Full Moon Sickle.png

Full Moon Sickle+10

Stats
icon-wp_physicalAttack.png 270(*243) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*126) icon-wp_poiseDamage.png 15
icon-firebonus.png 0(*126) icon-wp_stability.png 20
icon-lightningbonus.png 0(*126) icon-durabilitiy.png 90
icon-darkbonus.png 0(*126) icon_weight.png 8
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
D (*E)
18
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 243 physical dmg/126 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to C.

Full Moon Sickle is a weapon in Dark Souls 2.

 

A large sickle with a round blade

The thin blade, fortified with bradden steel, slices with a fine smoothness. Hooks into flesh, then rips it apart to cause bleeding.

Acquired From

  • Dropped by: Artificial Undead, Dark Spirit, and Crescent Sickle Phantom.

 

Hints and Tips:

  • Extremely high bleed bulidup, with the cost of slow swinging.
  • Infuse with Bleed Stone to make it more effective, it probably has the highest bleed buildup among all the weapons.
  • Power stance light attack is extremely slow since it is reaper-type weapon, and it often misses out small or humanoid targets.
  • Effective for inflicting bleed on large enemies with power stance heavy attack.
  • Cannot be coated in Bleeding Serum, even before Bleed Stone infusion.
  • Using Shadow Gauntlets and Crest of Blood with dual Bleed Full Moon Sickle +10 will push the top notch bleed weapon to full power, it is possible to inflict bleeding INSTANTLY with the use of a single power stance strong attack.
  • In Scholar Of The First Sin, consider Scythe of the Forlorn as well, which has similar stats with slightly lower base damage, but higher DEX scaling and extra Dark damage, making it a possibly better option for hex or mundane builds. However, you have to be fully hollowed for it to even be considered a good substitute. 

Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wield Tutorial
Required in Build:
((Link to build))



Full Moon Sickle Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 135 - - - - 110/15 D B - - - - - 107 40 10 20 20 45 20
Regular +10 270 - - - - 110/15 D B - - - - - 160 40 10 20 20 45 20
Magic 121 84 - - - 110/15 E C C - - - - 96 37.9 26.6 17.9 17.9 42.9 20
Magic +10 243 126 - - - 110/15 E C B - - - - 144 37.9 26.6 17.9 17.9 42.9 20
Fire 121 - 84 - - 110/15 E C - C - - - 96 37.9 7.9 36.6 17.9 42.9 20
Fire +10 243 - 126 - - 110/15 E C - B - - - 144 37.9 7.9 36.6 17.9 42.9 20
Lightning 121 - - 84 - 110/15 E C - - C - - 96 37.9 7.9 17.9 36.6 42.9 20
Lightning +10 243 - - 126 - 110/15 E C - - B - - 144 37.9 7.9 17.9 36.6 42.9 20
Dark 121 - - - 84 110/15 E C - - - C - 96 37.9 7.9 17.9 17.9 61.6 20
Dark +10 243 - - - 126 110/15 E C - - - B - 144 37.9 7.9 17.9 17.9 61.6 20
Poison 121 - - - - 110/15 E C - - - - 96 96 37.9 7.9 17.9 17.9 42.9 20
Poison +10 243 - - - - 110/15 E C - - - - 120 144 37.9 7.9 17.9 17.9 42.9 20
Bleed 129 - - - - 110/15 E C - - - - - 154 37.9 7.9 17.9 17.9 42.9 20
Bleed +10 259 - - - - 110/15 E C - - - - - 230 37.9 7.9 17.9 17.9 42.9 20
Raw 155 - - - - 110/15 E E - - - - - 123 40 10 20 20 45 20
Raw +10 310 - - - - 110/15 E E - - - - - 184 40 10 20 20 45 20
Enchanted 135 - - - - 110/15 E E D - - - - 107 40 10 20 20 45 20
Enchanted+10 270 - - - - 110/15 E E C - - - - 160 40 10 20 20 45 20
Mundane 67 - - - - 110/15 E D - - - - - 53 40 10 20 20 45 20
Mundane+10 165 - - - - 110/15 E D - - - - - 80 40 10 20 20 45 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      WTF can you power stance with this? I have foggy memories of being able to use it along side a hammer, but nothing I try works.

      • Anonymous

        Use it along with a straight sword, prefereably with a bleed damage or infusion, i used the ashen warrior sword with bleed infusion, crest of blood, and shadow gauntlets, it would be a excelent bleed build for pvp. (sidenote: the backstab with the sickle can bleed instantly)

        • Anonymous

          After trying to farm 2 of these, I made every possible artificial undead de-spawn. And I only got 1. Even with the symbol of avarice, prisoner's chestpiece, gold coventous serpent ring +1 and rusted coins. I hate this game.

          • Anonymous

            Haha I literally just got this on my 8th attempt of trying 2 farm this thing in harvest Valley and that’s without using any trinkets 2 boost my luck at all god damn I’m 1 lucky bastard

            • Get two Sickles. Dual wield them. Do not powerstance. Now do the light attack once with the right and then once left (or left then right, doesn't matter), repeat till you change your mind. This is an indefinite light attack combo that allows you to perform the long range light attack without the usage of exposing back scratcher/pulling attack.

              • Anonymous

                Very good. Fun weapon, and does high damage criticals due to always inflicting Bleed on every backstab or riposte. The only big con is the wonky moveset.

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