range of the mist is much wider, and the melee attack can even break the cages.

See also: Great Basilisk

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Lion Clan Warrior


Lion Clan Warriors are phenomenally tough beast-men within the Shaded Ruins, armed with powerful axes and shields. Possessed of a fierce hatred of both humanity and the undead, they are both territorial and aggressive. Equipped with cursed battle axes, they can inflict curse status on an unfortunate undead in only a few swings, even through shields! They possess an incredibly strong resistance against magic of any kind; infused melee weapons will avail themselves little against these beasts, and they are highly resistant to both poison and bleeding. In exchange, however, they are somewhat vulnerable to physical damage, but their skill with both their axes and shields is daunting and they stand as some of the toughest foes one can face. They are especially vulnerable to backstabs and ripostes.

They can be extremely problematic if met at early levels. They do high damage, have high defense, and tend to aggro in groups, making them a challenge for the solo player. However, they do not seem to be overly quick and can be strafed for easy backstabs. May strike with high damage, long range, jumping attack if player is far enough away. They appear to be resistant to all types of magic except Yearn, which they'll blindly follow, resulting in an easy backstab opportunity, They are found in Shaded Woods. A stronger version of the Lion Clan Warrior is located near Tark in the shaded woods and has a gold headpiece to signify who he is. Also causes Curse to build. If you bait an attack from them, it can be fairly easy to sprint behind them for a backstab.

For casters, the easiest way of dispatching them is to cast Yearn and then finish them off with Shadow Dagger backstab, this will mostly result in instant kill at early NGs.

They tend to avoid interaction with people and reside at forest, as they despise their appearance, and the craftmanship of their weapon hinted that they were once intelligent creature, and yet they're now deformed into mindless beast, probably a result of Lord Aldia's experiment.

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Roaming Soul (Forest Guardian)


Guardian spirits lurking in the thick fog of the central Shaded Woods. Their identites are completely unknown as they barely maintain corporeal forms and are almost invisible against the mist. Are they fallen soldiers of a war long past, or the remnants of a clan that once dwelled in this ancient land?

Best fought using weapons with a wide arc of attack so that they can be hit easier. Player can not lock-on. Area of effect magic, such as Firestorm, is greatly helpful. There are two variants, one with a sword and dagger, and one with a crossbow and dagger. however, they can be marked with the hex Profound Still, if you lure them to the forest entrance.

 


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Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Entity of Avarice | Gyrm Warrior | Gyrm Worker | Mongrel Rat | Hollow Primal Knight

 

Doors of Pharros Enemies

 


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Entity of Avarice


A monster which looks like (mimics) a regular chest but will attack the player when opened or struck. The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.

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Crystal Lizard


A timid species of sparkling reptile cloaked in total mystery. These strange creatures possess a variety of useful, and valuable, stones. These creatures are not well understood, as the procurement of specimens for study is an all-but-futile endeavor; Crystal Lizards are masters of escape and have a marked tendency to do so before anyone can get close enough to catch them.1

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Gyrm Worker (Gyrm)


A stocky, powerful race which once dwelt aboveground, they were regarded as inferior by humans and unjustly exiled below. They are amicable by nature but harbor an intense distrust of surface-dwellers, particularly humans; in addition many of the Gyrm living in the Doors of Pharros have gone Hollow and become threats to the living.


See also: Gyrm Warrior

 


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Mongrel Rat (Dog Rat)


Subjects of the Rat King, the origins of these odd hybrid canine rats remain unknown to all but the rats themselves. They inhabit the Doors of Pharros and will bravely defend their rightful realm against intruders.

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Hollow Primal Knight (Primal Knight)


Giant mastadon-like knights. These heavy armor brutes comes in two variants: the Golden ones in Drangleic Castle and the decayed rusted ones in Doors of Pharros. They are all armed with giant Halberds.

One of the original Primal Knights, this ragged creature went Hollow long ago and now wanders mindlessly with its equipment in tatters from long years of neglect. First created through a dark and forbidden ritual in ages past, the Primal Knights are artificial creatures contrived by a twisted and power-hungry mind. Their susceptibility to the Undead Curse, a trait they share with humans, raises foreboding questions about the rituals through which they were given life...

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Gyrm Warrior


Warriors of the Gyrm race clad in heavy armor customized for their stout frames. These sturdy opponents can deal massive damage with their improvised Great Hammers while deflecting nearly any blow with the monstrous stone Greatshields they carry. Some have developed proficiency in ranged combat and will throw enormous Greataxes with frightening accuracy.

They also seemed to have a rank system, normal Gyrm does not wear heavy armor, they're also the blacksmiths of the Gyrm race, Gyrm Warriors wear heavy segmented armor and fire resistant stone shield paired with an axe or greathammer, Elite Gyrm Warriors can be identified by their Gyrm Warrior Greathelm, a friendly Elite Gyrm Warrior named Gavlan can be encounted throughhout the world, he's an item collector plus vender of poison equipments

 


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Dark Spirit - Bowman Guthry


A Dark Spirit with a most unusual choice of armaments. Guthry will invade in the Doors of Pharros immediately after the player has passed through the gate into the Rat King's territory. Clad in armor of a Royal Swordsman, could he be a remnant of the Drangleic Army unit dispatched to Brightstone Cove Tseldora…?

An NPC red phantom that invades in Doors of Pharros when the player is in offline mode.
Dual-wields the Avelyn crossbow but doesn't seem to have any close-ranged attack.
He is very similar to one of the non-respawning Bell Keepers in Belfry Sol (the one on the roof).
Basilisk | Ducal Spider | Grand Tusk | Hollow Crawler | Hollow Mage | Hollow Peasant | Hollow Priest | Red Crystal Lizard | Spider Drone | Undead Devourer

 

Brightstone Cove Tseldora Enemies

 


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Hollow Crawler (Undead Supplicant)


Members of Prowling Magus congregation who are crawling on the floor. They will (slowly) crawl after and attempt to attack the player. Believed to be consist of Hollow Prisoners and hollowed Milfanito, can also be seen defending the Aldia Warlock in Shrine of Amana after the 4th bonfire ( Rise of the Dead).

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Grand Tusk (Fanged Beast)


Giant fanged boars. Two appear in NG+ just after the first bonfire in Brightstone Cove Tseldora. They do not respawn once killed.

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Hollow Peasant (Undead Peasant)


Former working-class residents of Brightstone Cove Tseldora. The mysterious events surrounding the town`s destruction robbed these unfortunate souls of their humanity and reduced them to cursed monsters; they now viciously attack any who wander into the settlement`s remains. Their weapons may be just farming equipment, but are enchanted with Dark and cause curse, along with doing a large amount of damage. This, coupled with their large numbers, makes them surprisingly dangerous.



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Ducal Spider (Parasite Spider)


Brightstone Cove was abandoned years ago when the town was suddenly and mysteriously overrun by this parasitic species of giant spider. Many of the residents who were unable to escape were caught by the spiders and became their hosts, doomed to wander mindlessly at the whims of their bloodthirsty masters.


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Spider Drone (Parasitized Undead)


Former residents of Brightstone Cove who failed to escape the wave of invading spiders and became the parasitic arachnids' hosts. A gruesome fate undeserved by those whom it befell, the still-living host is used as a source of nourishment by the spider as it seeks out new sources of food.

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Hollow Mage


Hollow Drangleic mages encountered in Brightstone Cove Tseldora. Whether they were there before the town's destruction or moved in afterward is unknown; what is painfully clear is that they have no intention of allowing visitors to leave the ruins alive.
Their true origin is unknown, as with their old practice, they wear different robes according to their gender, Hollow Mage is confirmed to be male.
Sorcerers that will continually spam blue magic orbs at the player and will cast a series of smaller, faster orbs when the player gets close. To kill these from a distance and reduce the threat in the area, use either a bow, or catalyst/chime paired with binoculars. This way you can kill them safely. their moveset is same as their black counterpart except they cannot resurrect nearby enemies.

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Basilisk (Sand Basilisk)


Frog-like creatures that cast the petrify effect on players by using a fog-breath attack, otherwise offer very little danger. A giant, and much more formidable, version will attack the player more directly. Unlike in Dark Souls, these enemies can inflict physical damage with a leaping attack.

In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.

In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.

In Shaded Woods and Aldia's Keep, there is a subspecies of Basilisk (a.k.a. Great Basilisk) whose the size is five times larger than normal basilisk and green skin tone whick makes them look like an enlarged treefrog, the range of the mist is much wider, and the melee attack can even break the cages.

See also: Great Basilisk

 


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Hollow Priest (Dark Cleric)


Drangleic clerics in the service of the Prowling Magus. How and why they came to serve this evil being is as mysterious as the clerics themselves; it is uncertain whether they even retain their own consciousnesses or are merely extensions of the Magus' will.
- Dark Souls 2 Collector's Edition Guide Description
Clerics in the service of the Prowling Magus. They were once Drangleic Clerics, but now they're hollowed and became the servent of Aldia Warlock, a former Drangleic Priestess who is now a Fenito who serves under Lord Aldia, who captures the undead to conduct an experiment on converting them in dragons. Undead Aberration is the result of the experiment. While a church is believed to a relief, this one is infested with hollows, who blindly follows a false idol (Fool's Idol much?).

They can heal nearby hollows and hurl lightning spears to intruders who dare to interupt their peace, or for the Warlock, his precious experiments...

See also: Dark Priestess

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Red Crystal Lizard


A Crystal Lizard whose dorsal stone is red rather than the usual blue. It is unknown whether this is merely a mutation of an entirely different species as the existence of these incredibly rare specimens has only recently been confirmed. Unlike their blue brethren, Red Crystal Lizards harbour a much more bizarre and dangerous secret; they are walking time bombs and will detonate in a massive explosion if disturbed.

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Undead Devourer (Undead Pig)


Undead Devourers are enemies in Dark Souls II. They are first encountered on the right side of the mansion Majula .
  • Undead Devourers appear to be small, hollowed boars. They are almost always encountered in groups
  • Undead Devourers move and attack slowly, as well as deal poor damage, but have high HP and can be a nuisance if attacking in groups
  • The three little piglets near the Majula mansion can sometimes be replaced with 2 larger boars, it seems that they appear after the 3 piglets have been killed numerous times by the player.
  • Once these 2 boars have been killed a couple of times, 1 very big boar replaces them. After it has been killed, no boars seem to respawn.
  • Giant Undead Devourers appear in NG+ at Brightstone Cove Tseldora. They cause bleed build up and can stagger players with low poise
  • Provided you can manage to hit them, Soul Appease is an effective way to deal with them (the smaller pigs in Majula can be one hit Soul Appease, however they appear to be so small that if not on level ground the spell will "miss" them).
Headless Vengarl | Tseldoran Settler

 

Lord's Private Chamber Enemies

 


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Headless Vengarl (Vengarl's Body)


The decapitated body of Vengarl of Forossa. Separated from its head, during a brutal war long ago and now somehow ambulatory once again, it wanders in search of the battles it knew in life as though reanimated by its bloodlust...
  • Packs a punch but is easier to stagger than he looks, and can be quickly taken out if you get the first strike.

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Tseldoran Settler (Duke Tseldora)


Propertier of Brightstone Cove and founder of the mining town which once flourished there. Duke Tseldora disappeared after the town was suddenly and mysteriously overrun by spiders and was never heard from again. Though the circumstances surrounding Brighstone Cove's desctruction remain unclear, the murky truth behind Duke Tseldora's disappearance seems somehow related to his unnatural obsession with spiders...
Alonne Knight | Alonne Knight Captain | Entity of Avarice | Ironclad Soldier | Pursuer

 

Iron Keep Enemies

 


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Alonne Knight


The Alonne Knights' loyalty to one another is the stuff of legends, and they held fast in their positions even as the once-great Iron Keep sank into the fiery earth.
The blades they wield were forged by one of the true artisans entertained by the Iron King during his kingdom's hayday


Clad in Iron Armor, the Alonne Knights were trained by a visitor to the Iron Keep, and fight viciously with Katanas while their captains snipe with Alonne Greatbows. Though the knights occupying these armors have long since turned to dust, they remain at their posts and active as spirits entombed within their armor. They are amazingly fast for such heavily-armored foes, and are capable of sudden advances and retreats using their weapon of choice, the Blacksteel Katana. Though their armor has impressive physical resistance, they are vulnerable to magical damage, quickly going down from lightning, magic, strike weapons, or darkness.

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Entity of Avarice (Mimic)


A monster which looks like (mimics) a regular chest but will attack the player when opened or struck. The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.

One of two Iron Mimics in the game. (Needs confirmation)

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Alonne Knight Captain


The Alonne Captains are similar to their subordinates, except they are clad in heavier armor and are physically larger. Using larger, lightning-enchanted Katanas (upon closer inspection the sword more resembles the Ivory King Ultra Greatsword) and the same greatbows as the Knights at their command, Alonne Captains are much more dangerous foes since they tend to go for quickdraw to strike within a split second, though they share the same vulnerabilities. Periodically, when a player gets inside a Captain's natural sword range, the Captain may use unarmed strikes to stun or disrupt the player.

Some Alonne Captains do not carry greatbows (especially Red Phantom version seen at higher bonfire intensity), they'll actively pursue the player and utilize quickdraws, a minor trivia, their shoulder paldron loosely resemble Nineball from the original Armored Core, the red unmaned AC in From Software's early title, this can be seen when Alonne Captains are coated with Red Phantom aura at higher bonfire intensity.

 


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Ironclad Soldier


These are the first really "heavy hitters" you encounter. Knights sent from the Iron King's stronghold to reinforce Drangleic against the marauding giant horde, the Old Ironclads are weathered, weaker versions of their stronger cousins. They are nonetheless formidable, clad in heavy armor resembling a turtle's shell and which provides them with enormous defense. Difficult to stagger, these armored juggernauts carry massive footman's maces designed to smash defenders into paste. Though most of their attacks can be blocked, their swings do enormous stamina drain if defended against with anything less than a greatshield, so dodging them is recommended. They are the only source for the Old Ironclad set. Note that the Ironclads found in Iron keep are identical, but they have more health, and defense, and cause more damage than their weaker brethren.

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The Pursuer


A giant, aggressive knight that relentlessly "pursues" the player. Heavily armored in black, it wields the Pursuer's Ultra Greatsword with a corresponding "heavy hitter" moveset. He can move very quickly for such a large enemy, and can, in particular, close rapidly on the player from a distance. Can be encountered in multiple locations. After the main boss fight in Forest of Fallen Giants, the secondary encounters are not explicit boss fights, and do not grant as many souls as the first encounter. In NG+, the Pursuer will appear more regularly.





Enemy Invader

 



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Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.



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Armorer Dennis


Only appears in Dark Souls II: Scholar of the First Sin.


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Fencer Sharron


Only appears in Dark Souls II: Scholar of the First Sin.



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Oliver the Collector


Only appears in Dark Souls II: Scholar of the First Sin.
Bell Keeper | Dark Spirit - Bell Keeper Mage | Dark Spirit - Dual Avelyn Bell Keeper | Dark Spirit - Greatsword Bell Keeper

 

Belfry Sol Enemies

 


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Bell Keeper


Aggressive little dwarves, dedicated to protecting the bell. They appear as grey phantoms and will charge you with their axes held high, be warned as they can hit rather hard. Some of them can use bows, while others wield firebombs.

The bells are the symbols of forbidden love, and the marionettes who defend them do so with zealous passion.They've been watching over, and ringin', the bells forever. If you seek to stop them, or to ring a bell for yourself, you'll have to face these tiny terrors

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Dark Spirit - Bell Keeper Mage


If you wish to ring the bell that invokes forbidden love and created beautiful sounds throughout the world, you'll need to defeat its keepers. This mage, like the puppets that surround her, is dedicated to stopping, and she's a bit more efficient about that than the little guys are

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Dark Spirit - Dual Avelyn Bell Keeper


The Avelyn is a weapon of ancient design that has been rediscovered and brought into the world one more, and this old fellow uses two of them! He wears the mask of the Manikin, as well. Could this be another puppet?1


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Dark Spirit - Greatsword Bell Keeper


This is another member of the Bell Keepers; he towers above his allies in a very literal sense. What could have created such a motley crew of guardians? That must be the power of love
Forrest Grotesque | Heide Knight

 

Shrine of Winter Enemies

 


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Forrest Grotesque (Goblin)


Goblins and humanoid creatures that lurk in the Shaded Woods. These monstrosities are probably inspired by Gakis and Pretas (cannibal demons of the japanese folklore with an huge belly).
  • Can attack using hands or clubs. They are very easy to kill, but can be dangerous if they gang up on you.
  • Covered in poison and can inflict poison build-up with each hit.
  • Can do a weak rock-throwing ranged attack.
  • Afraid of fire.


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Crystal Lizard


A timid species of sparkling reptile cloaked in total mystery. These strange creatures possess a variety of useful, and valuable, stones. These creatures are not well understood, as the procurement of specimens for study is an all-but-futile endeavor; Crystal Lizards are masters of escape and have a marked tendency to do so before anyone can get close enough to catch them.1

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Heide Knight


Heide Knights are enemies in Dark Souls II. They are first encountered after climbing a ladder beyond the The Crestfallen's Retreat bonfire.
  • Heide Knights served as protectors for the ancient Heide kingdom. However, their land sunk into the sea long ago, and only time distortion could explain their presence in Drangleic.
  • Heide Knights' equipment is made of a special alloy that is incredibly durable. Even after thousands of years, weapons and armors found in game have not deteriorated.
  • Heide Knights are non-hostile until attacked by players.
  • Heide Knights have high HP, swift attacks and movement, and deal significant damage. They can surprise and stagger players with their combos.
  • Heide Knights, although proficient in close ranged combat, have no ranged attacks. They can also be parried and backstabbed.

In Scholar of the First Sin, they appear in Heide's tower, and, while generally non-hostile to begin with, some do attack on sight, and the rest will become hostile and roam the area after the Dragon Rider is killed. They no longer have a 100% drop.

Note: This is the third Heide Knight who wields the lance.

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Royal Swordsman


The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants. However, very few survived the battles. While they may be no match for Giants, they still pose a threat when they attack you in numbers

Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.

They are weak to Thrust (i.e. Spears) type attacks.
Alonne Knight Captain | Primal Knight | The Pursuer | Royal Swordsman | Ruin Sentinel | Stone Soldier | Syan Soldier

 

Drangleic Castle Enemies

 


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The Pursuer


A giant, aggressive knight that "pursues" the player. Can be encountered in multiple locations -- see The Pursuer. The Pursuer can be first encountered on the large terrace outside the Cardinal Tower bonfire. The Pursuer then moves to a later location: behind a fog gate at the top of the Forest of Fallen Giants, and this is where most players first face The Pursuer in a boss fight. It's other appearances are not explicit boss fights, and do not grant as many souls as the first encounter. In NG+, the Pursuer will appear more regularly.

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Primal Knight


Giant mastadon-like knights. These heavy armor brutes comes in two variants: the Golden ones in Drangleic Castle and the decayed rusted ones in Doors of Pharros. They are all armed with giant Halberds.

One of the original Primal Knights, this ragged creature went Hollow long ago and now wanders mindlessly with its equipment in tatters from long years of neglect. First created through a dark and forbidden ritual in ages past, the Primal Knights are artificial creatures contrived by a twisted and power-hungry mind. Their susceptibility to the Undead Curse, a trait they share with humans, raises foreboding questions about the rituals through which they were given life...

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Alonne Knight Captain


The Alonne Captains are similar to their subordinates, except they are clad in heavier armor and are physically larger. Using larger, lightning-enchanted Katanas (upon closer inspection the sword more resembles the Ivory King Ultra Greatsword) and the same greatbows as the Knights at their command, Alonne Captains are much more dangerous foes since they tend to go for quickdraw to strike within a split second, though they share the same vulnerabilities. Periodically, when a player gets inside a Captain's natural sword range, the Captain may use unarmed strikes to stun or disrupt the player.

Some Alonne Captains do not carry greatbows (especially Red Phantom version seen at higher bonfire intensity), they'll actively pursue the player and utilize quickdraws, a minor trivia, their shoulder paldron loosely resemble Nineball from the original Armored Core, the red unmaned AC in From Software's early title, this can be seen when Alonne Captains are coated with Red Phantom aura at higher bonfire intensity.

 


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Stone Soldier


The Stone Soldier is an enemy in Dark Souls II. It can first be encountered in the large room beside the castle entrance bonfire
  • Soldiers remain motionless in a kneeling position and do not attack players until they draw close.
  • After being approached, soldiers will go through a lengthy ~3 second animation where they come to life and become hostile.

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Ruin Sentinel


Very tall and lithe, the Ruin Sentinel is armored from head to toe in what looks to be bronze. It has a narrow helmet slit, giving it a something of a robot-like appearance. These enemies are extremely fast for their size, and come at the player with a variety off attacks, many notable for their wide hit potential. There are three named Ruin Sentinels, Alessia, Ricce, and Yahim, who make up the the boss fight in the Lost Bastille: three Sentinels fought in a room: one on the platform near the entrance, and two below on the ground. See the Ruin Sentinel page for boss fight details and other encounters.

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Royal Swordsman


The Royal Swordsman were chosen from the bravest of King Vendrick's men, and provided them with the best armor available for the war against the Giants. However, very few survived the battles. While they may be no match for Giants, they still pose a threat when they attack you in numbers

Royal Swordsmen are encountered in The Lost Bastille and Drangleic Castle. They are often found in teams of around 3-4 soldiers and they will work together to overwhelm the player. They wield greatswords and crossbows.
Though both of them look alike, the Castle variant are more aggressive and can do more damage. Standing their ground when using the crossbow and switching weapons only when the player approaches within a few units of distance.

They are weak to Thrust (i.e. Spears) type attacks.

 


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Syan Soldier (Royal Guard)


High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders. Sir Syan met a dishonorable end on the battlefield during the war with the Giants;' shortly thereafter all of the knights who had been issued replicas of his armor went insane after putting them on.

Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.

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Executioner's Chariot


Like the name describes Executioner's Chariot, the boss is actually the Chariot and not the skeleton riding it. This boss has two phases. The Death Chase phase and the Fighting Phase. While in the Death Chase phase he will constantly ride in a circular motion around the map, in the fighting phase you will combat the two headed horse that pulls the Chariot.

The boss is stronger and more difficult as any NG+ enemy/boss but so are the enemies (on the pillars) preceding the fight. Be wary and prepared for the mobs before the boss.

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Old Knight


Old Knights are enemies in Dark Souls II. They are first encountered immediately after entering Heide's Tower of Flame through the Majula waterway.
  • Old Knights are giant sentinels from an ancient time, when the Heide Kingdom reigned. They are reminiscent of the brass giants from Dark Souls I
  • Old Knights have fairly high HP, damage output, and staggering attacks, but slow movement and attack speed
  • Old Knights may use ultra greatswords, swords and shields, or great hammers. They all have telegraphed and relatively slow swing speeds
  • Old Knights cannot be staggered, backstabbed, or parried. But they are fairly easy to circle strafe, and their attacks are easy to roll through
  • Old Knights are weak against magic and strike (i.e. mace) type attacks

 


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Drakekeeper Knight Phantom


Guards the entrance to the castle, wearing Drakekeeper's armour and holding a Warpick as a weapon

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Washing Pole Phantom


A Red Spirit guarding the Embedded

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Greatbow Phantom


The hero Durgo, an expert bowman, and his brother-in-law defended their homeland from aggressors. In spite of Lanafir's policy of isolationism, Durgo was well known even beyond its domain

Only appears in the original Dark Souls II.

 


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Nameless Usurper


A mysterious woman clad in the robes of a Lindelt cleric. Her enigmatic appearance and her presence in Drangleic Castle leave more questions than answers…

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Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Looking Glass Varlet | Stone Knight | Syan Soldier

 

King's Passage Enemies

 


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Looking Glass Varlet (Mirror Squire)


Phantoms which emerge from mirrors. They can come out of the Looking Glass Knight boss's mirror shield, or out of the mirrors in Aldia's Keep.

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Stone Knight


Knights in the service of sir Velstadt, the Royal Aegis. When Velstadt left with Vendrick through the King's Passage the men under his command dutifully remained at their posts, awaiting his return for so long that they eventually turned to stone.1

Wearing heavy armor and a helmet resembling the head of a horse, these sleeping statues which won't activate until approached or attacked (from range). When activated, Stone Kights have glowing red eyes and wield twinblades. Even though the gear looks heavy, they are still very agile. They attack with combos which involve turns, jumps and kicks. They can be "destroyed" before they get up to attack, in which case they have less than half of their regular health, do not drop items and can be distinguished from actual statues by being the only ones with heads. They are found in King's Passage.

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Syan Soldier (Royal Guard)


High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders. Sir Syan met a dishonorable end on the battlefield during the war with the Giants;' shortly thereafter all of the knights who had been issued replicas of his armor went insane after putting them on.

Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.
Aldia Warlock | Amana Aberration | Amana Priestess | Archdrake Pilgrim | Great Poison Brumer | Hollow Crawler | Ogre | Poison Brumer | Prowling Magus

 

Shrine of Amana Enemies

 


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Aldia Warlock


This warlock shares the exact same appearance as the boss Prowling Magus.

The Aldia Warlock will start attacking you from a far range, although telegraphs its attacks slowly, making it very easy to dodge or strafe attacks. This enemy wears little armor and deals less than impressive damage and so is easy to stagger and stunlock with a two handed light weapon. Players also need to be careful on one specific attack, Because this enemy is located on a cliffside the dark Force attack can cause you to fall off the edge.

This is the ONLY Non-Phantom enemy that that will drop the Warlock Mask and Cursed Bone Shield (Before and after NG+). This makes these items very rare as this enemy does not respawn without the aid of a Bonfire Ascetic. It is Recommended to farm these items on this enemy (As opposed to Red Invader Merciless Roenna, who is also an Aldia Warlock variant) as bonfire ascetics only effects this enemy and a few Hollowed Milfanitos.

Generally, they wear Warlock Mask, Lion Mage Cuffs, Priestess Robe and Skirt (can be identified by Merciless Roenna), the incantation is same as Whisper of Despair, and they're also Fenito, this can be indentified by their cyan skin tone and crimson eyes, as shared with the other Grave Wardens. The catalyst/halberd (not to be confused with Roaring Halberd; this one is double-edged) they wield shares the same design as the one wielded by one of the three Skeleton Lords, although you cannot obtain the catalyst by any means.

It is speculated the Warlocks were once Drangleic Priestesses, which can be identified by the robe, as with the location of the Prowling Magus: the church, but they've sided with Lord Aldia, turned themselves into Fenito, a race of the guardians of the dead, acted as a false idol, lured many Undead Citizen and even Milfanito into Aldia's Keep or Sinners' Rise, and converted them into Undead Aberrations in order to recreate the extincted Dragon.

Another theory is Fenito are probably a species created by Lord Aldia rather than being naturally existed, and that Aldia Warlocks acted as a successor among all the Fenito of Aldia's creations if compared to Navlaan, Najka, and Tark.

Oddly, they were supposed to appear in King's Passage (via the TGS Trailer), but were moved to Shrine of Amana.


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Amana Aberration (Lizard Man)


A Hollow that lived in an aquatic environment for an extended period of time and eventually adapted to its surroundings by mutating into its present form. These creatures prowl the shallow waters of the Shrine of Amana, perpetually searching for sources of fresh Souls.1

A strange, hollowed, rat-like enemy found in the Shrine of Amana who spend their time sitting in the water listening to the singing of the Milfanito sisters. Moves very quickly in the water, is very hard to locate without locking-on, and will aggressively attack players using a torch. They tend to be located near other Amana Aberrations or the casters in the area. They can inflict cursing and bleeding damage so its best to fight from range or block while in the water.

They are docile while the Milfanito is singing, evident by the fireflies surrounding them. This can be used to locate and snipe them from afar.

Possibly created from some twisted experiment in Aldia's keep, as they possess features of both Basilisks and normal hollows.

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Amana Priestess (Amana Shrine Maiden)


Hollowed priestesses formerly responsible for performing the sealing rituals which imprisoned the Demon of Song.
Over time the line of shrine maidens gradually died off and, with no successors to pass down the sacred rites, the seal broke and Demon was freed from its prison.


These female sorcerers cast Homing Soul Arrow at you. They have an extremely large aggro range and the spell will track you over large distances. They are able to lock onto and attack you from maximum view range with powerful, fast, homing soul arrows. In melee combat they use their staffs in wide sweeps in front of them. Note: Since patch 1.03, the homing soul arrows don't home in as they used to (now you just need to move left or right) and do slightly less damage.

Note: An interesting variant is a healer Priestess who heals everyone around her when she is hurt or her allies are damaged. Has no offensive attacks or spells. Only one appears in NG, just before Rhoy's Resting Place bonfire (3rd bonfire), hiding behind the two Archdrake Pilgrims at the cave entrance. More come out in NG+.

 


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Archdrake Pilgrim (Lindelt Cleric)


A powerful enemy who uses a mace found in the Shrine of Amana. Runs at a decent speed in the water and tends to be accompanied by either a sorcerer, another protecter, or a few water rats. They deal decent damage and can stun-lock with his combo attack. They have a moderate aggro range on sight. They can be stunlocked pretty easy (using a Ricards Rapier).

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Great Poison Brumer (Giant Acid Horn Beetle)


A vastly overgrown Acid Horn Beetle. Whether these impressive specimens are the result of some misguided Aldian experiment or an unusually long life is unknown; they are extremely rare and only a few exist in Drangleic.

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Hollow Crawler (Undead Supplicant)


Members of Prowling Magus congregation who are crawling on the floor. They will (slowly) crawl after and attempt to attack the player. Believed to be consist of Hollow Prisoners and hollowed Milfanito, can also be seen defending the Aldia Warlock in Shrine of Amana after the 4th bonfire ( Rise of the Dead).

 


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Dragonrider


The rank of Dragonrider was reserved for honorable warriors who helped found Drangleic. Together with the king, they crushed its former inhabitants and erected a magnificent kingdom upon their graves .

Long ago, the dragonriders mounted wyrms, and were feared on the battlefield for their unparalleled strength.

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Peculiar Kindalur


A strange man of unknown origins who will invade the player a short distance past Rhoy's Resting Place in the Shrine of Amana. While his name and appearance suggest an eclectic character, his talent with magic is unquestionable and he will attack with a diverse arsenal of dangerous spells.

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Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

 


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Butcher Phantom


A red phantom only appears in 2+ Bonfire Intensity.
Grave Warden | Hollow Prisoner | Leydia Pyromancer | Leydia Witch | Syan Soldier | Undead Crypt Knight | Wall Spectre

 

Undead Crypt Enemies

 


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Grave Warden


Fast moving Fenito knight that carry glowing blue magic spears. Drops the Grave Warden Set, Silverblack Spear or Silverblack Sickle, and Silverblack Shield. they're the guardians of the dead, served under Agdayne, they have cyan skin tone and crimson eyes (which is covered by the mask), which is shared by Agdayne and Aldia Warlock.

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Hollow Prisoner (Undead Prisoner)


Ubiquitous unarmed and unclothed Undead whose journeys were cut tragically short when they went Hollow; their corpses can be found throughout Drangleic still clutching the various items they carried. Those not yet fully dead are often dormant when first encountered and in such cases they will stand to attack only when the player alerts them to his or her presence. Those in Undead Crypt rise from beneath the earth, from under gravestones.

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Leydia Pyromancer


A ghostly spellcaster of the Leydia Pyromancers. Although pyromancers in name, they were adept at a wide variety of magic and in their conceit they once occupied the Undead Crypt. Their brazen misuse of death drew the ire of the Fenito, who branded them transgressors; the apostles were slaughtered and subsequently buried in the Crypt alongside other occupants.1

Legless with a wraith-like appearance, also one of the members of Leydia Apostiles along with Leydia Witch (referred by Leydia Gloves). These enemies are less dangerous than the witches but are capable of attacking with swords and limited magic. These ghost-like enemies respawn infinitely from tombstone-like slabs found around the Undead Crypt. They materialize when you get too close to their tombstone/coffin or when a bell is rung. When a bell is rung, all of the Pyromancers will spawn at once, and will mob the player. The tombstones they spawn from can be destroyed, and will stay destroyed for the rest of the NG cycle or until a Bonfire Acetic is used. They appear from their graves to ward off the players and protect the crypt.

 


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Leydia Witch


Witches who worship the god of disease, Galib. They once resided in the Undead Crypt alongside the Fenito but over time grew conceited, misusing their power and usurping control of the Crypt's gateway. Their actions spurned the Grave Wardens and they were slaughtered as transgressors; their spirits now forcibly serve as guardians of the Crypt.

Fenito witches, also a member of Leydia Apostiles along with Leydia Pyromancer (referred by Leydia Gloves). Due to their magical power and loyality, they're served as security guards of the crypt, they will attack with a huge range of spells and are very dangerous from a distance. Spells they use include a modified form of Affinity, Lightning Spear, a form of Fire Storm, and two special sorceries not usable by the player. These witches can be deadly if you have low magic res. and are slow. They use different attacks, depending on your distance from them.

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Syan Soldier (Royal Guard)


High-ranking Drangleic knights whose weapons and armor are modeled after those borne by Sir Syan, one of King Vendrick's bravest military leaders. Sir Syan met a dishonorable end on the battlefield during the war with the Giants;' shortly thereafter all of the knights who had been issued replicas of his armor went insane after putting them on.

Equipped with greatswords or halberds, these knights are also equipped with greatshields as well. They wear Syan's Set of armor, and have special lightning attacks they use rarely.

Undead_Crypt_Knight.jpg

Undead Crypt Knight (Imperious Knight)


Huge knights cursed with guarding the Undead Crypt from trespassers. Equipped with no weapons but two massive, slab-like greatshields with which they will pummel the player.

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Wall Spectre (Wall Warrior)


The ghost of a former warrior which will phase through the walls of the Undead Crypt in certain spots to attack. Who were these warriors in life and how did they come to wander the halls of the Crypt? Only the Grave Wardens know for certain, and their lips are sealed.

Greenish, translucent ghosts which, when a player gets close enough, emerge from a wall and attack the player.

 


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Nameless Usurper


A mysterious woman clad in the robes of a Lindelt cleric. Her enigmatic appearance and her presence in Drangleic Castle leave more questions than answers…
Basilisk | Dragon Acolyte | Entity of Avarice | Great Basilisk | Great Poison Brumer | Looking Glass Varlet | Ogre | Prowler Hound | Swollen Mongrel | Undead Aberration

 

Aldia's Keep Enemies

 


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Dragon Acolyte


Scientist looking beings with warped orb hoods. They are fairly slow but taking a direct hit from their enchanted weapon or skull shield can prove to be quite deadly if lacking the proper armor and/or player stats.

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Entity of Avarice (Mimic)


A monster which looks like (mimics) a regular chest but will attack the player when opened or struck. The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.

One of two Iron Mimics in the game. (Needs confirmation)

Basilisk.jpg

Basilisk


Frog-like creatures that cast the petrify effect on players by using a fog-breath attack, otherwise offer very little danger. A giant, and much more formidable, version will attack the player more directly. Unlike in Dark Souls, these enemies can inflict physical damage with a leaping attack.

In Shaded Woods and Aldia's Keep, default Basilisk can be found in caves and trapped inside carriages.

In Brightstone Cove Tseldora there is a subspecies of Basilisk (a.k.a. Sand Basilisk) whose bulbous false eyes have completely atrophied as an adaptation to living in desert environments. This variant still attacks with petrifying breath but has also learned to burrow under the sand, enabling it to ambush its prey and travel undetected.

In Shaded Woods and Aldia's Keep, there is a subspecies of Basilisk (a.k.a. Great Basilisk) whose the size is five times larger than normal basilisk and green skin tone whick makes them look like an enlarged treefrog, the range of the mist is much wider, and the melee attack can even break the cages.

See also: Great Basilisk

 


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Great Basilisk (Giant Basilisk)


An impressive Basilisk specimen of enormous size with mottled green skin like that of a chameleon. Whether these creatures are the result of a divergence in the species' evolutionary line of the product of an Aldian experiment in unclear. They are not actively predatory and will make no attempt to attack unless cornered, so observers not looking for a fight would be wise to give them a wide berth.
  • An easy way to get rid of them is to shoot them full of arrows or ranged magic spells - they won't bother to retaliate unless you're close.

See also: Basilisk

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Great Poison Brumer (Giant Acid Horn Beetle)


A vastly overgrown Acid Horn Beetle. Whether these impressive specimens are the result of some misguided Aldian experiment or an unusually long life is unknown; they are extremely rare and only a few exist in Drangleic.


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Looking Glass Varlet (Mirror Squire)


Phantoms which emerge from mirrors. They can come out of the Looking Glass Knight boss's mirror shield, or out of the mirrors in Aldia's Keep.

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Undead Aberration (Enhanced Undead)


Grotesque monstrosities found wading in the dark water in Sinners' Rise, they attack much like the Titanite Demons from Dark Souls; they are slow but can hit extremely hard. They have a massive resistance to magic and fire damage, and also seem to resist lightning. They are not resistant to poison or bleed damage. They are difficult to fight in the water, but can be lured over to the elevator platform where one can hit them with ranged attacks or bait them to fall into the hole.

They're believed to be Lord Aldia's attempt on recreating the dragons, these test subjects are either failed attempt or the the first step of mutation, since their bones are formed in the shape of a dragon.

This deformed, unnatural creature must surely be the product of some serious misdeeds. Who created this monstrosity, and is it what they intended to make? It almost seems to be half-dragon, but, whatever it is, it has a mind of a Hollow

Being a member of the Bell Keeper Covenant will make the Shield and Bow drop with very high frequency.

 


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Ogre


Ogres are enemies in Dark Souls II. They can first be encountered up a hidden path before the bridge leading to the Firekeepers' house in Things Betwixt.
  • Ogres resemble a cross between a cyclops and hippopotamus, and possess a horn on their foreheads
  • Ogres have large amounts of HP and deal significant damage, and their attacks are relatively swift for enemies their size
  • Ogres can grab players and devour them, guaranteeing death for players. Ranged attacks and poison are recommended when dealing with Ogres

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Prowler Hound (Kobold)


Kobolds are enemies in Dark Souls II. They are first encountered just past the fields in Things Betwixt (they do not drop anything here).
  • Kobolds are lemur-like critters that reside in grassy areas. They are non-hostile unless attacked by players, they tend to flee from the player unless provoked - when provoked the surrounding pack will also attack
  • Kobolds deal paltry damage and possess low defense, but can be dangerous if many are provoked at once
  • Kobolds can also be encountered in the grass by the entrance to Aldia's Keep. These however, are hostile towards players, and cause bleed and petrification build-up with their attacks

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Swollen Mongrel


Grotesque, dog-like creatures that will slash and bite the player when they get close enough. They are not, however, very fast, so ranged attacks work well.

A mutated canine born from the experiments conducted by Lord Aldia. Hunting Dogs are not a naturally-occurring species and are therefore only found in areas to which they were introduced by the Dragon Acolytes. A number of them were dumped into The Gutter over the course of Lord Aldia's research and continue to prowl its depths in search of anything that might serve as a meal

 


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Forlorn


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.

Aslatiel_of_Mirrah.jpg

Aslatiel of Mirrah


Older brother of Lucatiel of Mirrah. He was known as one of Mirrah's greatest swordsmen but became afflicted by the Undead Curse and set out for Drangleic in search of a cure. He was never heard from again and his fate and whereabouts were unknown - until now…

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Painting Guardian Phantom


The ceremonial design suggests that they revered whatever it was they watched over.

 


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Royal Sorcerer Navlaan


Born of Aldia's Obsession with the First Sin, the Forlorn lost both their corporeal form and a world to call their own. Now they drift into other worlds, ever in search of a home. But without self, one has neither beginning nor end, and so the Forlorn have only to wander.
Dragon | Rupturing Hollow

 

Dragon Aerie Enemies

 


Aerie_Dragon.jpg

Dragon


Found in the Dragon Aerie, these foes resemble the Guardian Dragon boss in Aldia's Keep and share the same weaknesses, namely lightning. With a little patience and a ranged weapon of some sort, they are easy to defeat, as they tend not to move often, if at all; with no risk to your life, you can, e.g., fire arrows over some rocks at their wings. There are a total of three non-respawning dragons in the Dragon Aerie.

It is likely that these are actually drakes, given that it is established in Dark Souls fiction that the dragons were killed off by Gwyn and the other Lord Soul possessers.

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Rupturing Hollow (Undead Citizen)


Mummified hollows which, when they detect a player, charge them at high speed. You can detect them early by the rattling of their chains. Often occur in groups. Their speed and aggression is intimidating and can force the player into a defensive, pressed battle. All Undead Citizens have a devastating "belly flop attack" -- see Rupturing Hollow page for details and variants.

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Crystal Lizard


A timid species of sparkling reptile cloaked in total mystery. These strange creatures possess a variety of useful, and valuable, stones. These creatures are not well understood, as the procurement of specimens for study is an all-but-futile endeavor; Crystal Lizards are masters of escape and have a marked tendency to do so before anyone can get close enough to catch them.1

 


Royal_Sorcerer_Navlaan.jpg

Royal Sorcerer Navlaan


A former sorcerer surrounded by conflicting rumors and great controversy, Navlaan gained infamy when he was supposedly executed along with his entire village for practicing Dark magic, but the truth is far more complicated. At first glance Navlaan appears to suffer from dissociative identity disorder and displays two opposite personalities. The reality, however, is not so easily explained; perhaps it would be better to draw your conclusions after meeting him yourself.
Dark Priestess | Dragon Knight | Drakekeeper

 

Dragon Shrine Enemies

 


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Dark Priestess


A Hollowed Drangleic priestess found in the Dragon Shrine. The reason for her presence there is unclear. Did she journey to the shrine in search of a cure for the Curse, or was she a resident responsible for performing holy rites? As there is no way of knowing this now, it is best simply to put her out of her misery.

Caster who allies with and protects the Drakekeepers. Will continually attack with lightning orbs. Lightning orbs do minimal damage yet they have an area of effect and can knock the player down, causing players to be vulnerable to any Drakekeepers nearby, fairly harmless at early NG but fairly annoying at later NG+ onward, so killing her should be at top priority.

Despite the name, it is simply a Hollow Priest variant wearing Priestess Set, while the wearer is actually a male hollow, both only casts lighting magic and never cast Dark magic.

Merciless Roenna is believed to be a former member of Dark Priestesses modified into an Aldia Warlock, while the other Aldia Warlocks also wear a darker version of Priestess Robe and they're modified into Fenito.

See Also: Hollow Priest, Merciless Roenna

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Dragon Knight


Warriors in Dragon-esque armour, they are very aggressive and can deal huge amounts of damage if the player isn't careful. Possible members of the Dragon Remnants covenant, they however, are hostile towards Dragon Remnants members.
As of SotFS they do not attack unless the player has a co-op phantom with them or runs from a fight with a Drakekeeper. (I do not know if it is solely SotFS or from a recent update. I played before the crown dlcs and recently with SotFS. -Gangis Burrito)

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Drakekeeper


The Drakekeepers are massive warriors that can be encountered at the Dragon Shrine. They are heavily armored and are equipped with one of four load-outs, wielding either sword and shield, great-sword, hammer and shield, or great-hammer. The Drakekeepers bear a striking resemblance to the Old Knights that can be encountered at Heide's Tower of Flame. In addition, they possess near identical, albeit slightly improved, attack patterns to that of the Old Knights. In combat, the Drakekeepers' attacks can be very easily counter by dodging or maneuvering around them. It is important to note that blocking has the potential to quickly drain the player's stamina thus putting them risk of becoming staggered. The Drakekeepers' slow movement speed also makes them easy targets for ranged attacks.

The eternal guardians of the Dragon Shrine. Over time, they have been gradually corrupted by Dark.

 


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Entity of Avarice (Mimic)


A monster which looks like (mimics) a regular chest but will attack the player when opened or struck. The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.

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Dragonfang Villard


A Dragon Knight charged with protecting the Petrified Egg stored in the Dragon Shrine. He is the strongest of the apostles residing in the shrine and will invade as soon as the player enters the spiral staircase after defeating the first War Pick-wielding Drakekeeper.
Dark Spirit - Abyss Ironclad | Dark Spirit - A Chip Off the Ol' Rock | Dark Spirit - Pretender to the Xanthous Throne | Dark Spirit - Shadowveil Assassin | Dark Spirit - Tenebrous Rogue | Dark Spirit - The Ghost of Princes Past | Dark Spirit - Underworld Deadeye | Witchtree

 

Dark Chasm of Old Enemies

 


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Dark Spirit - Abyss Ironclad


Dual wields giant Drakekeeper's Great Hammers in an attempt to pummel the player to smithereens. The best tactic against him is to fire magic projectiles from afar, since he is limited to close range combat and can't block.

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Dark Spirit - A Chip Off the Ol' Rock


A carbon copy of Havel the Rock from Dark Souls, he wields the Dragon Tooth and tries to pound you into the ground. He is also weak to ranged magic, having no ranged attacks and only using his melee weapon.

 


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Dark Spirit - Shadowveil Assassin


Yet another of the pilgrims traversing the Dark Chasm, its face is obscured beneath a shadowy hood. Its wicked and murderous armaments raise many questions about the intentions, and the sanity, of those who walk the Dark.

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Dark Spirit - Pretender to the Xanthous Throne


A traveler of the Dark Chasm of Old, this Dark Spirit casts an unmistakable shadow and attacks with an array of deadly Pyromancy. But could it really be...?



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Dark Spirit - Tenebrous Rogue


One of many pilgrims wandering the Dark Chasm of Old, this unidentified Dark Spirit wields a Bandit's Knife and Mytha's Bent Blade; a tattered hood conceals its malevolent face. Who are these nameless explorers of the Dark, and what do they hope to gain when their pilgrimages reach an end?

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Dark Spirit - The Ghost of Princes Past


Though at first glance this netherwold traveler might appear nondescript and mundane, its lightning fast sword technique tells a different story. Who is this nimble warrior of shadow and from whom did he learn this deadly art? The mysteries of the Dark Chasm are as numerous as the murderous eyes glinting from its shadowy corners.

 


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Dark Spirit - Underworld Deadeye


An explorer of the Dark whose visage lies concealed by the monocle of Durgo's Hat. Whether this is in fact the legendary archer himself is uncertain. After all, what could so noble a hero hope to gain from lurking the dark depths?

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Witchtree


A ghostly entity that drifts through the Dark Chasm. Although its true nature and origins are entirely obscure, its twisted root-like appearance is somehow familiar...
Giant Warrior | Infantry | Royal Soldier

 

Memories of the Ancients Enemies

 


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Giant Warrior (Giant)


Note on Name
Giant Warrior is the generic name for all of the giants in Memories of the Ancients. There are many variants which you can find on the Giant Warrior page.

All are hard hitting, tough giants that will kill unwary players very quickly. There are three versions/variants: the standard giant; the sorcerer/caster giant which uses magic (poison or fire) along with its bare hands to attack and wears dark rugs on his torso; and, a much larger (massive) giant that has a single club and can easily one-shot you.

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Infantry (Royal Infantry)


Enlisted infantrymen of the Drangleic Army, these brave but lightly-equipped men are weary from battle and suffering waning morale.
They are found locked in combat with the Giants in several locations throughout the flashback areas and may also misidentify the player as a threat.


The non-hollowed version of the Hollow Infantry.

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Royal Soldier


A living and healthy albeit battle-scarred and exhausted soldier of the Drangleic Army. Under the command of Captain Drummond, they defended the fort against the invading Giants. Many of those who died during the battle rose again as Hollows and have continued to watch over the fort to this very day

The non-hollowed version of the Hollow Royal Soldier.

 


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Great Giant Warrior (Giant)


True, gargantuan giants with holes for faces, they will hit extremely hard with the huge mace-like weapons they carry. Fought as a pair.its attacks are unblock able and will go straight through your shield.
Im not so sure how much health it has, but it is around 2000-3000, its attacks do 500-900. my tip is to stay right behind its legs and attack only once every now and then. sometimes it may hit you with one attack how it plunges both its weapons back and it can hit you if not careful. its mostly weak as hell if it cant hit you id also recommend wearing vengals armour for fights with this creature if there are two or one other giants try to lure the weaker one away.



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