Equipment Load

Type Stats

Equipment Load is stat in Dark Souls 2



Equipment Load Information

Every character starts with 38.5 maximum equip burden regardless of stats, and is then added 1.5 units to the maximum for every vitality point up to 29. This is when diminishing return kicks in and you start gaining less and less with every stat point invested.
For example, a Warrior will start out with 38.5 + 6 Vitality (9) = 47.5 maximum equip burden, a Bandit will start with 38.5 + 11 Vitality (16.5) = 55 maximum equip burden.

You can increase your maximum equip burden by using:

These items will increase maximum equip burden multiplicatively (only tested with rings)
So a character with 25 Vitality will get an increase of 37.5 Equipment Load. (25 * 1.5 = 37.5)
Total: 76 Equipment Load
Adding a Royal Soldier's Ring(Increase Maximum Load by 10%) and Third Dragon Ring(Increase Maximum Load by 12.5%)
(76 * 1.1) * 1.125 = 94.1 Equipment Load (Exact was 94.05 but Dark Souls 2 rounds to the nearest tenth)

Another example to show round-off:
Character with 14 Vitality gets an increase of 21 Equipment Load
Total: 59.5 Equipment Load
Adding Royal Soldier's Ring(Increase to Maximum Load by 10%) and Second Dragon Ring(Increase to Maximum Load by 10%)
(59.5 * 1.1) * 1.1 = 72.0 Equipment Load (Exact was 71.995)

Your equipment load percentage is in the bottom right in the equipment screen.

  • The higher your percentage, the slower your stamina bar will recover stamina. The change appears to be linear.
  • The higher your percentage, the shorter your roll distance
  • If your equip load percentage is greater than 70%, your roll will be significantly slower. Up to 70%, all roll speed is the same.
  • If your equip load percentage is greater than %100, your walk, run, and sprint speeds become slower

Note: Decrease in walk, run and sprint speed become greater capping at over encumbered at 120% rendering you unable to run, sprint and use evasive actions. Combo attacks that utilize the roll and jump back. Can still be used at own risk.

Video demonstration about the difference between 0% - 25% - 50% - 70% equip load (also keep an eye on the stamina recovery time):

Video covering most (all?) of the effects of equip load:

A graph of the stamina recovery numbers from the above video:



Adaptability  ♦  Agility  ♦  Attunement  ♦  Bonfires  ♦  Dexterity  ♦  Endurance  ♦  Faith  ♦  Intelligence  ♦  Soul Memory  ♦  Stamina  ♦  Stats  ♦  strength  ♦  Vigor  ♦  Vitality

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    • Anonymous

      To calculate how many percent your equipment load is you just multiply the max equipment load by the percentage you want it in

      so if you want to know if your equipment load is less than 50% and your max equipment load is 76, multiply them the answer is 3800 now you put 2 decimals from the right to left then that is the 50% of 76 which is 38.00 so if your less than 38.00 you will know

      idk if this will help since im late lol

      • Anonymous

        Every starting class starts off with the same equipment load despite the fact that their Vitality stats are all different?
        How does that work?

        • Anonymous

          For 70 % equip burdain:
          [(current load) / (opt max load)] * 100 = 70
          which leaves:
          (opt max load) = 100 * (current load) / 70 = (current load) / (70/100)
          that is:
          (opt max load) = (current load) / 0.7
          just as for 50 % equip burdain:
          (opt max load) = (current load) / 0.5 = 2 * (current load)
          and for 25 % equip load:
          (opt max load) = (current load) / 0.25 = 4 * (current load)

          • Anonymous

            Anybody know how to calculate having below 70%? I know you can get 50% by multiplying your current load by 2 and 25% by multiplying it by 4 but im no mathmatician. Would help a lot!

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