*When infused: 182 physical dmg/182 elemental dmg and B scaling with chosen element. Dex scaling changes to C.
Great Scythe is a weapon in Dark Souls 2.
A great scythe used to harvest grain.
Normally used as a farm tool, not a weapon. It feels almost as if there were powers in its giant blade, perhaps drawn from the fears of those hunted by this fearsome thing.
Acquired From
- Acquired from Titchy Gren in Undead Purgatory; note you must have a token of spite in your inventory before interacting with him.
- Rare Tseldora Spider drop.
Hints and Tips:
- This weapon heavily relies on direct hits to deal full damage. It requires hiting enemies perfectly with the blade and when it is at its highest speed, otherwise you will deal only half or even a third of its damage. This is especially hard with the Great Scythes regular attack both one and two handed as your character will be stabbing towards the ground giving it a limited hitbox for the point of the blade, the follow up attack is very easy to perfectly hit, however it does have shorter reach than the first two-handed r1. The strong one handed attack will slightly pull your enemy towards you but despite the look, does not surpass shields and is also difficult to directly hit for full damage.
- For these reasons this weapon is not something everyone can just pick up and use efficiently, but rather requires players to familiarize themselves with its moveset to hit for full damage as opposed to a third of the damage due to indirect hits.
- Requires regular titanite to upgrade.
- Does not cause bleeding like in Dark Souls(1).
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Power Stance Great Scythe
Required in Build:
((Link to build))
Great Scythe Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Other | ||||||||||||||||
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Regular | 130 | - | - | - | - | 110/15 | E | B | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Regular +10 | 260 | - | - | - | - | 110/15 | E | A | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Magic | 91 | 91 | - | - | - | 110/15 | E | C | C | - | - | - | - | - | 37.9 | 26.6 | 17.9 | 17.9 | 42.9 | 20 |
Magic +10 | 182 | 182 | - | - | - | 110/15 | E | C | B | - | - | - | - | - | 37.9 | 26.6 | 17.9 | 17.9 | 42.9 | 20 |
Fire | 91 | - | 91 | - | - | 110/15 | E | C | - | C | - | - | - | - | 37.9 | 7.9 | 36.6 | 17.9 | 42.9 | 20 |
Fire+10 | 182 | - | 182 | - | - | 110/15 | E | C | - | B | - | - | - | - | 37.9 | 7.9 | 36.6 | 17.9 | 42.9 | 20 |
Lightning | 91 | - | - | 91 | - | 110/15 | E | C | - | - | C | - | - | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Lightning +10 | 182 | - | - | 182 | - | 110/15 | E | C | - | - | B | - | - | - | 37.9 | 7.9 | 17.9 | 36.6 | 42.9 | 20 |
Dark | 91 | - | - | - | 91 | 110/15 | E | C | - | - | - | C | - | - | 37.9 | 7.9 | 17.9 | 17.9 | 61.6 | 20 |
Dark+10 | 182 | - | - | - | 182 | 110/15 | E | C | - | - | - | B | - | - | 37.9 | 7.9 | 17.9 | 17.9 | 61.6 | 20 |
Poison | 91 | - | - | - | - | 110/15 | E | C | - | - | - | - | 112 | - | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Poison +10 | 182 | - | - | - | - | 110/15 | E | C | - | - | - | - | 140 | - | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Bleed | 91 | - | - | - | - | 110/15 | E | C | - | - | - | - | - | 112 | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Bleed +10 | 182 | - | - | - | - | 110/15 | E | C | - | - | - | - | - | 140 | 37.9 | 7.9 | 17.9 | 17.9 | 42.9 | 20 |
Raw | 149 | - | - | - | - | 110/15 | E | E | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Raw +10 | 299 | - | - | - | - | 110/15 | E | E | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Enchanted | 130 | - | - | - | - | 110/15 | E | E | D | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Enchanted+10 | 260 | - | - | - | - | 110/15 | E | D | C | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Mundane | 65 | - | - | - | - | 110/15 | E | D | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Mundane+10 | 130 | - | - | - | - | 110/15 | E | D | - | - | - | - | - | - | 40 | 10 | 20 | 20 | 45 | 20 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
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![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
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![]() Poison |
Weight |
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![]() Fire |
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![]() Petrify |
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![]() Curse |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
Funny that Gren sells a scythe which is superior to the one he uses. The great scythe when dark infused is far superior to the scythe of nahr alma
- Anonymous
Remember when you could start off, fresh from Undead Asylum, go to the Catacombs, and get the Best Dex weapon in the game
Not only did they ruin this weapons damage and moveset, they also made it look totally stupid with that fat and short blade.
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