Great%20Scythe

Great Scythe+10

Stats
icon wp physicalAttack 260 (*182) icon wp counterStrength 110
icon magicbonus 0 (*182) icon wp poiseDamage 15
icon firebonus 0(*182) icon wp stability 20
icon lightningbonus 0(*182) icon durabilitiy 60
icon darkbonus 0(*182) icon weight 5.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
12
E
14
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Reaper
Attack Type Slash
Enchantable Yes
Special No
*When infused: 182 physical dmg/182 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Great Scythe is a weapon in Dark Souls 2.

 

A great scythe used to harvest grain.

Normally used as a farm tool, not a weapon. It feels almost as if there were powers in its giant blade, perhaps drawn from the fears of those hunted by this fearsome thing. 

Acquired From

  • Acquired from Titchy Gren in Undead Purgatory; note you must have a token of spite in your inventory before interacting with him.
  • Rare Tseldora Spider drop.

 

Hints and Tips:

  • This weapon heavily relies on direct hits to deal full damage. It requires hiting enemies perfectly with the blade and when it is at its highest speed, otherwise you will deal only half or even a third of its damage. This is especially hard with the Great Scythes regular attack both one and two handed as your character will be stabbing towards the ground giving it a limited hitbox for the point of the blade, the follow up attack is very easy to perfectly hit, however it does have shorter reach than the first two-handed r1. The strong one handed attack will slightly pull your enemy towards you but despite the look, does not surpass shields and is also difficult to directly hit for full damage.
  • For these reasons this weapon is not something everyone can just pick up and use efficiently, but rather requires players to familiarize themselves with its moveset to hit for full damage as opposed to a third of the damage due to indirect hits.
  • Requires regular titanite to upgrade.
  • Does not cause bleeding like in Dark Souls(1).

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding & Power Stance Great Scythe

Required in Build:
((Link to build))

Great Scythe Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 130 - - - - 110/15 E B - - - - - - 40 10 20 20 45 20
Regular +10 260 - - - - 110/15 E A - - - - - - 40 10 20 20 45 20
Magic 91 91 - - - 110/15 E C C - - - - - 37.9 26.6 17.9 17.9 42.9 20
Magic +10 182 182 - - - 110/15 E C B - - - - - 37.9 26.6 17.9 17.9 42.9 20
Fire 91 - 91 - - 110/15 E C - C - - - - 37.9 7.9 36.6 17.9 42.9 20
Fire+10 182 - 182 - - 110/15 E C - B - - - - 37.9 7.9 36.6 17.9 42.9 20
Lightning 91 - - 91 - 110/15 E C - - C - - - 37.9 7.9 17.9 36.6 42.9 20
Lightning +10 182 - - 182 - 110/15 E C - - B - - - 37.9 7.9 17.9 36.6 42.9 20
Dark 91 - - - 91 110/15 E C - - - C - - 37.9 7.9 17.9 17.9 61.6 20
Dark+10 182 - - - 182 110/15 E C - - - B - - 37.9 7.9 17.9 17.9 61.6 20
Poison 91 - - - - 110/15 E C - - - - 112 - 37.9 7.9 17.9 17.9 42.9 20
Poison +10 182 - - - - 110/15 E C - - - - 140 - 37.9 7.9 17.9 17.9 42.9 20
Bleed 91 - - - - 110/15 E C - - - - - 112 37.9 7.9 17.9 17.9 42.9 20
Bleed +10 182 - - - - 110/15 E C - - - - - 140 37.9 7.9 17.9 17.9 42.9 20
Raw 149 - - - - 110/15 E E - - - - - - 40 10 20 20 45 20
Raw +10 299 - - - - 110/15 E E - - - - - - 40 10 20 20 45 20
Enchanted 130 - - - - 110/15 E E D - - - - - 40 10 20 20 45 20
Enchanted+10 260 - - - - 110/15 E D C - - - - - 40 10 20 20 45 20
Mundane 65 - - - - 110/15 E D - - - - - - 40 10 20 20 45 20
Mundane+10 130 - - - - 110/15 E D - - - - - - 40 10 20 20 45 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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