*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element. Str scaling changes to C. Dex scaling changes to E.
Great Machete is a weapon in Dark Souls 2.
Created by strapping a large blade to a hilt. A crude makeshift weapon with low durability.
Primitive weapons can be more effective at evoking fear than more advanced efforts. Perhaps this is why the wielder chose this fearsome creation.
Acquired From
- Dropped rarely by large machete-wielding Gaolers in the Lost Bastille.
Hints and Tips:
- This weapon has a different two-handed Initial R1 from most reapers (being a wide sweep rather than a mostly vertical attack) which then combos into the pulling reap attack like most other reapers.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Great Machete move set & power stance tutorial
Required in Build:
((Link to build))
Great Machete Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 125 | - | - | - | - | 110/15 | C | D | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Regular +10 | 250 | - | - | - | - | 110/15 | B | D | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Magic | 87 | 87 | - | - | - | 110/15 | C | E | C | - | - | - | - | - | 37.9 | 26.6 | 17.9 | 17.9 | 42.9 | 20 |
Magic +10 | 175 | 178 | - | - | - | 110/15 | C | E | B | - | - | - | - | - | 37.9 | 26.6 | 17.9 | 17.9 | 42.9 | 20 |
Fire | 87 | - | 87 | - | - | 110/15 | C | E | - | C | - | - | - | - | 37.9 | 7.9 | 36.6 | 17.9 | 42.9 | 20 |
Fire +10 | 175 | - | 175 | - | - | 110/15 | C | E | - | B | - | - | - | - | 37.9 | 7.9 | 36.6 | 17.9 | 42.9 | 20 |
Lightning | 87 | - | - | 87 | - | 110/15 | C | E | - | - | E | - | - | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Lightning +10 | 175 | - | - | 175 | - | 110/15 | C | E | - | - | B | - | - | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Dark | 87 | - | - | - | 87 | 110/15 | C | E | - | - | - | C | - | - | 37.9 | 7.9 | 17.9 | 17.9 | 61.6 | 20 |
Dark +10 | 175 | - | - | - | 175 | 110/15 | C | E | - | - | - | B | - | - | 37.9 | 7.9 | 17.9 | 17.9 | 61.6 | 20 |
Poison | 87 | - | - | - | - | 110/15 | C | E | - | - | - | - | 112 | - | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Poison +10 | 175 | - | - | - | - | 110/15 | C | E | - | - | - | - | 140 | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Bleed | 87 | - | - | - | - | 110/15 | C | E | - | - | - | - | - | 112 | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Bleed +10 | 175 | - | - | - | - | 110/15 | C | E | - | - | - | - | - | 140 | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Raw | 143 | - | - | - | - | 110/15 | E | E | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Raw +10 | 287 | - | - | - | - | 110/15 | E | E | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Enchanted | 125 | - | - | - | - | 110/15 | E | E | E | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Enchanted+10 | 250 | - | - | - | - | 110/15 | E | E | C | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Mundane | 62 | - | - | - | - | 110/15 | D | E | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Mundane+10 | 125 | - | - | - | - | 110/15 | D | E | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
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![]() Bleeding |
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![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
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![]() Petrify |
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![]() Curse |
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![]() Counter Strength |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
easy weapon that cheeses everything, bone scythe lacks the form and swag of the oonga-boonga knife-stick.
- Anonymous
0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% drop rate, being optimistic
I don't understand why the damage of this is so ****
14
+13
-1