Flame Weapon is a Pyromancy in Dark Souls 2. To cast a Pyromancy, you must use a Flame or Special Weapons that can cast Pyromancy.
"Pyromancy that imbues weapon in other hand with fire. Adds fire damage to the types of damage the weapon already inflicts.
Pyromancy and sorcery are said to be like oil and water, but in fact their origins can be traced to a common source."
- Straid of Olaphis by trading in Old Witch Soul
- Buffs weapon with fire damage. Duration doesn't scale with stats and is 90 sec.. Equivalent to Great Magic Weapon in effectiveness.
- Requires no investment besides a spell slot to be used to its full potential, and an easy alternative to buying resins and potentially messing up your Soul Memory.
- This spell is somewhat glitchy, as your player character will be locked for a second in a strange walking animation after the buff is applied. You can roll out of this animation, but will otherwise be left vulnerable to enemy attacks for its duration.
- DS2's buff formula differs from other Souls games, instead relying primarily on the targeted weapon's base damage to determine how much AR the spell buff will add. Matching the spell buff with a damage type present on a weapon will add a flat bonus to the total AR, depending on whatever the weapon is infused with and/or naturally inflicts said damage type. A small scaling bonus is also added, unless the targeted weapon doesn't scale at all with any stats.
Acid Surge ♦ Chaos Set ♦ Chaos Storm ♦ Combustion ♦ Dance of Fire ♦ Fire Orb ♦ Fire Seed ♦ Fire Snake ♦ Fire Storm ♦ Fire Tempest ♦ Fireball ♦ Flame Swathe ♦ Flames ♦ Flash Sweat ♦ Forbidden Sun ♦ Great Chaos Fireball ♦ Great Combustion ♦ Great Fireball ♦ Immolation ♦ Iron Flesh ♦ Lingering Flame ♦ Magic ♦ Outcry ♦ Poison Mist ♦ Pyromancies ♦ Toxic Mist ♦ Warmth
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Whatever you infuse with this spell will get a bigger flat AR increase from this buff if the fire scaling is higher; E scaling will show little damage increase S will get the most AR increase
This wiki used to have a formula for how buff damage was calculated. I believe it was 50 flat fire damage + 15% of weapons total fire damage. Now all the weapon buff pages just have a copy paste paragraph that basically just says "dark souls 2 calculates buff damage differently than other souls games." Why?
Free extra damage? It's a great spell, especially on fire infused weapons!
Slightly less effective on non-infused weapons than resins. Requires zero stat investment aside from the 10 attune. Useful for when you don't want to spend hours farming resins, plus it looks badass.
Actually useful with innate fire, way more useful than a resin on a regular weapon because of how defense works... Not worth centering a build on because of better options but now wasted if your build already has the setup
Would the Iron King Hammer count as fire infused?
Dark Weapon, Sunlight Blade, and Crystal Blade... all available in NG from vendors or chests. Want to make your weapon on fire through magic? Either NG+ or ascetic from the Witch of Izalith's soul... Something seems a little out of whack here, somebody help me put my finger on it...
I've decided to test Sunlight Blade and Flame Weapon buffs for sake of comparison. With str 12, dex 20, faith 50, int 3, Ring of Blades +1, I used two partizans +10; lightning infused partizan with total damage 200+207, and fire infused partizan with total damage 200+201. For consistency, I ensured that the attacks tested were always a non-sweetspot counter hits, on the first manikin at Lower Earthen Peak bonfire, who seemed to take exactly 5 less fire damage than lightning damage from unbuffed hits, meaning his fire and lightning resistances are the same, within ~1 damage margin of error. I've also accounted for the 6 damage difference between the weapons, and added that damage to the final results. They should be accurate within 2-3 damage margin of error.
Flame Weapon added 63 damage to the lightning partizan, and 70 damage to the fire partizan - 3.5% increase due to innate fire damage.
Sunlight blade added 97 damage to the fire partizan, and 104 damage to the lightning partizan - 3.5% increase due to innate lightning damage.
Since both weapons had almost exactly 50:50 split, with the above stats the innate damage accounts for only 3.5% increase, and can be effectively ignored.
Assuming enemy has equal fire and lightning resistance, single cast Sunlight Blade will provide 50% stronger buff than Flame Weapon. However, Sunlight Blade provides only 1-3 total casts of the buff, while Flame weapon provides 4-8; for low attunement builds, Flame Weapon will provide 360 seconds uptime at minimum, while sunlight blade will provide only 90 seconds at minimum. Overall, number of lightning resistant enemies seems to be lower, but number of fire vulnerable enemies seems higher. Flame Weapon is also obtainable earlier (requires bonfire ascetic), and has an extremely quiet sound effect compared to Sunlight Blade.
should probably say that you need to offer 10,000 souls to Straid as well as the soul. Matters if you are planning out SM capped play through.
Flame weapon.They can create any pyromancy from old witch soul and they choose flame weapon
Penal Handcuffs does not improve the damage.
In all fairness, this only exists to make your weapon look cool. Not that I can complain.
How does this deal less damage than charcoal pine resin? I went to the wiki for it and it's the same damage*****
Of all potential pyromancies you can transpose from the Old Witch Soul, B-Team chose this. They could´ve put in the Great Chaos Fireball or Chaos Firestorm since both already have a connection to Izalith; this is just a basic pyromancy.
Do you get more damage depending on your fire damage that’s onto pyro glove
"Deals less damage than resins" how so? flame weapon adds a solid 50+1.3x for 90s, the same goes for the resin, only the resin cannot buff infused weapons, so how is flame weapon weaker in this scenario?
Is the old witch soul, the Lost Sinner NG+